
Originally Posted by
Abel
Thanks for the replies, I was really uncertain about salvage, though the high damage, high accuracy, and able to stay out of AOE range seemed to me that RNG could perform well if given the opportunity. Though I still don't think most will all too much. I plan on being a full-time RNG, for a while I'm certain I can only have some of the better AH gear, but it's nice to know a well-geared RNG can push high damage like that. On an off note though, I thought temperance (not sure if that's the sea god, fairly sure though) became immune to piercing damage? Or does that not work akin to something like perfect dodge not working on ranged attacks? And judging by what Naramaska said (i believe i missed the merit point cap raising too apparently) the cap for combat is now 16 total, assuming +16 meant skill which would equate to 8 merits in each. For any RNGs out there, is Culv+1 and cannon shells really worth it for some fights? Or will I be slinging away with Ebow for the majority of my RNG career?