Anything on those scans?
Anything on those scans?
Don't forget it can only wear red capes and specializes in polearms / shields / swordsOriginally Posted by Coldone
We'll get Time Mage, Chocobo Knight and Transformer classes kthx. I'm not serious, but I'd like Chocobo Knight..
gg Hollywood.Originally Posted by Hapernack
I wear 2 helmets, 4 seat belts, and installed a foam inertial dampening system (circa Demolition man) for when I go out on my golf cart.Originally Posted by Nirokun!
All I can say is... FLAVOR FLAAAAAAAVVVVVV!!Originally Posted by Sasarai
http://www.rpgclassics.com/shrines/p...s/timemage.jpg
I wouldnt mind if they implemented robe body pieces; PS2 limitations, guess they cant.
Demi could just say "fuck other FFs" and be a dark elemental nuke, especially since the game doesn't have any.
I'd agree with time mage, as it'd fit with WoG story since you go back through time anyways, (one can assume already). They hinted Geomancer earlier, and I'd too say Mimic as a job, which could pay off providing your team's not retarded. Mystic Knight would be cool, but enchanting blades is sorta RDM's thing
Hallo, first real post>_>
But I had this crazy idea awhile ago about Time Mage when they mentioned that the new jobs would be directly related to the story in some way: What if Time Mages could teleport like white mages, but to places in the past? Like you could go to the past through the portal or whatever they talked about, but Time Mages got spells that could teleport you to specific areas in the past?
That way, WHM aren't getting boinked and it gives Time Mage a unique advantage for transportation in the new areas, and the new areas only.
POPE HAT. I thought Yinnites would jump all over this.Originally Posted by SephirothYuyX
This is the same kind of thinking that lead people to believe Time Mage isn't possible.Originally Posted by HAcoreRD
Exactly.Originally Posted by Sho
If they can introduce COR when BRDs and RNGs already existed, why can't they make TIM a Mr. Potato Head of mage jobs?
teleports
warps/escape
haste/slow/hastega/slowga
stun/stop?/break?/terror?
refresh/regens/regain
Without cures/raise2+ they aren't replacing WHM, without cures/convert they aren't replacing RDM, without nukes they aren't replacing BLM, without LV70 BPs they aren't replacing SMN.
Please don't take my D2 job away, I love it so.
Anyone think that it might not be a playable job? They may make an NPC Time Mage that sends us back in time. Until SE releases it, it is just speculation.
Yeah it would be real handy for all those weak to Dark mobs. Oh wait...Originally Posted by Daimen-G
I cannot find any scans or information anywhere. Nothing on the Dengeki site either. For now, this seems like a hoax.
A Time Mage with refresh and haste subbing White Mage is pretty much a Red Mage. The only difference would be the lack of Cure IV.Originally Posted by Spider-Dan
[quote=Elmer the Pointy]Here's a translation of that page from Dengeki...
by special guest Jay Sherman!
[/quote:f4b8b]Originally Posted by "Jay Sherman":f4b8b
Elmer, do you lie awake at night thinking up ways to make me love you more? You really must.
Because Elemental Weakness determines what nuke gets used, right? Like people always hit Flans with their highest tier fire spell instead of thunder or blizzard, right?Yeah it would be real handy for all those weak to Dark mobs. Oh wait...
I got some more ideas for time mage spells, mainly support spells for mages.
- a spell that reduces casting and/or recasting time of spells (could be heavily broken if too much time reducing, gogo semi-chainspell manafont or invincible shadow tanks)
- same one as above as debuff, making mobs cast slower or less (magic and/or TP moves)
- a spell that lets you heal mp/hp faster while resting, think about it like speeding up that players space-time, having the ticks faster than every 3s
- movement speed+ spell, sure we got mazurka but who cares if you run faster >.>; game wont brake
- area jump spell (ok this is kinda crazy idea) works much like escape but in freefield and not dungeons
- a "reset" spell that gives the mob 5-10% hp back but heals all party members 10-25% or more, would be nice for TP burning hnm with heavy area attacks
Well that were only a few ideas ontop of all others that got mentioned already. But i realy think it is posible to implement time mage with enough different spells/skills to make it a worthwhile job.
After making a big portion of the fanbase happy with introducing blue mage i don't see why SE wouldn't want to give us time mage too, after all it was always one of those jobs that everyone connects with the name final fantasy.