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Thread: Version Update 8/27/07     submit to reddit submit to twitter

  1. #421
    Cerberus
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    Re: Version Update 8/27/07

    so which file are we supposed to remove to do this? please reveal the magic

  2. #422
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    Re: Version Update 8/27/07

    Quote Originally Posted by Beckwin
    Hagun is pretty shitty for DoT. Not relying on it for awesome WS damage would be a huge buff for sam.
    Holy crap, someone that agrees with me.

  3. #423
    Yoshi P
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    Re: Version Update 8/27/07

    New earrings/rings and Bowman's set looks nice. Hopefully they are not too hard to obtain.

  4. #424
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    Re: Version Update 8/27/07

    The whole picture thing make me remember that shitty quest where you had to trade light crystal/cluster to particular "???" during the correct weather. I kinda hope that quest is a prerequisite (pretty sure it wont), so that everyone have to suffer what I went through to complete it.

  5. #425
    Bagel
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    Re: Version Update 8/27/07

    It is disappointing in a way because it add nothing to look forward.
    i see this more as a 2h patch + missions than anything more. final assaults are pretty since they give you the chance to battle some peculiar HNMs.

    I'm hoping they're storing everything nice and new for December expansion

  6. #426
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    Re: Version Update 8/27/07

    Quote Originally Posted by Sho
    Quote Originally Posted by netz
    Quote Originally Posted by RKenshin
    I don't know why people think they're adjusting SAM's primary WS in a negative way. If anything I'd say it's much more likely they adjust the 100/200 TP modifiers so that players will no longer have no choice but to use Hagun as the best weapon for nearly every situation on SAM.
    They probably are being altered to account for the adjustment in two handed weapon damage, though it'd be interesting if they dethroned Hagun as a side effect.

    I pray for this. Hagun sucks.

    *runs*
    personally I doubt that gonna do that cause 2.5 at 100% would make katien seem far more crappy than it is now since it main power is being good at 100% at cost of bit of the str mod; it would make no sense for YGK to be 100 2.5 200 2.5 300 2.5 maybe 100% 1.75 200% 2.25 300% 2.5 or something

  7. #427
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    Re: Version Update 8/27/07

    Quote Originally Posted by Tomino
    It is disappointing in a way because it add nothing to look forward.
    i see this more as a 2h patch + missions than anything more. final assaults are pretty since they give you the chance to battle some peculiar HNMs.

    I'm hoping they're storing everything nice and new for December expansion
    Of course... lol WotG is supposedly full of job updates... didnt SE say they would make the new jobs and modify current jobs to be in par with the new ones?

  8. #428
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    Re: Version Update 8/27/07

    Quote Originally Posted by Tomino
    It is disappointing in a way because it add nothing to look forward.
    i see this more as a 2h patch + missions than anything more. final assaults are pretty since they give you the chance to battle some peculiar HNMs.

    I'm hoping they're storing everything nice and new for December expansion

    I was hoping they would add Alzadal undersea endgame + HNM on island around the map. There is still a lot of "placeholder" left for endgame stuff, they are just taking forever to add it.

  9. #429
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    Re: Version Update 8/27/07

    Bowman's so far is disappointing, nothing my Skadi Feet or Optical Hat don't already do...

  10. #430
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    Re: Version Update 8/27/07

    I can't believe SE is changing the way mithra and galka look when they rest. Mithra
    and Galka have always been a small community that others can't understand. You might as well just fork over every new mithra and galka with level 75 as soon as they start. The way the game used to be was resting as a galka or mithra all the way to 75 was a huge accomplishment you had to earn. Now galka and mithra will be a dime a dozen and have little to feel pride in. After the great mithra /sit nerf, they implement this? I don't think I care to stick around to see what other Galka/Mithra staples will be done away with next.

  11. #431
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    Re: Version Update 8/27/07

    Quote Originally Posted by Gwynplaine
    I can't believe SE is changing the way mithra and galka look when they rest. Mithra
    and Galka have always been a small community that others can't understand. You might as well just fork over every new mithra and galka with level 75 as soon as they start. The way the game used to be was resting as a galka or mithra all the way to 75 was a huge accomplishment you had to earn. Now galka and mithra will be a dime a dozen and have little to feel pride in. After the great mithra /sit nerf, they implement this? I don't think I care to stick around to see what other Galka/Mithra staples will be done away with next.
    Oshi- TAILS

  12. #432
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    Re: Version Update 8/27/07

    Quote Originally Posted by Gwynplaine
    I can't believe SE is changing the way mithra and galka look when they rest. Mithra
    and Galka have always been a small community that others can't understand. You might as well just fork over every new mithra and galka with level 75 as soon as they start. The way the game used to be was resting as a galka or mithra all the way to 75 was a huge accomplishment you had to earn. Now galka and mithra will be a dime a dozen and have little to feel pride in. After the great mithra /sit nerf, they implement this? I don't think I care to stick around to see what other Galka/Mithra staples will be done away with next.
    WIN

  13. #433
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    Re: Version Update 8/27/07

    MALE MITHRAS AND FEMALE GALKAS

  14. #434
    THAT MACHINE IS NOT A SIR, YOU HAVE TO CALL IT "MR. MACHINE"
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    Re: Version Update 8/27/07

    Quote Originally Posted by Gwynplaine
    I can't believe SE is changing the way mithra and galka look when they rest. Mithra
    and Galka have always been a small community that others can't understand. You might as well just fork over every new mithra and galka with level 75 as soon as they start. The way the game used to be was resting as a galka or mithra all the way to 75 was a huge accomplishment you had to earn. Now galka and mithra will be a dime a dozen and have little to feel pride in. After the great mithra /sit nerf, they implement this? I don't think I care to stick around to see what other Galka/Mithra staples will be done away with next.
    I'd rather SE would have kept their paws off mithra and galka after the MPK update. SE didn't understand mithra and galka when they implemented it, and they let them become their own identity when they ignored them for so many years. It's a different job and community, and that's hard for most of you to grasp, because you haven't been part of the mithra and galka community for going on four years now. You have to come to understand that as much as we solo, we also have gotten used to being the black sheeps of FFXI. Back when we could MPK, we could and would do it just because we were above the law of SE, and their rules didn't apply to us back in the day when we were the only solo races. GMs were and still are worthless when it comes to MPK, and I know at least I kept daily kill counts on RMT and players who annoyed me alike.

  15. #435
    Black Belt
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    Re: Version Update 8/27/07

    Has anyone dug up NPC dialog about storing the Nyzul weapons? That looks like it could be interesting. Honestly my biggest disappointment right now is that Nyzul and Salvage are still in direct conflict. Even if there could be some kind of half-way agreement like being able to exchange tokens for remnants permits would make me happy, because if these weapon upgrades turn out to be anything good, it's gonna blow having to divide time between the two.

    Everything else is shaping up nicely. 2handers are going to be buff as hell now. My money is on a drg renaissance tbh, and the job will fucking own wyrms (like originally intended, I suppose). The initial grip offering is nice and it's something of an improvement in the anything > nothing kind of way. The rings are decent, esp the ranger and refresh ones. Don't forget the Einherjar fix, nomad moogle Locker access, despot fix, finishing up TOAU story, etc. Hopefully the final assaults are good too.

    The Pit doesn't seem too great, but here's hoping there's an actually fun play mechanic involved to make it an enjoyable waste of time.

  16. #436
    Chram
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    Re: Version Update 8/27/07

    Quote Originally Posted by Wolfknight
    Quote Originally Posted by Sho
    Quote Originally Posted by netz
    Quote Originally Posted by RKenshin
    I don't know why people think they're adjusting SAM's primary WS in a negative way. If anything I'd say it's much more likely they adjust the 100/200 TP modifiers so that players will no longer have no choice but to use Hagun as the best weapon for nearly every situation on SAM.
    They probably are being altered to account for the adjustment in two handed weapon damage, though it'd be interesting if they dethroned Hagun as a side effect.

    I pray for this. Hagun sucks.

    *runs*
    personally I doubt that gonna do that cause 2.5 at 100% would make katien seem far more crappy than it is now since it main power is being good at 100% at cost of bit of the str mod; it would make no sense for YGK to be 100 2.5 200 2.5 300 2.5 maybe 100% 1.75 200% 2.25 300% 2.5 or something
    honestly, 100 2.0 / 200 2.0 / 300 2.5 would dethrone hagun. (completely, it'd be junk if they did that, pretty much)

    and I don't really see what's wrong with closing the gap between yuki/gekko/kasha and kaiten (or even making gekko and/or kasha better than yuki, etc.) it's not like sam's are gonna want amano any less (20accuracy in that slot! and 3-fold damage! and crits that can do 800!) etc.

    small casualty if it ends the iron-fisted reign of hagun, imo.

  17. #437
    Bagel
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    Re: Version Update 8/27/07

    I was hoping they would add Alzadal undersea endgame + HNM on island around the map. There is still a lot of "placeholder" left for endgame stuff, they are just taking forever to add it.
    speaking of taking forever...
    where are the damn ToAU AF+1 (i'm not even mentioning AF2 lol) ?!

    I can think of AF2 requiring proper design and what not but... is it so hard to come up with improved stats on normal AFs and 2 EX items added in Limbus?

  18. #438
    BRP
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    Re: Version Update 8/27/07

    It is disappointing in a way because it add nothing to look forward.
    If gear was the only thing someone wants out of this update, I can only hope their real life isn't as miserable as their FFXI life is.

  19. #439
    Hydra
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    Re: Version Update 8/27/07

    Quote Originally Posted by Sonomaa
    Quote Originally Posted by ACEJester
    Quote Originally Posted by Izzy
    My request for a raise to WHM club skill was ignored.

    Izzy is very sad .
    Don't feel too bad, they ignored my request for A+ Samurai archery ; ;
    I think ranger is only A in archery and marksmanship, if you got A+, Id kill you.
    Oh yeah, there is NO WAY SE would give SAM A+ in archery, it would totally break sam/rng. But a boy can dream.

  20. #440
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Re: Version Update 8/27/07

    Quote Originally Posted by Beckwin
    My money is on a drg renaissance tbh, and the job will fucking own wyrms (like originally intended, I suppose). The initial grip offering is nice and it's something of an improvement in the anything > nothing kind of way.
    Drg have always been above average in XP PT, with the release of the Nyzule Isle camp Drg's are one of the top DD's. Sadly, outside of XP PT, Drg's are somewhat below average and this patch does nothing to change that. A drg will most likely have to sit outside the alliance. Unlike Sam with meditate and Drk with Spells / Stun and a KC, drg still lacks anything spectacular. Unless they add some insane effect to Jump, i doubt we'll see Drg's changing the world anytime soon. Oh ya, I see more Drg's in homam then thfs for some reason. Lol.

    -V

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