Item Search
     
BG-Wiki Search
Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 221 to 240 of 683

Thread: Version Update 8/27/07     submit to reddit submit to twitter

  1. #221
    Puppetmaster
    Join Date
    Mar 2007
    Posts
    49
    BG Level
    1

    Re: Version Update 8/27/07

    Im curious as to how much damage Raging rush will do vs rampage now lol

  2. #222
    Sea Torques
    Join Date
    Mar 2007
    Posts
    640
    BG Level
    5
    FFXIV Character
    Raze Azrael
    FFXIV Server
    Hyperion
    FFXI Server
    Asura
    WoW Realm
    Blackrock

    Re: Version Update 8/27/07

    im curious as to how the new Beastman Seal icon looks... lol

  3. #223
    Ridill
    Join Date
    Aug 2005
    Posts
    22,165
    BG Level
    10

    Re: Version Update 8/27/07

    Quote Originally Posted by Xsquallx-Siren
    Im curious as to how much damage Raging rush will do vs rampage now lol

    A freaking LOT.

  4. #224
    Atlasion
    Guest

    Re: Version Update 8/27/07

    Quote Originally Posted by riddaraan
    Quote Originally Posted by SephirothYuyX
    Quote Originally Posted by riddaraan
    Wivre Shield, +5 Enmity

    ; ; Please, god, look better than Koenig Shield...

    Of course, it occurs to me I'll still have to keep Koenig for Cerberus, Byakko, and Kirin.
    No Dice.
    http://euphidime.com/xi/img/16170.png
    Noooooooooooooooo!!!!!!!

    Alas... Shields... Foiled a Golem!

    Of course, the Magic Defense Shield with Blaze Spikes effect seems pretty neat. I like that shield look - it's the same as um ... shit, I can't remember, but it's the one that gives PLD's +10lolDef. Anyway, it'd probably be decent for tanking Bahamut or Wyrms.

    Too bad it's Blaze Spikes effect instead of ... Divine Spikes!?! Man, I wish we'd get that. Oh well. I'm rambling. I think it's time to go for a cigarette break!
    Hrmm. It will be a pleasant change from Koenig. Personally I perfer that lvl 71? Generals shield model. Its similar to Koenig, but less purple. I was really hoping for some kind of haste shield with more than 1% haste. I guess 5 or 6 enmity will do instead.

  5. #225
    Old Merits
    Join Date
    Jun 2005
    Posts
    1,223
    BG Level
    6

    Re: Version Update 8/27/07

    Quote Originally Posted by Kaylia
    Where are einherjar groundbreaking adjustement they promise? There is even less info about it than there was in that teaser. Oh well, hope it can be done with less than 18
    In on of the recent interviews SE said they intended for Einherjar to be hard and inteded it for groups around the size of the 36 cap of people needed instead of being able to do it with less ppl. But lowering the hp of the mobs is a start toward making it easier that's for sure.

    BTW, did anyone catch the "Marid will now spawn chigoes correctly" in the Einherjar update note.

  6. #226
    Cerberus
    Join Date
    Feb 2007
    Posts
    476
    BG Level
    4

    Re: Version Update 8/27/07

    Since our wyverns have our job traits (Acc bonus, Atta Bonus, Dragon Killer) I guess that means our Wyverns will have Acc bonus II now also!

  7. #227
    CoP Dynamis
    Join Date
    Mar 2007
    Posts
    292
    BG Level
    4

    Re: Version Update 8/27/07

    Given the research done recently into defense rating on shields corresponding to damage reduction %, i dont think the Wivre shield or +1 will be a straightforward replacement for koenig/kaiser shield for all-round usage, especially for /WAR.

  8. #228
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,328
    BG Level
    8

    Re: Version Update 8/27/07

    Can you download the update right now?

  9. #229
    Cake Mix
    Sweaty Dick Punching Enthusiast

    Join Date
    Sep 2006
    Posts
    30,317
    BG Level
    10
    FFXIV Character
    Cakey Yama
    FFXIV Server
    Leviathan
    FFXI Server
    Unicorn

    Re: Version Update 8/27/07

    Most users ever online was 1427 on Mon Aug 27, 2007 12:41 pm

    Nuts...

  10. #230
    Sea Torques
    Join Date
    Mar 2007
    Posts
    640
    BG Level
    5
    FFXIV Character
    Raze Azrael
    FFXIV Server
    Hyperion
    FFXI Server
    Asura
    WoW Realm
    Blackrock

    Re: Version Update 8/27/07

    Quote Originally Posted by ringthree
    Can you download the update right now?
    I think POL is down right now.. (but i havent checked >.>)

  11. #231
    I would prefer not to.
    Moms Spaghetti
    Philly Special

    Join Date
    May 2006
    Posts
    39,213
    BG Level
    10

    Re: Version Update 8/27/07

    Quote Originally Posted by Kilik
    Quote Originally Posted by Rag
    They need to nerf Lebros Supplies if they want peoople to clear "all assaults"
    ohnoes theres 1 hard assault out of 50 of them...
    Went with 6 people and went 1/1, whats so hard about it >.>

    Every other assault on the way up to SL is beatable with 3 (our group cleared all assaults on the way up to SL, need 2 more SL's to be done with all those), the only one aside from supplies we brought a 4th for was the wamoura elimination, but other groups have reported beating that with 3 also.

  12. #232
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Version Update 8/27/07

    Quote Originally Posted by Mertron
    Quote Originally Posted by Kilik
    Quote Originally Posted by Rag
    They need to nerf Lebros Supplies if they want peoople to clear "all assaults"
    ohnoes theres 1 hard assault out of 50 of them...
    Went with 6 people and went 1/1, whats so hard about it >.>

    Every other assault on the way up to SL is beatable with 3 (our group cleared all assaults on the way up to SL, need 2 more SL's to be done with all those), the only one aside from supplies we brought a 4th for was the wamoura elimination, but other groups have reported beating that with 3 also.
    Eh, lots of them seem hard with 3 to me. Requiem and Escort Professor Clauvert come to mind.

  13. #233
    New Spam Forum
    Join Date
    Jun 2007
    Posts
    152
    BG Level
    3
    FFXI Server
    Phoenix

    Re: Version Update 8/27/07

    Thoughts on the M. Camp Entry item?

    M. Camp Entry
    A form permitting entry to a top-
    secret mercenary training camp.
    The Salaheem's Sentinels logo
    can be seen when held to a light.

    Perhaps part of the FL or Cpt. rank up quests?

  14. #234
    Bagel
    Join Date
    Jul 2007
    Posts
    1,271
    BG Level
    6
    FFXI Server
    Cerberus

    Re: Version Update 8/27/07

    "Mithra and Galka will now close their eyes while in the healing position."

    I like how psyco Mithras looked while medding HP/MP grrrr.

  15. #235
    I would prefer not to.
    Moms Spaghetti
    Philly Special

    Join Date
    May 2006
    Posts
    39,213
    BG Level
    10

    Re: Version Update 8/27/07

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Mertron
    Quote Originally Posted by Kilik
    Quote Originally Posted by Rag
    They need to nerf Lebros Supplies if they want peoople to clear "all assaults"
    ohnoes theres 1 hard assault out of 50 of them...
    Went with 6 people and went 1/1, whats so hard about it >.>

    Every other assault on the way up to SL is beatable with 3 (our group cleared all assaults on the way up to SL, need 2 more SL's to be done with all those), the only one aside from supplies we brought a 4th for was the wamoura elimination, but other groups have reported beating that with 3 also.
    Eh, lots of them seem hard with 3 to me. Requiem and Escort Professor Clauvert come to mind.
    Actually I take back what I said, before my static formed I did some of the lower level assaults in pick up groups so PSC PFC and maybe SP? have some that cant be trio'd as easily. The two you mentioned and the Eliminate Sagelord one I remember doing with 4-5.

    Static formed after that and we did clear all up to SL with 3 except the wamouras though.

  16. #236
    Cerberus
    Join Date
    Jun 2007
    Posts
    410
    BG Level
    4

    Re: Version Update 8/27/07

    And yet again, the ring for melee is better than mage rewards.

    +4acc +4atk outside of salvage is good by itself. In assault/salvage it's even better.

    4macc is pretty laughable, only in assault does it truly becomes good. I think they should have gone +3stats +4macc outside, and +1stats and refresh inside. As it seems now, the use of the mage rings in normal situation is pretty limited.

    Also, can someone who has good reading comprehension explain what the clear bonus of assault is? It is really just an extra slot the office can hold at a time? If so, it seems pretty much insignificant to someone who does assault daily.

  17. #237
    Bagel
    Join Date
    Jul 2006
    Posts
    1,391
    BG Level
    6

    Re: Version Update 8/27/07

    to me, one thing above all :
    who or what is the final ToAU boss? and i'm speaking of the 3d model itself 8)

    i doubt they'd reuse anything for that

  18. #238
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Version Update 8/27/07

    Quote Originally Posted by alphacat
    And yet again, the ring for melee is better than mage rewards.

    +4acc +4atk outside of salvage is good by itself. In assault/salvage it's even better.

    4macc is pretty laughable, only in assault does it truly becomes good. I think they should have gone +3stats +4macc outside, and +1stats and refresh inside. As it seems now, the use of the mage rings in normal situation is pretty limited.

    Also, can someone who has good reading comprehension explain what the clear bonus of assault is? It is really just an extra slot the office can hold at a time? If so, it seems pretty much insignificant to someone who does assault daily.
    It means that instead of having a max of 4 tags (currently 3 tags in the agency + one in inventory), you can have a max of 5 tags (4 in the agency + one in inventory). In no way does it give you the ability to gain more Assault Points over the same period of time.

  19. #239
    Sea Torques
    Join Date
    Mar 2007
    Posts
    640
    BG Level
    5
    FFXIV Character
    Raze Azrael
    FFXIV Server
    Hyperion
    FFXI Server
    Asura
    WoW Realm
    Blackrock

    Re: Version Update 8/27/07

    Quote Originally Posted by Tomino
    to me, one thing above all :
    who or what is the final ToAU boss? and i'm speaking of the 3d model itself 8)

    i doubt they'd reuse anything for that
    Yeah i wonder too....

    Actually to me ToAU doesnt feel like its about to end >< It feels like the story has finally begun... i mean the way the current final CS was presented >.>

    If i had to take a guess the final boss would NOT be Odin... because he's a "good" guy maybe Alexander (who is the "bad" guy)? And hey maybe Odin helps you figt him... just like Sel on Promathia :D

    Or maybe its neither and some random final boss appears >.>

  20. #240
    Old Odin
    Join Date
    Oct 2006
    Posts
    6,198
    BG Level
    8
    FFXI Server
    Asura

    Re: Version Update 8/27/07

    Quote Originally Posted by alphacat
    And yet again, the ring for melee is better than mage rewards.

    +4acc +4atk outside of salvage is good by itself. In assault/salvage it's even better.

    4macc is pretty laughable, only in assault does it truly becomes good. I think they should have gone +3stats +4macc outside, and +1stats and refresh inside. As it seems now, the use of the mage rings in normal situation is pretty limited.

    Also, can someone who has good reading comprehension explain what the clear bonus of assault is? It is really just an extra slot the office can hold at a time? If so, it seems pretty much insignificant to someone who does assault daily.
    I think you forget that SE gave us mages some of the best staves before 3 years...

Page 12 of 35 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast

Similar Threads

  1. Version Update Notice (02/27/2009)
    By Septimus in forum FFXI: Everything
    Replies: 220
    Last Post: 2009-03-02, 17:22
  2. Version Update Notification (07/23/2008)
    By Robert in forum FFXI: Everything
    Replies: 323
    Last Post: 2008-08-02, 11:21
  3. 12/12/07 Version Update
    By Taj in forum FFXI: Everything
    Replies: 84
    Last Post: 2007-12-14, 15:08
  4. June Version Update (04/27/2007)
    By Almalexia in forum FFXI: Everything
    Replies: 335
    Last Post: 2007-05-03, 16:34