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Thread: Monk nerf :(     submit to reddit submit to twitter

  1. #101
    Cerberus
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    Re: Monk nerf :(

    Quote Originally Posted by evilpaul
    So I guess 2hand weapon users can be lol'd now if they don't TP in Thunder Rings? :lol: If the 1 DEX = 1 Acc thing is true that would seem to make DEX builds look rather appealing.

    Ouch, makes sniper's useless...

  2. #102
    Sandworm Swallows
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    Re: Monk nerf :(

    Quote Originally Posted by Michaera
    Quote Originally Posted by evilpaul
    So I guess 2hand weapon users can be lol'd now if they don't TP in Thunder Rings? If the 1 DEX = 1 Acc thing is true that would seem to make DEX builds look rather appealing.
    To the admins: Once all this discovering is finished, can we make a sticky with something like "SHIT CHANGED IN 9/27 PATCH"? So many threads, when we figure it out conclusively it would be nice to pin up somewhere. @.@ I quote this post cause I'm particularly interested but now I must go fish through the other thread too. Be nice to have it all in one place.
    Yes, please, all of this is confusion.

  3. #103
    Relic Weapons
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    Re: Monk nerf :(

    Quote Originally Posted by GSDragoon
    Quote Originally Posted by evilpaul
    So I guess 2hand weapon users can be lol'd now if they don't TP in Thunder Rings? If the 1 DEX = 1 Acc thing is true that would seem to make DEX builds look rather appealing.

    Ouch, makes sniper's useless...
    The one handers still need snipers. Not totally useless. This is awesome.

  4. #104
    Quizno
    Guest

    Re: Monk nerf :(

    That, and as far as I can tell, Snipers are a bit lower level than Lv74 Thunder rings, or Lv 72 HQ rings.

  5. #105
    Relic Shield
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    Re: Monk nerf :(

    This is awesome, if you're a Wal-Mart DRG/DRK/SAM/WAR.

    If you've actually put a little effort into this game and now Square just sat every other DRG/DRK/SAM/WARs on a booster seat so they can play at your table, not so much.

  6. #106
    RIDE ARMOR
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    Re: Monk nerf :(

    OP's a clown

  7. #107
    Relic Weapons
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    Re: Monk nerf :(

    I wonder how well drgs do on HNMs now. They got all the Accu and Atk they probably need. Things are going to get interesting in the next few days. Sams doing 2k weaponskills in exp, 1000+ with soboro (I need to get me one of dees).

  8. #108
    Campaign
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    Re: Monk nerf :(

    Quote Originally Posted by weatherproof
    OP's a clown
    Get a post count before you talk shit about me, kid.

  9. #109
    RIDE ARMOR
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    Re: Monk nerf :(

    mod says: stop picking fights

  10. #110
    Quizno
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    Re: Monk nerf :(

    Quote Originally Posted by weatherproof
    Lol mr bid bag boss nigga with is 500ish postcount, you're a joke SHuemo


    This sort of thing has never been done on the internet.

  11. #111
    Cerberus
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    Re: Monk nerf :(

    Some people just can't help it...

    Main Entry:mis£an£thrope
    Function:noun
    Inflected Form
    Etymology:Greek misanthr?pos hating mankind

    : one who hates or despises mankind* a misanthrope, whose only strong emotions are those of disgust, rage, occasional sex hunger—

  12. #112
    Bagel
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    Re: Monk nerf :(

    Goddamnit, was gonna buy out all the rune choppers on AH when I was back home from work, but they're already shooting up to 200k+

    http://www.ffxiah.com/item.php?id=18206&sid=8

  13. #113
    assburgers
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    Re: Monk nerf :(

    I noticed in Beadeaux as I went to hunt a Coffer key for my lolmnk, just 66+19 Str in my random War/Sam farming Gear, Byakko's Axe, capped Gaxe.

    327 Damage!
    Crit! 327 Damage!
    327 Damage!
    327 Damage!

    >.>

    I know these aren't lvl 0 mobs outside of towns, they're like lvl 20? That's a pretty big adjustment.

    Looking like they altered Damage calculation formulas left and right huh?

  14. #114
    Bagel
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    Re: Monk nerf :(

    pDIF is being hit easier, as I'm hearing. Then again, I'm no dmg formula worker, I just relate what I hear.

  15. #115
    assburgers
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    Re: Monk nerf :(

    My timing is awesome.

    I've got a very nicely equipped lvl 57 Monk, and now this hits and my Byakko's axe is calling to me.

    >.<

  16. #116
    Relic Weapons
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    Re: Monk nerf :(

    Quote Originally Posted by Shuvo
    Goddamnit, was gonna buy out all the rune choppers on AH when I was back home from work, but they're already shooting up to 200k+

    http://www.ffxiah.com/item.php?id=18206&sid=8
    Ha glad I got my rune chopper and pretty every other cheap ah item I'll probably need. It's good to be a pack rat at times. Although I do believe I tossed my Ushi gkt. Not sure about the new formula of sam big 3 weaponskills but if it's at all useful now (over onimaru) I'm screwed.

  17. #117
    CoP Dynamis
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    Re: Monk nerf :(

    Quote Originally Posted by Weeks
    This is awesome, if you're a Wal-Mart DRG/DRK/SAM/WAR.

    If you've actually put a little effort into this game and now Square just sat every other DRG/DRK/SAM/WARs on a booster seat so they can play at your table, not so much.

  18. #118
    RIDE ARMOR
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    Re: Monk nerf :(

    I think this whole thing with 2h weapon jobs doing outrageous numbers just confused a lot of people. Correct me if I'm wrong, but has any MNK ever put out #s like that? I thought MNK and Asuran Fists has been limited for a long time by the lack of criticals in Asuran and our general weapon damage? It really may just be my, but I've never put out 3k+ Asuran Fists as MNK/WAR or MNK/NIN; but I've seen it done by WAR with Rampage and some pretty close #s by NIN with Jin. MNK has never had a strength of damage per WS compared to most other jobs, and nothing I've done today as MNK has made me feel 'inferior'. I was still attacking really fast, still putting out 100-200dmg/hit, still doing WS for over 1K, and still tanking... what has changed?

    The only time I ever broke 2K was in Apollyon SE, and I'm not sure I have ever seen a fist land for more than 300 damage. Maybe I am the only MNK who played around on weak enemies before, but there isn't really anything I've seen so far that seems at all different. Even doing DL as MNK/WAR with Angon and over 900 base attack thanks to Zerk+SV Minuetx2 didn't even put me over 100 dmg/fist without criticals or over 1K Asuran Fist, and other jobs were still able to pull off 1-3K dmg WS. So what is the big deal? We aren't a 'one-hit wonder' job. We never have been and I doubt we will ever be, but our DOT is what has always kept us on par with WAR who can do 1.5-2x our WS dmg, and it will be what will keep us on part against all of these other jobs that just entered the realm of good damage.

  19. #119
    Old Merits
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    Re: Monk nerf :(

    Quote Originally Posted by Dementia
    It really may just be my, but I've never put out 3k+ Asuran Fists as MNK/WAR or MNK/NIN; but I've seen it done by WAR with Rampage and some pretty close #s by NIN with Jin.
    NIN are lucky to break 1400 in most cases, and I've not seen a WAR break 1800 outside of Boreal Hound or Open-mouth Hpemde.

    But you're right, not as much may be changed as it seems right now, Only time will tell.

  20. #120
    Ranger
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    Re: Monk nerf :(

    considering renaming this topic to the 1h weapon nerf

    seriously though, Ill keep up with the 2hers with my ridill, Im not worried
    this just means I can let mich come on DRG more often and actually enjoy himself
    (and I can come on ranger since sidewiggle still ownsss /pawpaw )

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