What is with everyone's infatuation with time mage? Seriously... now people are making up spells that would break game mechanics and giving away other jobs' unique spells/abilities.
hi2u Fast Cast (RDM)- a spell that reduces casting and/or recasting time of spells (could be heavily broken if too much time reducing, gogo semi-chainspell manafont or invincible shadow tanks)
Ummm... Slow...- same one as above as debuff, making mobs cast slower or less (magic and/or TP moves)
Resting is every 10 seconds and there's a ton of hmp+ out there. Why would you NEED to speed it up?- a spell that lets you heal mp/hp faster while resting, think about it like speeding up that players space-time, having the ticks faster than every 3s
Ugh... just ugh... BRD spells.- movement speed+ spell, sure we got mazurka but who cares if you run faster >.>; game wont brake
Game mechanics... just like you can't mazurka in dungeons.- area jump spell (ok this is kinda crazy idea) works much like escape but in freefield and not dungeons
Way too broken to even go into it.- a "reset" spell that gives the mob 5-10% hp back but heals all party members 10-25% or more, would be nice for TP burning hnm with heavy area attacks
I have an idea! Lets give time mages Float so they don't have to deal with chasms and islands? Or or... how about we give them D3 so they can teleport people to wherever they want to go?
Seriously now, folks...![]()
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