Item Search
     
BG-Wiki Search
Page 4 of 25 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 61 to 80 of 488
  1. #61
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Wow, assuming this applies to /Bst as well, a friend of mine is going to be VERY happy.

    Bst 70, Blu/Bst 60, Sam/Bst 45 so far, he's an insane soloist, not having to worry about killing the pet should change/open up a huge variety of camps.

  2. #62
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Toth
    Since COR is getting new gear for Phantom Rolls...
    Wait a second...

    Quote Originally Posted by Battle Adjustments (08/23/2007)
    We will also be adding new gear that will further increase the range of Phantom Roll.
    WAIT A SECOND!!!


    Friggin' Cor gets a JSE ALREADY!?!


    AAWWWWWWWWWWW.

  3. #63
    Old Merits
    Join Date
    Nov 2006
    Posts
    1,141
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Priran
    Quote Originally Posted by Jkun
    Again due to the flutter that was page 1, I'm still concerned about those of us who have meritted PUP skills from Teir 1, not to start speculations, but I hope the skill cap gets increased but merits still stick. Then again SE wouldn't just get rid of existing merits, they would probably just raise the cap and reaching said cap would push the skill merits further up.
    Not sure if this is what you're asking, but if you merited a skill before it's capped I think you have to get the last couple levels on T+.

    Nah. A merited skill works the same way as +skill gear, it increases your attack/accuracy/magic accuracy (or whatever is applicable) without increasing your native skill, which is what the game uses to determine your skill ups.
    Yeah, that's what I was thinking. PUP meritted skill caps at 250, if they make the cap say, 260 after the update, will my skill be at 270? Thanks for clearning this up.

  4. #64
    Hydra
    Join Date
    Jun 2007
    Posts
    131
    BG Level
    3

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    I love the fact that they're setting pup up to be a mimic type of sorts. Pups have already been joining manaburns and doing fine there, we'll do even better with a full fledged blm type frame. Being able to play different roles will probably become the strength of the job. Being able to go from pup/nin for solo, then switch to pup/whm as healer, then going to merit as pup/war is going to be tons of fun and keep everyone who loves the job interested in more than just one style of play.

    As for the skill caps the puppets already have B rated skills as I remember from looking at the equipment screen for them. If they raise the automaton skill levels to A, we would see improvements from all frames, and harlequin would become something more than just "the average one" or "default frame"


    And I can't wait until my bst friends wake up in a few hours and read the update notes lol. They were so down from the interview where they said they can't update bst before they update other jobs. They won't know what hit them.

  5. #65
    Old Merits
    Join Date
    Nov 2006
    Posts
    1,141
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    The only flaw I can see here is the BLM puppet just spamming the next highest nuke he can get, they say they fixed the scanner, but every time I use it on a big mob or HNM he just enfeebles still. I really hope they fix this so we can make the pupet force nuke. It's very irritating when all he casts is Aero 3 on ab Aero based mob -_-;

  6. #66
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    This is one freaking epic update.

    Finally, I won't have to bitch about iron Bullets costing so much for 10% of parse n.n And now COR gets boosts to be on same level (or better?) of BRD in terms of enhancement effectiveness?

    And finally, I won't send my naked BST to Besieges ;D I wonder how would a party of BST's charming VT-IT and wasting mobs for 30 minutes be like? Hmmm

  7. #67
    Old Merits
    Join Date
    Dec 2005
    Posts
    1,125
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Why would you charm VT or IT? It's still a party member, still highest member exp loss...

  8. #68
    Bagel
    Join Date
    Oct 2006
    Posts
    1,270
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    I am moved to tears by the immensity of this update.

  9. #69
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Rena
    In addition, the merit point-accessible ability "Fold" will function to reduce the likelihood of busting, as well as modifying the effect of rolls.
    According to a JP friend, the JP version update does not say this.

    ?????????????????????????????????????????????????? ???????????
    is what their version says,
    "Regarding the merit-aquired job ability, Fold, we plan to make it always erase bust first (instead of other roll I guess), and (change the result/effect/effectiveness/efficacy)"

    Ambiguous to me, but I really hope our version is right. Between snake eye, fold, reduced chance to bust through fold, and rolls that are twice as good as bard buffs on an 11, COR will just be so much stronger it'll be like a totally different job.. personally, fold reducing the chance to bust in the first place would be >>>>>>>>>>>> much better than removing bust rather than nonbust as a priority.

  10. #70
    E. Body
    Join Date
    Jun 2005
    Posts
    2,226
    BG Level
    7
    FFXI Server
    Caitsith

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Omfg, i'm so leveling BST now :D

  11. #71
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by epigram
    Why would you charm VT or IT? It's still a party member, still highest member exp loss...
    Awww. I forget that :3

  12. #72
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Not to mention charm on those mobs won't last for shit, when you even successfully charm them in the first place.

  13. #73
    CoP Dynamis
    Join Date
    Jan 2006
    Posts
    292
    BG Level
    4

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Siatdiat
    Not to mention charm on those mobs won't last for shit, when you even successfully charm them in the first place.
    Oh man my red bull is not effective yet, by 30 minute i meant with Familiar

  14. #74
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    http://ffxi.somepage.com/mobdb/3737

    4xBST 4xEruca BRD COR vs trolls?

    edit: also http://ffxi.somepage.com/mobdb/3683
    in mamook


    BTW, if you use stay while your pet is in combat, it continues to fight. Does this mean that our pets can now regain 10% HP per healing tick, while in combat? lol

  15. #75
    Bagel
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    don't overeact too much tho...
    i'm betting they will fix COR buffs *average* power, which is very needed. that's why they mentioned not rolling lucky or X+.
    as an example, I think Evoker XI will still be 4mp/tick (balladIIx2) but I hope VI+ results will mean 2mp/tick post patch; right now the refresh effect is very unreliable without a SMN.

    PR enhance gear could be AF+1 (or AF2, dream)

  16. #76
    Cerberus
    Join Date
    Jul 2007
    Posts
    402
    BG Level
    4

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    As a BST...wow. That just killed most if not all of the challenge of the solo portion of the job.

  17. #77
    Sea Torques
    Join Date
    Mar 2007
    Posts
    564
    BG Level
    5

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    BST

    I honestly don't know much about bst, but doesn't this sorta make bst very party friendly now? Or maybe it depend son the exp zone? Bst didn't party much before because of the pet exp penalty right? So does this mean they can charm nearby T mobs and be effective in a party setting?

    Though i wish ALL the jug pets were 90 mins, and caps raised, that way i could get to see other things besides that damn crab. I never get to see people use the antlion jug. I hear it's a pain to get.

    COR

    These changes sound pretty ownage. Some cor rolls were alrdy very awsome. Though some rolls if you rolled an XI they were alrdy better then a brd buff I think, but only slightly. NOt sure about a double brd song of the same kind though. But now it's twice as good? That's a very epic update. Adding new equip specific to Cor? Does this mean AF2 maybe??

    PUP

    These changes sound awesome for PUP. Basically they are adding a BLM and a WHM frame. I doubt there should be fear that ppl will make pup go /whm. The automations mp pool would be enough. It's good that it can FINALLY heal party members. I'll give anything to bet that the BLM head uses tier 4 nukes, but the question is, does it use AM. Or better yet, can it use GA's? Although I want the GA's to be an Equip able part, so that we can control WHEN to allow it to use GA's.

  18. #78
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Tomino
    don't overeact too much tho...
    i'm betting they will fix COR buffs *average* power, which is very needed. that's why they mentioned not rolling lucky or X+.
    as an example, I think Evoker XI will still be 4mp/tick (balladIIx2) but I hope VI+ results will mean 2mp/tick post patch; right now the refresh effect is very unreliable without a SMN.

    PR enhance gear could be AF+1 (or AF2, dream)

    Huh? They specifically said that rolling an 11 will likely be as strong as two bard songs.
    Should a corsair roll an 11, the efficacy will, for the most part, exceed that of two bard's songs.

  19. #79
    Sea Torques
    Join Date
    Mar 2007
    Posts
    564
    BG Level
    5

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    If Evokers is already 4 tic refresh without a smn, and a 5tic refresh with a smn when you roll an XI, I wonder how much more will it be increased. It would have to be a 6 tic if it is going to be twice as good as two brd songs.

  20. #80
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Re: Battle Adjustments (23/08/2007) (BST, PUP, COR adjustments)

    Quote Originally Posted by Popsiclestick
    Quote Originally Posted by Siatdiat
    Not to mention charm on those mobs won't last for shit, when you even successfully charm them in the first place.
    Oh man my red bull is not effective yet, by 30 minute i meant with Familiar
    Fair enough.

    When I woke up this morning I saw this thread title and thought "Oh someone posted a joke update thread, exciting". Now I feel somewhat like a kid who peeked at his christmas presents, and now has to wait for christmas to open them. People seem to think strong jobs will still last no time, my guess though is that HQ jugs will be 90 minutes and NQ only an hour, or possibly the higher level the jug the longer it will last. I'm interested to see what I can do with some Lars in xp now.

Page 4 of 25 FirstFirst ... 2 3 4 5 6 14 ... LastLast

Similar Threads

  1. The Chocobo Circuit (08/21/2007)
    By idunno in forum FFXI: Everything
    Replies: 115
    Last Post: 2007-08-24, 18:20
  2. Battle System Adjustments (08/14/2007)
    By Spoony Bob in forum FFXI: Everything
    Replies: 1255
    Last Post: 2007-08-21, 16:40
  3. New Assault Missions and Mercenary Rank (08/07/2007)
    By huckster in forum FFXI: Everything
    Replies: 160
    Last Post: 2007-08-13, 08:59
  4. Mission Additions and Various Adjustments (08/02/2007)
    By sleekmotorwurkz in forum FFXI: Everything
    Replies: 79
    Last Post: 2007-08-04, 09:45
  5. PUP/COR
    By BRP in forum FFXI: Everything
    Replies: 17
    Last Post: 2007-04-23, 13:15
  6. Battle System Adjustments (03/05/2007)
    By shukuffxi in forum FFXI: Everything
    Replies: 413
    Last Post: 2007-03-07, 01:03