i want to replace those equipment to MND equip to my slow and para ; ;
i want to replace those equipment to MND equip to my slow and para ; ;
STR: 5 (lolTHF)
HP: 3
MP: 5
Dagger: 8 (THF/RDM)
Marksmanship: 8 (THF)
Evasion: 4 (Becuase every little bit helps+75THF)
Enfeebling Magic: 8
Elemental Magic: 5
Enhancing Magic: 2
Likely going to drop Enhancing for Elemental.
Crit hit increase: 4
Enmity Decrease: 4
Cat 1:
Wind Acc: 5
Ice Acc: 5
Cat 2:
Slow II :3
Paralyze II: 3
I like to play my RDM more to the "Haha I crippled you bitch!" than the enhancing or support route, which is ironic because I'm always in the tank party. Slow II with a MND build is hilarious.
Ice/Wind have been there since RDM first hit 75 and I probably won't move them since they both affect more than one spell each, as opposed to Earth which only affects Slow and tier II enfeebles have +Acc if I recall correctly.
Enmity down was for HNM/Merit concerns when I'd be cure spamming. After levelling THF I considered moving them but I still RDM to all events so they can stay. Plus they'll be handy when I level a DD job and don't want my face raped.
STR was due to the fact that I plan on levelling a DD job other than THF and STR is the more beneficial stat imo. Combat merits were also tailored to THF, though I did Eva long before I even thought of levelling THF.
The odd HP/MP merits were to keep My HP above 1k in case I pulled hate, turns out they make for a good Convert ratio too. (Hume)
I'm not nearly done meriting rdm but I plan to do 8/8 MP cause I'm lolhume - now 5/8. My HP on RDM is usually above 1k, which with Stoneskin makes for a nice cushion in case of "ohshit" moments. I do often worry about my HP on 73whm, but I'll get a little more survivability when I can wear turban for more HP, and genbu's shield with templar mace. 5/5 ice/wind acc, currently 3/3 in each. (as these can be used for more than one spell each; earth acc is really only any good for slow) and 3 upgrades into slow 2. (Not sure what other group 2 spells I want, but I'll probably pick one and max it) I have maxed Enfeebling and Elemental skill merits already, I gotta say those have helped out my BLM a ton when soloing.
Probably gonna merit STR in the end cause I want to level MNK and WAR at some point. If not, I'll merit INT because I know in my heart I should have picked taru.![]()
tier1 - lv4 ice, lv4 earth, lv2 wind
tier2 - lv3 slow2, lv3 para2
8 enfeeb (might do 8 dark.. or 4 dark 4 ele)
Probably gonna do 3mnd, 2int. I'm not sure about 'others' and 'hp/mp' categories yet.
for RDM...
5 HP, 3 MP
1 INT
5 Convert
3 Ice
2 Wind
3 Slow II
3 Phalanx II
*edit* oh yeah, forgot 8enfeebling, 8elemental.
others.. 4% crit, 1 STR, combat skills for other jobs.
8\8 enfeebling
8\8 enhancing
5\5 Convert
Wind:3
Ice:2
3\3 Phalanx 2
3\3 Paralyze 2
Convert 3
Earth 3
Ice 3
Wind 1
Dia3 2
Phalanx2 2
Slow2 1
Para2 1
Ftw.
5 MP
8 Enfeeble
4 Convert (lifesaver, wouldn't change it for anything)
3 Ice (para, bind)
3 Wind (grav, silence)
3 Para 2
3 Slow 2
4HP
4MP
3MND
2INT
8 Enfeeb
8 Elemental
4Enmity+
2 Spell interrupt down
2 Monster critical hit down
5 Ice
5 Wind
2 Para
2 Slow
1 Phal2
8 Evasion
Some aren't done(Eva/Ele), but this is my plan.
8 Enfeebling
--
6HP
2MP
--
5 Convert
3 Ice
2 Wind
--
3 Slow2
2 Paralyze2
1 Dia3
Get two RDMs to attach themselves at each other's hips and have one merit 3 Phalanx II and 3 Dia III (for the tank party), and the other 3 Paralyze II and 3 Slow II.
8)
Does Paralyze 2 seem to be random for many people? I don't have a Duelist's Chapeau so I am only really able to cast with +39MND (w/o food) all the time. Sometimes I find that just a normal Paralyze will proc more than Paralyze 2. This has also been true with a lot of other well geared RDM's in my LS. I plan to keep the merit, but I may take it down to level 1, and put a merit into Phalanx2.
3 Phalanx II, 2 Slow II, 1 Dia III works well for me
8 enfeebling (4 singing 4 wind, lolbard).
8 MP (lolElvaan)
5 Ice
5 Wind
3 Slow
3 Phalanx
Screw physical skills, the sign on the door says Red Mage.
Not done yet, need to finish MP and group 2.
I'm going 4 wind 3 ice 3 earth, 2 slowII, 2 paraII, 2 phalanxII. I tried 1 dia 3 for a while but the only time I'd ever use it was on QQA and the second QQTH in arrapago remnants. it just doesn't last long enough to be worth it in my opinion. I considered convert for a while but it only seems useful if you get 4 or 5 into it, which I'm not sure I'm willing to do. if I did though I'd likely drop two from wind and one from ice/earth to get four convert.
4/4 hp mp, probably full -enmity, 8 enfeeb/8 elem (I wouldn't bother with elemental if I didn't plan to level BLM soon)...yeah that's basically it. I'm taru by the way.
+39 with staff?Originally Posted by Crizto
Para 2's real strength is it's high acc. With level 3 you should be able to add another 13 mnd to that with a mistilteinn\n.shield and still land comfortably on most hnms.
Yeah that is with Staff. I'll try using my Mythic Wand +1 and N.Shield a bit more with my enfeebles, and see how I fareOriginally Posted by residue
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heres what i did:
8 mp
8 enfeebling, 8 elemental. (had split 4/4 before the update, as i sleep/nuke solo a lot)
4 convert, 3 ice, 3 wind. thinking of killing wind and going 5/5 convert/ice but still undecided.
max crit rate up, split enemy crits down/inturrupt down
didnt touch emnity
3 para II, i love it. 2 slow II. 1 phalanx II, altho i may dump that now that i'm ls-les and just max slow II.
maxed sword skill, for soloing, thinking i'll max out dagger as well now just because. if i lv a melee it will probably be blu or thf, so sword/dagger works there.
For RDM-specific I have 4x Convert 3x Wind Acc 3x Ice Acc, 2x Slow II, 2x Phalanx II, 2x Paralyze II.
Trying for an all-around type setup. I don't know that I'd really recommend Para II. It's still kinda random, and the MP use is substantially higher.
5/5 earth
4/5 ince
1/5 wind
then just maxed out earth and paralyze, i've never thought much about phalanx II, bio III, or dia III, i may some day get blindII, but it just doesnt seem useful.