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Thread: Boss difficulty     submit to reddit submit to twitter

  1. #21
    Yoshi P
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    Re: Boss difficulty

    Quote Originally Posted by Demos
    Quote Originally Posted by aurik
    Quote Originally Posted by divisortheory
    carby pull the chariot and nobody has to die, usually giving you extra firepower to take out the gears / chariot faster.
    Fuck up the carby pull and you kill the whole ally. Sacrifice a mans and you will never have the chance to fuck it up.
    It seem to only aggro to Magic, and it pop Gears only if you claim it. So just cast something on yourself to aggro it then run to a safe place and delog, or pull it back to camp.
    Wow, never thought of this, but if that's true that will be really useful.

  2. #22
    Sea Torques
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    Re: Boss difficulty

    Hmm, new ideas to play with in Zhayolm now...

  3. #23
    Salvage Bans
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    Re: Boss difficulty

    Quote Originally Posted by Francisco II
    Hmm, new ideas to play with in Zhayolm now...
    Just remember where the gears pop? I think its the west door area where the rampart was been able to clean pull it to there with 0 links...he roams pretty close to there, granted not sure if this will happen EVERY time....but twice so far?

  4. #24
    Sea Torques
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    Re: Boss difficulty

    Quote Originally Posted by Sidanoir
    Quote Originally Posted by Francisco II
    Hmm, new ideas to play with in Zhayolm now...
    Just remember where the gears pop? I think its the west door area where the rampart was been able to clean pull it to there with 0 links...he roams pretty close to there, granted not sure if this will happen EVERY time....but twice so far?
    Well, I was thinking more along the lines of killing the mobs on the floor by the order in which they appear on Widescan or something.

    If Widescan is always in the same order as the .dat files (which I think it is), then the order would be...

    Code:
    Archaic Chariot
    
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    Archaic Gears
    
    Archaic Gear
    Archaic Gear
    
    Archaic Rampart
    Greater Manticore
    Archaic Rampart
    Greater Manticore
    
    Poroggo Madame
    Not sure if the ramparts would be required or not - but trying this, you wouldn't have to kill them til last anyway - if the Madame doesn't show up.

  5. #25
    Salvage Bans
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    Re: Boss difficulty

    It seem to only aggro to Magic, and it pop Gears only if you claim it. So just cast something on yourself to aggro it then run to a safe place and delog, or pull it back to camp.
    Doesn't work. I walked up to it, cast cure on it, cast cure on myself. Phalanxed in the chariot's face. This guy doesn't aggro at all. Need to claim.

  6. #26
    Melee Summoner
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    Re: Boss difficulty

    arg I did it once, not sure how it aggroed but I pulled it back to camp before gears pop, I guess I started casting something on it, and run before the cast, I don't remember well :s sorry. I m gonna try it again on next Zhalyom run.

  7. #27
    Sea Torques
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    Re: Boss difficulty

    Did you kill the 5th Floor Chariot?

    I've noticed in Arrapago, the 5th floor Ramparts sometimes aggro, and sometimes don't. I'm 95% certain it's triggered by either killing the left Rampart on Floor 4S, or buy killing both 4S Ramparts.

  8. #28
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    Re: Boss difficulty

    Quote Originally Posted by Francisco II
    Did you kill the 5th Floor Chariot?

    I've noticed in Arrapago, the 5th floor Ramparts sometimes aggro, and sometimes don't. I'm 95% certain it's triggered by either killing the left Rampart on Floor 4S, or buy killing both 4S Ramparts.
    None were aggroing last time and we didnt kill any.

  9. #29
    Cerberus
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    Re: Boss difficulty

    Has anyone tried to 6 man any of the chariots? I'm looking to do LAC next, and if possible, I want to bring the bare minimum for it to the fight. The least I've done a boss with was 7 man LBC, I've never tried LAC before, so I have no idea how tough it is. Has anyone tried to 6man LAC? If so, is there any special tip you can give me for low-maning it?

  10. #30
    Sea Torques
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    Re: Boss difficulty

    To start, you need a tank/dd (MNK), a BRD, a WHM and a RDM.... last two slots, I'd say add another DD and another person capable of healing...

    MNK
    BRD
    WHM
    RDM
    MNK, RNG, WAR
    RDM, WHM, BLM

    Any of those setups would work I'd think... pick and choose on the last two lines.

  11. #31
    Daddy Warbucks
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    Re: Boss difficulty

    Quote Originally Posted by alphacat
    Has anyone tried to 6 man any of the chariots? I'm looking to do LAC next, and if possible, I want to bring the bare minimum for it to the fight. The least I've done a boss with was 7 man LBC, I've never tried LAC before, so I have no idea how tough it is. Has anyone tried to 6man LAC? If so, is there any special tip you can give me for low-maning it?
    6 man LAC doesn`t seem too bad, but don`t take my word on it, we`re not one of the more experienced salvage groups. Last time we tried it we had 7 people (one was a thief though and so all he did was land feint and stay out of range). We were just messing around, had 7min left when we got to it and we still managed to get it to 39% and it was our first try at a chariot. If it gets a lot more crazy at 25% this doesn`t mean to much though

    For farming routes we did Hammerblow on 1F, Dekka (Fomor rooms always end up being too time consuming for our group), then Gyroscopic Gear. Our setup was thf nin mnk blm brd rdm whm; whm had a manaboost during the fight. As aforementioned though you may not want to take our advice as our group is pretty inexperienced when it comes to salvage.

  12. #32
    E. Body
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    Re: Boss difficulty

    LAC is very weak, I'm sure MNK MNK WHM WHM RDM BRD could handle it with ease. Just have to swap weapon for Jack phases/Diaga and Bind charmed melee. Oddly enough we didn't have it use Brainjack once from 25% to 0.. on our 1st attempt/only kill so far. Brainjacks not too bad, mages just keep up stoneskin, pointless to even bother with Regen drinks/Regen III etc imo. With capped HP stoneskin and 920 base HP on RDM I'd be around 600-700 HP when Jack wore off, so the DOTs more just keeping people awake rather then actually killing someone. It jacked around 80% 50% and 35% I think and that was it.

  13. #33
    Black Belt
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    Re: Boss difficulty

    My group have done 6 man LAC and BC

    I'm sure we could do AC too, it's just that between hitting all NM on a route with 6, we usually don't have much time left to clear 6F + kill AC. We've done it with 7 easily though.

    For BC, we had MNK/NIN, NIN/WAR, BRD, RDM, WHM, BLM for our 6 man attempt iirc, and with a BLM standing by to stun discoid, we really didn't have any problem. It helps that our WHM had mana boost and our BRD uses storm fife, but I don't think either of them are necessary. We cleared in like 10 or so mins.

    For LAC, we had MNK/NIN, NIN/WAR, BRD, RDM, WHM, THF. At some point, our THF managed to just kite LAC with flee/movement speed around the rectangular arena without being jacked, so that really took the stress off the mage. We kinda fucked up a few times in there, with me the NIN forgetting to toggle my weapon swap macros (didn't realize I didn't bring anything to switch into), MNK dying kinda early in the fight, and HF/CS being wasted on brainjack. But we manage to pull off the win in like 15 mins or so, was definitely the more fun LAC in a while. The only danger in LAC is having the someone jacked at low HP, since that usually means he'll die from DoT...which is troublesome if it happens to tank, but he's not exactly hard to solo tank since the TP generation would be halved too.

    I think we could probably 6 man LBC weakened, though clearing 10 gears with 6 is gonna be one hell of a task on its own. Unweakened, 6 manning is possible, but it's just too dangerous with such small room for error.

  14. #34
    Sea Torques
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    Re: Boss difficulty

    Very interesting, I really want to try 6 man boss runs. We would have 2mnk rdm whm brd drk probably.. Maybe for LAC I would try and get another person to help cure tho, whm/smn/rdm w/e. As for Zhayolm I hope to try boss with this 6 man setup.

  15. #35
    New Merits
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    Re: Boss difficulty

    Quote Originally Posted by Ruin
    Very interesting, I really want to try 6 man boss runs. We would have 2mnk rdm whm brd drk probably.. Maybe for LAC I would try and get another person to help cure tho, whm/smn/rdm w/e. As for Zhayolm I hope to try boss with this 6 man setup.
    drk/whm gets over 400 mp.

  16. #36
    Sea Torques
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    Re: Boss difficulty

    drk/whm gets over 400 mp.
    haha yeah recently I got our drk /whm for a farming run, but it was because we couldnt bring a whm. His curaga's helped out tho for sure. Set up was rdm brd mnk mnk thf drk/whm. We killed 6 NMs in arrapago.

  17. #37
    Lostbane
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    Re: Boss difficulty

    Quote Originally Posted by Berdysh
    Everyone should be naked for Battle Clad, other than your two tanks and extra gear you obtain clearing the room you warp up into. Gear your tanks in full, anyone else wearing gear should only have it because extra dropped while you were still gearing your tanks. Your mages do not need gear to get their job done vs. Battle Clad. At most, I'll give the Bard and BLM a weapon, SJ to any mage who gets SS through /WHM and you'll usually get extra body cells while farming for your tanks. What makes it really easy, is to go over things before the run and figure out exactly how many rooms of each wing you have to farm into on the first floor. Just do not pull something retarded like we did one run, and forget to farm a ranged cell for the Bard...

    Basically, the only way you can lose this zone is if you're over-gearing or over-farming, as long as you know how to handle Discoid (which has already been described).
    We're over-gearing. Slowly people are coming around to the fact that they don't need everything and I think running out of time as we hit the Boss brought it home somewhat. We were struggling with static peeps being away and a couple of new peeps wanting to try. I'd much rather take the same people in every time we go.

  18. #38
    Yoshi P
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    Re: Boss difficulty

    Quote Originally Posted by Berdysh
    Everyone should be naked for Battle Clad, other than your two tanks and extra gear you obtain clearing the room you warp up into.
    I disagree. The other day we were doing a little experiment to see if killing every single mob + all 4 mamools on the 2nd floor would force the madame pop. It took us about 30 minutes to clear the 2nd floor, we then got HP/MP for all 8 people in the alliance, then we killed the 4th floor Madame, and arrived at the boss with 12 minutes left.

    If you can't do it that fast though, I strongly recommend gearing your RDM too, because debuffs will help a lot.

  19. #39
    Bagel
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    Re: Boss difficulty

    Quote Originally Posted by Zilong
    I'm sure we could do AC too, it's just that between hitting all NM on a route with 6, we usually don't have much time left to clear 6F + kill AC. We've done it with 7 easily though.
    We have done AC with 6. Corvo did CS-nuke at the end, and we had the double Fanatic's and all those other meds to chug.

    For BC, we had MNK/NIN, NIN/WAR, BRD, RDM, WHM, BLM for our 6 man attempt iirc, and with a BLM standing by to stun discoid, we really didn't have any problem. It helps that our WHM had mana boost and our BRD uses storm fife, but I don't think either of them are necessary. We cleared in like 10 or so mins.
    We didn't have BLM. Vele came THF/DRK, and we learned that BC has a resistance to halved dark magic skill.

  20. #40
    Cerberus
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    Re: Boss difficulty

    A few more questions. I remember reading somewhere that you need to diaga the people who are charmed for some reason, is there any merit to that? Also, do people usually just let the charmed members run around or do you grav/bind them? Do people get out of charm at the same time, or will LAC start attacking people while others are still in charm mode?

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