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  1. #41
    Melee Summoner
    Join Date
    Jun 2007
    Posts
    22
    BG Level
    1

    Re: RDM Merit Point Allocation

    Anyone want to take a stab at making the case for wind acc merits?

    As I understand it, the idea with Ice/Earth acc is that you can swap out more +skill for MND, thereby making a more potent Slow/Para.

    For Silence and Gravity, you're already casting in full enfeeble anyway. The only situation I can think of where Wind acc might be marginally useful would be for Temperance and Faith, where you should be casting Gravity sparingly anyway.

    Anyway, it seems like almost all RDM merit it, so I feel like I'm missing something.

    More OT, I'm planning on the following:
    4 Convert
    3 Ice
    3 Earth

    3 Slow II
    2 Phalanx2
    1 Dia3

  2. #42
    Sea Torques
    Join Date
    Aug 2007
    Posts
    566
    BG Level
    5

    Re: RDM Merit Point Allocation

    You're on the right track, but id consider lvl dia3 since it barely lasts lvl1.

  3. #43
    Puppetmaster
    Join Date
    Aug 2007
    Posts
    59
    BG Level
    2

    Re: RDM Merit Point Allocation

    I think it's mostly because when you need to cast Silence or Grav, you *really* need it to stick. HNMs aren't everything; gravity is useful for soloing, and the recast time is significantly longer than our other enfeebles. Paralyze II is so random that even casting in full MND gear you'll get occasions where it barely procs at all.

  4. #44
    Cerberus
    Join Date
    Dec 2005
    Posts
    413
    BG Level
    4

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Diametric
    I think it's mostly because when you need to cast Silence or Grav, you *really* need it to stick. HNMs aren't everything; gravity is useful for soloing, and the recast time is significantly longer than our other enfeebles. Paralyze II is so random that even casting in full MND gear you'll get occasions where it barely procs at all.
    I went with 4 Wind acc mainly for kited mobs and things that you -need- to have gravity on. Silence is great too, but the recast time on Gravity is what was the seller for me.

  5. #45
    Everybody's Favourite Nobody
    Join Date
    Nov 2005
    Posts
    3,199
    BG Level
    7
    FFXI Server
    Lakshmi

    Re: RDM Merit Point Allocation

    I'm not done my merits by any means, but this is what my merits will be:

    MP 8
    STR 2
    DEX 2
    MND 1
    Axe 8
    Sword 6
    Dagger 6
    Enfeebling 8
    Elemental 8
    5 Ice Accuracy
    5 Wind Accuracy
    3 Phalanx II
    1 Dia III
    2 Paralyze II
    4 Critical Hit+
    4 Spell Interupption Rate-

  6. #46
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Re: RDM Merit Point Allocation

    Didn't want to make a new topic, but I want some specific questions answered about the t2 merits.

    Even if I only unlock lvl1 slow2 and para2 it'll still be a better spell than the t1 (despite mp cost)?

    Phalanx 1 vs capped Phalanx 2 what's the formula of dmg mitigation, and how long will Phalanx 2 last in total compared to 1?

    I want to go Dia3, Phalanx2(3), Para2, Slow2.

    95% chance I won't be "main" rdm for mostly any HNM, but I see this useful overall based on what I see myself doing with this job, any other opinions or information outside of the 2 questions would be cool, thanks.

  7. #47
    House Azazael
    Join Date
    Mar 2007
    Posts
    1,641
    BG Level
    6
    FFXI Server
    Fenrir

    Re: RDM Merit Point Allocation

    from my experience with Para 2, 1 level is worthless. If you are going all around and maxing one, spend the other point in Dia 3 or Slow 2.

    I have Para 2 capped and love it, but wasn't a fan before it was capped.

  8. #48
    Nidhogg
    Join Date
    Apr 2007
    Posts
    3,895
    BG Level
    7

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Octavious
    Well, my RDM is merit'd out like this.

    HP/MP (used to have +30 +50 but i'm moving the MP ones to HP)
    HP+30
    MP+30

    Group1 10/10
    5/5 Wind Acc
    5/5 Ice Accuracy

    Group2 6/6
    Lv3 Slow II
    Lv1 Blind II
    Lv1 Para II
    Lv1 Dia III

    Magic Skills (16/16)
    8/8 Enfeebling (Did this before they updated the total)
    8/8 Elemental (Did this post-update when the total was raised)

    Attributes (You can do these as you please, some don't do MND at all, and do STR or something, if your not just a mage)
    3 MND
    2 INT

    Other
    Crits 4
    Spell Int Rate 4


    Basically, do the other ones as you see fit based upon your other jobs at 75 too. IE if you want to merit STR to +5 for a melee job then go ahead, merits outside of the Job Specific ones are all your choice Merit Enhancing if ya want, its up to you, but the above is what i've done.

    HP: 4
    MP: 4

    Group1 10/10
    5/5 Wind Acc
    5/5 Ice Accuracy


    Magic Skills (16/16)
    8/8 Enfeebling (Before total)
    8/8 Elemental (After total)

    Group2 6/6
    Lv3 Slow II
    Lv1 Phal II
    Lv2 Para II

    Attributes
    3 MND
    2 INT

    Other
    Enmity+ 4
    Spell Int Rate 2

    Combat

    Eva 4 (Taking to 8)
    Dagger 1 atm (Prolly taking higher)

    Close to mine, lol. <3

  9. #49
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Re: RDM Merit Point Allocation

    My plan for RDM looks like this (other jobs are PLD and SMN, and perhaps DRK someday):

    8 MP
    5 STR
    8 Sword, 4 Shield
    4 Critical Hit rate, 4 Spell Interruption Rate

    5 Convert Recast
    5 Wind Accuracy

    1 Slow2
    1 Paralyze2
    1 Blind2
    3 Phalanx2 (Fucking excellent for Salvage)

    As for magic skill merits, depends on your other jobs. SMN is my "pimped-out" job, and has 8 summoning magic merits. But if you're going to be focusing on RDM specifically, you can't go wrong with 8 Enfeebling, 8 Elemental. Healing, divine, dark and enhancing aren't worth the merit points.

  10. #50
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,588
    BG Level
    6

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Jeryhn
    My plan for RDM looks like this (other jobs are PLD and SMN, and perhaps DRK someday):

    8 MP
    5 STR
    8 Sword, 4 Shield
    4 Critical Hit rate, 4 Spell Interruption Rate

    5 Convert Recast
    5 Wind Accuracy

    1 Slow2
    1 Paralyze2
    1 Blind2
    3 Phalanx2 (Fucking excellent for Salvage)

    As for magic skill merits, depends on your other jobs. SMN is my "pimped-out" job, and has 8 summoning magic merits. But if you're going to be focusing on RDM specifically, you can't go wrong with 8 Enfeebling, 8 Elemental. Healing, divine, dark and enhancing aren't worth the merit points.
    In my opinion, for the group 2 merit, either at least 2 points on them, or don't put any at all (beside dia3). The mp cost and effect is not so efficient compare to the slow1,para1,blind1

  11. #51
    Hydra
    Join Date
    Jan 2007
    Posts
    127
    BG Level
    3

    Re: RDM Merit Point Allocation

    My RDM Related Merits

    8 HP, for my other jobs
    8 Enfeebling, 8 Elemental
    4 Spell Interrupt

    5 Convert Recast
    4 Ice Potency
    1 Wind Potency

    3 Bio III
    2 Paralyze II
    1 Slow II


    Built more for solo, as originally Whm was my main mage job (though nowadays I'm always rdm, never whm).

  12. #52
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Septimus
    Group 1: 4 Ice, 3 Wind, 3 Earth
    Group 2: 2 Paralyze II, 2 Slow II, 2 Phalanx II
    8 Enfeebling
    I like this one, but might put 3 in PhalanxII or SlowII. But I have to say, when paralyze procs, boy it looks sexy.

    Oh and 8 Elemental because BLM.

    Edit: fucking necro

  13. #53
    Puppetmaster
    Join Date
    Dec 2006
    Posts
    73
    BG Level
    2

    Re: RDM Merit Point Allocation

    i second/third/etc the idea of not putting 1 merit into para II. maxed i LOVE it. but one merit in it and it is basically para 1 that costs more mp. if that is all you are going to put into it, save the merit to max out something else instead. our teir II merits are one place that trying to be a jack of all trades really hurts us imho.

  14. #54
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
    Posts
    8,131
    BG Level
    8
    FFXI Server
    Sylph

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Airenn
    Eva 4 (Taking to 8)
    wut

  15. #55
    Nidhogg
    Join Date
    Apr 2007
    Posts
    3,895
    BG Level
    7

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Tomiko
    Quote Originally Posted by Airenn
    Eva 4 (Taking to 8)
    wut

    Well, I am only a NIN, RDM, BRD. I do shit like pull on BRD where it would help. Tank on NIN where it would help. And constantly Duo/Solo stuff on RDM where it definitely can't hurt, especially not when I have no other need to put merits into the combat category.

    I use a sword less than 10% of the time on RDM. If I am on NIN it is probably /DRK tanking where KTN skill isn't going to do much. So EVA is the only logical choice that can possibly help. That and Dagger which I might do as well, since I am thinking of THF next to 75. ;p

  16. #56
    A. Body
    Join Date
    Sep 2006
    Posts
    4,228
    BG Level
    7
    FFXIV Character
    Alistaire Lexander
    FFXIV Server
    Sargatanas

    Re: RDM Merit Point Allocation

    Quote Originally Posted by Darkslitter
    search function, noobie section ect.
    viewtopic.php?f=31&t=15417&hilit=

    For me:
    Group 1: 4 wind 3 ice 3 slow so that i cover silence/gravity/bind/paralyze/slow/lolicenukes
    Group 2: 3/3 bio because my ls didn't have anyone with that maxed (i wouldn't recommend doing it unless you solo stuff as much as I used to) 1 slow2 1 para2 1 dia3.
    -4enmity
    8 MP

    EDIT: 8 enfeeble 8 elemental
    Slow II and Para II are all-or-nothing merits. Don't do just 1 of either. Unless, with slow 2, you're that keen on preventing mobs from hasting themselves.

  17. #57
    Cerberus
    Join Date
    Aug 2007
    Posts
    433
    BG Level
    4

    Re: RDM Merit Point Allocation

    I think I've posted in this thread before but I've changed my mind on things since then.

    honestly, the only tier 2 RDM merit worth ANYTHING with only one merit in it is phalanx2 (lasts two minutes with one merit I believe). I have one para2 and one dia3, I never really use either except dia3 in zerg situations because they just wear so damn fast. I'm going to drop dia3 and probably go with 3 into slow2, 2 into para2, and 1 into phalanx2. I tend to use phalanx most on the first floor of salvage where 2 minutes is perfectly fine.

    I'd also highly highly recommend capping convert no matter what you do, and then going for either a ton of ice or a ton of wind (depending on what you do--solo stuff that can't be slept you're going to want a good bind to rely on, otherwise you'll probably want wind or a mix of wind/earth)

  18. #58
    House Azazael
    Join Date
    Mar 2007
    Posts
    1,641
    BG Level
    6
    FFXI Server
    Fenrir

    Re: RDM Merit Point Allocation

    I am amazed at all the RDMs that don't have at least 3 in vert timer.

    Mine for reference

    3/5 in vert (going for 5)
    3/3 Para 2
    2/3 Dia 3
    1/3 Phalanx 2
    undecided on elemental merits, I don't solo much so no point maxing wind out, thinking 3Ice 2Wind.

  19. #59
    Smells like Onions
    Join Date
    Oct 2007
    Posts
    3
    BG Level
    0

    Re: RDM Merit Point Allocation

    8/8 MP (elvaan, gear +merits and I have 1017hp/1001mp)
    5/5 MND
    8/8 Sword (for soloing)
    2/8 dagger (for soloing)
    8/8 Enfeebling magic
    4/4 +enmity (for tanking)
    4/4 Crit+
    5/5 Ice magic acc.
    3/3 Wind magic acc.
    2/2 Earth magic acc.
    1/1 Dia3
    1/1 Slow2
    2/2 Para2
    2/2 Phalanx2

    Almost done with merits, might change my wind/singing merits to ele skill for SCH since that will benefit my rdm aswell

  20. #60
    Sea Torques
    Join Date
    Oct 2006
    Posts
    497
    BG Level
    4
    FFXI Server
    Odin

    Re: RDM Merit Point Allocation

    my recommendation would be :
    x HP x MP / 8 ( depend which race you are , and wither ur going to tank with rdm or not)
    5/5 MND
    Shield Skill / Parrying SKill / sword skill ( although most poeple would have a melee job that would rather to put some merits instead of those , but those are only good if your tanking ).
    enfeebling 8/8
    elemental 8/8
    Enmity Decrase / Increase : None , espically you might tank as rdm.
    Spell interruption rate 4/4 ( although i dont see the benefit , you shouldnt get interrupt with al fast cast gear )
    Convert 3 / Earth 3 / Ice 4 ( i choose convert cause its very helpful for rdm tanking, and wind accuracy is meh cause if a mob can be silenced or gravitated , u would not have any trouble landing it ).

    group2 :

    Phalanx IIx3 ( obvious choice , with capped phalanx II its more reliable since it last as long as haste last , also gives a suffecient result )
    DiaIIIx2 ( since most monsters are being TP burned , having Dia III is nice)
    slowIIx1( the curve for slow II even with only 1 minimum , is enough to give good result , and it last just as long as slow II x3 , and always lands easily)
    paralyzeIIx0 ( you can do just as well with paralyze x1 with enough MND , its all about how many times it procs)
    bioIIIx0( unless your LS manaburn most of monsters , i dont see why would u want that)
    blindIIx0( lol)

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