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Thread: edit: Basic pDIF and fSTR     submit to reddit submit to twitter

  1. #21
    VZX
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    Re: edit: Basic pDIF and fSTR

    Quote Originally Posted by Kilhart
    I'd just like to reaffirm a certain scenario, please.

    On Greater Colibri, who have 67VIT and 322DEF (I think? Unconfirmed), as a hume 75COR/RNG with 60STR and 75AGI (266 marksmanship skill), which combination is better of the following two situations?

    1) +0STR, Double minuet (~125ratt?), Coeurl sub (75ratt)

    2) +35STR, Double minuet

    Thank you.
    First one.

  2. #22
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    Re: edit: Basic pDIF and fSTR

    Hrm. Interesting. I did some number crunching and found that at high values of existing pDIF, adding +35STR outdoes +75ratt. However, the +75ratt also tends to outweigh the +35STR when WSC and D+aD are high, which makes sense, because since both examples have those values as constants, it's harder for fSTR2 to make in impact.

  3. #23
    VZX
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    Re: edit: Basic pDIF and fSTR

    Just use per-hit dmg equation
    Damage = (D+aD+fSTR2+WSC)*pDIF

    you can make it to:
    Damage1 = Damage 2
    (D+aD+?fSTR2+WSC)*pDIF?(D+aD+fSTR2+WSC)*?pDIF
    D, aD, and WSC can simply be plugged in
    fSTR2 can be approximated that for every 2STR, fSTR2+1
    ?pDIF can be approximated by m*?atk/def, where m is the slope of ranged pDIF function. ((1,10/9) and (20/19,1) for (min,max) pDIF respectively at different region)

  4. #24
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    Re: edit: Basic pDIF and fSTR

    Quote Originally Posted by Kilhart
    Hrm. Interesting. I did some number crunching and found that at high values of existing pDIF, adding +35STR outdoes +75ratt. However, the +75ratt also tends to outweigh the +35STR when WSC and D+aD are high, which makes sense, because since both examples have those values as constants, it's harder for fSTR2 to make in impact.
    The bolded part is why VZX chose the first answer. You would not likely to get high PDiF as a COR/RNG. It may be better to add that much STR as RNG/WAR, but the difference in damage is marginal. As far as only RNG damage is concerned, the closer you get to 3.0 PDiF, the more fSTR2 will benefit you relatively to ranged attack.

    Per hit damage doesn't have WSC btw VZX probably meant to add WSC separately for another WS damage formula.

  5. #25
    Chram
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    Re: edit: Basic pDIF and fSTR

    VZX's formula is still right, just set WSC to 0 (because it is) for per hit damage.

    and for shame, you think I did those calculations by hand? :wink:

    I wrote a spreadsheet to do numbers for me, what I didn't do was bother to build the table to chart the inflection points (mostly because I didn't think anyone really cared that much and also because they're pretty intuitive: if you have bad PDIF, raise attack, if you have bad fstr, raise str. etc.)

    can't be arsed to check that 'calculator' from ki, I know it used to be wrong but if he's still updating it maybe it's right.

  6. #26
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    Re: edit: Basic pDIF and fSTR

    The bolded part is why VZX chose the first answer. You would not likely to get high PDiF as a COR/RNG. It may be better to add that much STR as RNG/WAR, but the difference in damage is marginal. As far as only RNG damage is concerned, the closer you get to 3.0 PDiF, the more fSTR2 will benefit you relatively to ranged attack.
    Well, my original claim that a balance of STR and ratt is best for Slug Shot was somewhat true, because it was based mainly on higher values of pDIF, or when we have external sources of ratt.

  7. #27
    VZX
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    Re: edit: Basic pDIF and fSTR

    oh sorry forget to answer this:
    I was also interested in this, but in terms of pDIF vs. fSTR2. IIRC, pDIF for ranged attacks caps at 3.0, which is pretty much impossible to reach in merit for most VT-IT mobs, no? So why do RNGs still stack STR gear for Slug Shot, then? Reason for this is because I'm hearing that ratt does more for Slug Shot than STR at any value of PDIF above 1.1, and I'm wondering if this is true.
    fSTR2 = fSTRx2

    means double effectiveness when raising STR

    fSTR2 increased by 1 for every 2~3 STR increment (mostly 2 in case of merit mob)
    fSTR increased by 1 for every 4~6 STR increment (mostly 4 in case of merit mob)

  8. #28
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    Re: edit: Basic pDIF and fSTR

    For WAR in merits, as a rough guideline 1 STR = 2 Attack during TP, 4 Attack during WS. The lower your current Attack, the better it is to add more.

    For excessive detail, see http://wiki.ffxiclopedia.org/Maximizing ... mage_Guide

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