2handed weapons get DOUBLE the bonus from normal stats
2handed weapons get DOUBLE the bonus from normal stats
Doesnt apply to base stats though.Originally Posted by Sylvaria
Level 72 and valoredge melee skill max is 254 O.O
I made three threads to split some of the info into groups.
74 SW cap = 264 magic skill :OOOOOOOOOOO
Full SS is 264 ranged, 227 melee
Full VE is 264 melee
So 269 base @75, switching heads seems to mess with this though.
beastmen's seal looks retarded now <.<;
I swear they change random stuff like this just to make the update notes look more beefy.
1 MP/tick: 1, 2, 3, 4, 9Originally Posted by Tempyst
2 MP/tick: 6, 7
3 MP/tick: 5, 8, 10
So 6, 7, 8, and 10 are upgraded so far. Still trying to roll 11 >.>
Error 3113![]()
Long live the reign of the samurai, glad mines 64 already.
yea just works with gearOriginally Posted by SephirothYuyX
OMG at PUP skill levels
Valoredge Head + Body = 269 melee skill
Stormwaker Head + Body = 269 magic skill (and 230 melee! - 20 point increase!)
Sharpshooter Head + Body = 269 ranged skill (and 240 melee O.o)
Jesus shitting christOriginally Posted by Sylvaria
I'm loving 498 base attack on my SAM.
463 in tp gear with no food or hasso i thought war was supposed to have more atk =(
Just got an 11, looks like 4/tickOriginally Posted by Bakthi
New chart:
1-4: 1 MP
5: 3 MP
6-7: 2 MP
8: 3 MP
9: 1 MP
10: 3 MP
11: 4 MP
Holy christ Ruke..
grips from guards for 20k IS each
My melee is 279, merits ftw, as is my magic. Awesome.Originally Posted by Toth
And yeah, 550 Att on DRK, it's great
100 TP Kasha just did 1209 to an EP, vs a 1409 Kaiten. Seems they improved the WS damage.
I don't have more time to test further though, about to go out.
WHAT RANK?!
NOOOOOOOOOO