
Originally Posted by
Seditedi
Depends on what enfeeble you are casting.
I hope to god you don't Slow or Paralyze a mob with a full skill set.
Earth accuracy and Ice accuracy are nice because they add a lot of magic acc to your potency setups to cast a more potent Slow/Paralyze without sacrificing anything. I do not have Earth Accuracy merits, but I could usually manage to enfeeble pretty consistently with Club/Shield and the only enfeebling skill + being torque and af2 hat.
Either way its not a very big difference but it does help a bit. I just prefer my ice acc/vert merits because thats the best combo for how I play RDM.
Obviously I don't cast Slow (II) Paralyze (II) in full Enfeebling+ gear >_> It's fairly easy to get hax Para on crap like Fafnir if you're meritted/AF2 hat, Club+Wand is an easy choice, even back when I did Tiamat, I could land the large majority of my Slow II's with Club+Wand instead of Terra's Staff.
The thing with Earth Acc Merits: You can reach close enough to the cap BEFORE Earth Acc merits, to the point the extra Acc is kinda useless. Ice Acc is just full of freaking win because of Bind, and allowing you to shove in extra potency on Paralyze (II), not to mention full merits is +15 M.Acc to Blizzard III, coupled with an Elemental Torque, Merciful Cape, Aquilo's Staff, making it a seriously reliable nuke on anything not resistant to ice. Wind Acc obviously is good for Gravity/Silence, but afaik, they're static effects and nothing affects their potency, and you can stick them on anything pretty much with full Enfeebling Skill+ set.
So overall for Cat. 1 merits, Convert and Ice Magic Accuracy just stick out as the best options overall for someone with at least full Enfeebling Magic Skill+ merits, in my mind at least, and for sure in the case of those lucky enough to have got their Duelist's Chapeaus.