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Thread: Time mage in JP mag?     submit to reddit submit to twitter

  1. #221
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    Re: Time mage in JP mag?

    I'm surprised there isn't more speculation on chocobo knights as a new class. After all one of the first pics released for WOTG has a couple of armored knights on armored chocobos.
    http://wiki.ffxiclopedia.org/images/...Conceptart.jpg
    http://www.bluegartr.com/forum/viewt...hp?f=2&t=20289

    I'm not really sure how it would work, since chocobos can't go underground, in towns, and fighting while on a choco seems like a nightmare to program for a game that has been out this long.

    Thoughts?


    edit: I apologize if I'm interrupting the captain planet/fireman job talks

  2. #222
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    Re: Time mage in JP mag?

    Quote Originally Posted by pudge
    I'm surprised there isn't more speculation on chocobo knights as a new class. After all one of the first pics released for WOTG has a couple of armored knights on armored chocobos.
    http://wiki.ffxiclopedia.org/images/...Conceptart.jpg
    http://www.bluegartr.com/forum/viewt...hp?f=2&t=20289

    I'm not really sure how it would work, since chocobos can't go underground, in towns, and fighting while on a choco seems like a nightmare to program for a game that has been out this long.

    Thoughts?
    You just explained why Chocobo Knights cannot work as a class, lol.

  3. #223
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    Re: Time mage in JP mag?

    Maybe its whats SITTING on the chocobo.....
    Its using a PoleArm and is not a DRG (Could be PLD >.> but still... lol)


    Oh there are those Flag Carriers agan xD
    WOuld be funny if that was a new Job >.>

  4. #224
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    Re: Time mage in JP mag?

    something i've recently realized about the opening movie is that at the end... 20 years later, Aldo all the adventurers come up on that hill and look at tavnazia, which technically doesn't make sense since 20years after the war, tavnazia would've been broken off and "lost forever".... amongst those people are ones carrying flags... i swear, watch flagmaster be a new job >.> lol

  5. #225
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    Re: Time mage in JP mag?

    Ever since CoP, I've noticed that whole Tavnazia thing. You could interpret it as adventurers travelling there, so those people are supposed to be us. Or it's just because the video was made a long time ago. Other inconsistencies include:
    -5-fingered Galka.
    -Different BLM armor. (You could work around this with your imagination and just say it isn't BLM AF.)
    -Lack of Gigas. (This might be because other beastmen were planned to look like Orcs.)

    Quote Originally Posted by pudge
    I'm surprised there isn't more speculation on chocobo knights as a new class. After all one of the first pics released for WOTG has a couple of armored knights on armored chocobos.
    http://wiki.ffxiclopedia.org/images/...Conceptart.jpg
    http://www.bluegartr.com/forum/viewt...hp?f=2&t=20289

    I'm not really sure how it would work, since chocobos can't go underground, in towns, and fighting while on a choco seems like a nightmare to program for a game that has been out this long.

    Thoughts?


    edit: I apologize if I'm interrupting the captain planet/fireman job talks
    If that were to be a job they could always:

    A. Have the chocobo act like a pet.
    or
    B. Just have the job be choco-based. Like it'd have a JA where it summons a chocobo to fall on the enemy, throw feathers at the enemy, or alter the user's attribute to be more...chocobo-like.

    Note: This post isn't really speculating, it's just me throwing out a possibility to make choco knight function.

  6. #226
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    Re: Time mage in JP mag?

    battle chocobos, easy to set up, specially bred chocobos that level up with you like a wyvern. You get them at level 1, your battle power is greatly enhanced when on one, your a weak DD without one (see drg without pet). You get some of the enhanced chocobo abilities as you go on, like scratch, peck, choco healing, dash, some sort of provoke type. I would assume possibly share HP to a point with your bird, being on it grants you a bonus since you have no natural healing ability, only that from your bird. Different armor sets you can equip on your bird granting different powers.

    Battle armor for war type, plate armor for pld type, cloth armor for mage type, battle standard for brd type, etc. Get a dash attack which is like a combination of flee+sneak attack, grants additional attack when used from further away, to get a running start you might say. Since its a battle type chocobo you dont run faster than normal players so no extra speed bonuses.

    (speculation on how the job could work)

  7. #227
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    Re: Time mage in JP mag?

    Quote Originally Posted by Lordshin
    Maybe its whats SITTING on the chocobo.....
    Its using a PoleArm and is not a DRG (Could be PLD >.> but still... lol)


    Oh there are those Flag Carriers agan xD
    WOuld be funny if that was a new Job >.>
    actually that looks pretty much like a dragoon in a middleage scenario to me.
    take a close look at the helmet, it could possibly be a dragoon AF helmet >>

  8. #228
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    Re: Time mage in JP mag?

    I would love to dress up a chocobo.

  9. #229
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    Re: Time mage in JP mag?

    chocoboknights could be a cool minigame/besieged type thing

  10. #230
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    Re: Time mage in JP mag?

    Do I need a Chocobo License to play this job?

  11. #231
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    Re: Time mage in JP mag?

    Quote Originally Posted by Pergo
    something i've recently realized about the opening movie is that at the end... 20 years later, Aldo all the adventurers come up on that hill and look at tavnazia, which technically doesn't make sense since 20years after the war, tavnazia would've been broken off and "lost forever".... amongst those people are ones carrying flags... i swear, watch flagmaster be a new job >.> lol
    I'm pretty sure i can walk up to that same hill with a group of friends and overlook Tavnazia like they did :D
    BlueBlade Fell in LuFaise(sp?) Meadows

    ALso... i think that the reson only orcs are attacking is because orcs were the more dominant Beastmen in the Sandy/Tavnazia Areas... i mean there are only orcs in both zones near tavnazia


    Chocobo Knight does seem like its THERE.. i mean look at their helmets... its in the shape of a chocobo head lol... didnt notice til ShuldigGER mentioned it being a medieval DRG

  12. #232
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    Re: Time mage in JP mag?

    Another possibility for Choco Knight would be that you can only ride the chocobo outside of dungeons.

    Meaning the class would be much stronger in open areas, and be restricted in dungeons.

    Just saying.

    That said, I could have sworn that it was specifically stated that they WOULD NOT be creating this job?

    Or is my mind playing tricks on me again?

  13. #233
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    Re: Time mage in JP mag?

    Quote Originally Posted by Quizno
    Another possibility for Choco Knight would be that you can only ride the chocobo outside of dungeons.

    Meaning the class would be much stronger in open areas, and be restricted in dungeons.

    Just saying.

    That said, I could have sworn that it was specifically stated that they WOULD NOT be creating this job?

    Or is my mind playing tricks on me again?
    Yea, lol.

  14. #234
    Sagacious Sundi
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    Re: Time mage in JP mag?

    Quote Originally Posted by Quizno
    Another possibility for Choco Knight would be that you can only ride the chocobo outside of dungeons.

    Meaning the class would be much stronger in open areas, and be restricted in dungeons.

    Just saying.

    That said, I could have sworn that it was specifically stated that they WOULD NOT be creating this job?

    Or is my mind playing tricks on me again?
    I wouldn't trust SE ever since this:

    Quote Originally Posted by [url
    http://web.archive.org/web/20060111052831/www.theorderls.com/bigkill_sundi.php[/url]]Not really. Everyone is complaining that there's no solo content, so we're adding the solo content and lower level content. Because I know everyone hates Promathia, it's kind of boring right? So we're also not going to add another ranking system. Now the maximum is rank 10, we're not going to put any more stories after 10. We may put more stories, but for this expansion, it's basically for jobs and low-level content. And also solo content and solo zones.

  15. #235
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    Re: Time mage in JP mag?

    Quote Originally Posted by Lordshin
    Quote Originally Posted by Pergo
    something i've recently realized about the opening movie is that at the end... 20 years later, Aldo all the adventurers come up on that hill and look at tavnazia, which technically doesn't make sense since 20years after the war, tavnazia would've been broken off and "lost forever".... amongst those people are ones carrying flags... i swear, watch flagmaster be a new job >.> lol
    I'm pretty sure i can walk up to that same hill with a group of friends and overlook Tavnazia like they did :D
    BlueBlade Fell in LuFaise(sp?) Meadows

    ALso... i think that the reson only orcs are attacking is because orcs were the more dominant Beastmen in the Sandy/Tavnazia Areas... i mean there are only orcs in both zones near tavnazia


    Chocobo Knight does seem like its THERE.. i mean look at their helmets... its in the shape of a chocobo head lol... didnt notice til ShuldigGER mentioned it being a medieval DRG
    -i doubt aldo and random adventurers cleared promies and gained access to lufaisemds 3years before cop was introduced
    -there are gigas in lufaise/misareaux
    -the reason orcs are attacking is because San'doria told the orcs that tavnazia has the lightbringer, which caused the orcs to focus on them

  16. #236
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    Re: Time mage in JP mag?

    Well, ToAU did have a pretty large amount of solo content, you could do like 10+ quests without leaving town at all... but I think I'll just blame on Sundi's incredible sources of info.

  17. #237
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    Re: Time mage in JP mag?

    Choco Meteor?

  18. #238
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    Re: Time mage in JP mag?

    http://wiki.ffxiclopedia.org/Great_War

    whoever wrote and organized this did a really great job in explaining the order of events of the great war...

    this seriously shows how the expansion looks like it'll play out

  19. #239
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    Re: Time mage in JP mag?

    Quote Originally Posted by pudge
    I'm surprised there isn't more speculation on chocobo knights as a new class. After all one of the first pics released for WOTG has a couple of armored knights on armored chocobos.
    http://wiki.ffxiclopedia.org/images/...Conceptart.jpg
    http://www.bluegartr.com/forum/viewt...hp?f=2&t=20289

    I'm not really sure how it would work, since chocobos can't go underground, in towns, and fighting while on a choco seems like a nightmare to program for a game that has been out this long.

    Thoughts?


    edit: I apologize if I'm interrupting the captain planet/fireman job talks
    Perhaps they did mean to look there int the WoTG trailers rather than the old intro.

    This seems feesible to me. The unique bird head shaped helmet slightly supports the chance that this might be a foreshadowing of a new job as well. Then again, they could just be story related chocobo knight npcs. I know I've seen a similar job done somewhere else before though..
    http://motronline.com/photo/data/media/3/knfem.jpglolRO

  20. #240
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    Re: Time mage in JP mag?

    Quote Originally Posted by Pergo
    Quote Originally Posted by Lordshin
    Quote Originally Posted by Pergo
    something i've recently realized about the opening movie is that at the end... 20 years later, Aldo all the adventurers come up on that hill and look at tavnazia, which technically doesn't make sense since 20years after the war, tavnazia would've been broken off and "lost forever".... amongst those people are ones carrying flags... i swear, watch flagmaster be a new job >.> lol
    I'm pretty sure i can walk up to that same hill with a group of friends and overlook Tavnazia like they did :D
    BlueBlade Fell in LuFaise(sp?) Meadows

    ALso... i think that the reson only orcs are attacking is because orcs were the more dominant Beastmen in the Sandy/Tavnazia Areas... i mean there are only orcs in both zones near tavnazia


    Chocobo Knight does seem like its THERE.. i mean look at their helmets... its in the shape of a chocobo head lol... didnt notice til ShuldigGER mentioned it being a medieval DRG
    -i doubt aldo and random adventurers cleared promies and gained access to lufaisemds 3years before cop was introduced
    -there are gigas in lufaise/misareaux
    -the reason orcs are attacking is because San'doria told the orcs that tavnazia has the lightbringer, which caused the orcs to focus on them
    You make valid points (that i overlooked lol) but technically it is STILL 20 years after the war so... its possible for him to finish promies...

    And yeah there are gigas >.> forgot about them... AND there were behemoths in the opening but not there now...

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