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  1. #361
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Re: PUP and BST Changes / New automation headpieces

    Quote Originally Posted by Jones
    Quote Originally Posted by Pendas
    Not sure if this has been posted yet but I haven't found any word of it after skimming this thread off and on. It seems that if your tank switches gear and blinks while the Soulsoother is mid cure cast, it will interrupt and the spell won't go through and your timer will be reset to 23 seconds.
    Source? I used my WHM head in Limbus last night and didn't notice this happening once. I did notice people changing gear during cures. Also, as someone mentioned earlier if you Retrieve mid Cure cast it will complete the cure regardless if the target mob dies. It will stop casting the cure if it's target died while Depolyed.
    Automatons will continue to cast on their target as long as it is alive and in range regardless of being deployed or retrieved... mob or player. I never noticed my Automaton failing to continue casting cure when someone gear-blinked. I think I did notice the casting animation halting but the cast happening in the log. Yay for graphic glitches.

  2. #362
    Smells like Onions
    Join Date
    Oct 2007
    Posts
    7
    BG Level
    0

    Re: PUP and BST Changes / New automation headpieces

    pup healing is sweet
    so far as bst goes tho. no exp loss for keepong pet dont seem like a big deal and the /bst thing, you still need <leave> to rack up big chains imo

  3. #363
    Hydra
    Join Date
    Jun 2007
    Posts
    131
    BG Level
    3

    Re: PUP and BST Changes / New automation headpieces

    yeah it is, but sadly the update that added all this stuff has made me completely stop using my summoner at all. Pup now has everything I wanted from summoner, now if only we could get level 70+ weaponskills for each frame.

  4. #364
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Re: PUP and BST Changes / New automation headpieces

    From what I can tell right now, a chain nuking automaton would only lead to a very dead automaton or puppetmaster. It's the same for BLMs isn't it? At least having seperate recast timers allows us to be more flexible in a PT. the one thing I like about PUP most is the updates. It seems we always get something good for our job (and rightfully so, we need it). Yet, I still get the feeling (and it's obvious from the last update) that SE still has no idea what they need to make PUP up to par. They're on the right track, but still swinging a miss...

  5. #365
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    Re: PUP and BST Changes / New automation headpieces

    Does anyone close to/acquire Animator+1 for the mean time ? I am half way through it and wondering that it won't be just a DEX+3 instead of DEX+2 one.

  6. #366
    Space Pope
    Join Date
    Oct 2006
    Posts
    361
    BG Level
    4
    FFXI Server
    Diabolos

    Re: PUP and BST Changes / New automation headpieces

    Quote Originally Posted by eva00r
    Does anyone close to/acquire Animator+1 for the mean time ? I am half way through it and wondering that it won't be just a DEX+3 instead of DEX+2 one.
    I vaguely remember some JP picture showed it was DEX+4. Can't recall source, but it's underwhelming.

  7. #367
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Re: PUP and BST Changes / New automation headpieces

    Quote Originally Posted by fndragon
    Quote Originally Posted by eva00r
    Does anyone close to/acquire Animator+1 for the mean time ? I am half way through it and wondering that it won't be just a DEX+3 instead of DEX+2 one.
    I vaguely remember some JP picture showed it was DEX+4. Can't recall source, but it's underwhelming.
    Isn't that only the affect the animator has on the master? IIRC the animator gives a lot more than DEX to the automaton. Things like reduced re/cast and faster attacks and lower manoeuvre timers.

  8. #368
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    Re: PUP and BST Changes / New automation headpieces

    Quote Originally Posted by Elcura
    Quote Originally Posted by fndragon
    Quote Originally Posted by eva00r
    Does anyone close to/acquire Animator+1 for the mean time ? I am half way through it and wondering that it won't be just a DEX+3 instead of DEX+2 one.
    I vaguely remember some JP picture showed it was DEX+4. Can't recall source, but it's underwhelming.
    Isn't that only the affect the animator has on the master? IIRC the animator gives a lot more than DEX to the automaton. Things like reduced re/cast and faster attacks and lower manoeuvre timers.
    Based on Turbo vs Normal one test. There is nothing like recast/attack rate improvement.

  9. #369
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,207
    BG Level
    9
    FFXI Server
    Asura

    Re: PUP and BST Changes / New automation headpieces

    Has anyone seen any parsings of ValorEdge post patch btw?

    Pre-patch it did favourably on Kirin in a non TP-burn situation from what I've read, curious as to how the situation looks now with it having an A grade melee plus full merits.

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