I refuse to heal Dragoons until they start paying me to party with them again!
I refuse to heal Dragoons until they start paying me to party with them again!
I was using Apollyon SE as my peak example, and I have seen those #s there(2.5k+ Jin and 3k+ Rampage), where as my own Asuran record was 2196 and I've been told thats on the high end. Outside of that though, yeah my Asurans were always pretty low and Jins/Rampages have always been able to hit higher given crits/DA procs. Again though, its all fine; MNK has end game melee limitations and now my DRG really doesn't, and my MNK will probably still outdamage my DRG on normal enemies that don't give a piercing bonus.
it may have been wrong but WS damage is one of the reasons i pushed on with monk. long before i ever saw a non thf SAWS i realized that multiple hits was the key to WS damage. at this time my sam and mnk were both 40 but once i obtained raging fists i abandoned sam in favor of monk. at this point i was still somewhat of a noob and started gearing myself to maximize my WS damage wich had the side benefit of boosting my DoT as well. anyways its kinda foolish to dismiss monks WS damageits as much a part of the job as DoT
Look at your parser next time you merit; more than 2/3 of your total damage dealt will come from your melee hits.Originally Posted by Alisha
I'm not going to go running in the streets tearing my clothes and throwing ash on my head but this is disappointing, to say the least.
In other news, zammers are commenting on an increase of sorts on Guard procs. Anyone seen similar?
(I only got to download last night, never got to log in and play with... myself).
Atleast MNK will still shine in Salvage. I heard every job only needs to be good at one thing and if they are they cant bitch about anything.
They can't bitch about the job being useless and stale*, but damn right. However they can bitch about being nerfed. A loss of what, 16% potential damage (granted this figure is much much lower when you consider the fact that most single handers werent packing the attack to hit anywhere near 2.4 reliably) is quite fucking annoying, unless the 2.4 cap still exists on EXP level mobs.Originally Posted by Siatdiat
Can anyone confirm if this holds true on VT-IT?
It's probably there, but most DD's werent hitting at their (new) 2.0 cap per swing anyway. Lord knows 2 handers do (hit 2.4 regularly) now though.
All my work and effort down the drain in an effort to even out the classes! My little special place in this game is ruined. /wristsOriginally Posted by Weeks
Some hubris has been exposed. What we really need are parser results.
Im scared for the future. And i dont think even a paladin is going to be able to hold hate off of my dark from just straight mele, let alone a WS.
just do like me & my friends 3 DRK/SAM NIN (lolfirstvoke) BRD RDM and go kill everythingOriginally Posted by Taylorman
Since the SMN damage cap thing was mentioned...
http://www.playonline.com/updateus/041209we8yu0.html
The difference between then and now is that Square announced that they were changing Blood Pacts, this update sounded like they were only going to change 2-handed weapons.Originally Posted by Square-Enix
And for the record, I am not worried about this for my WAR, this has me worried about my Red Mage- the times when I need to farm coffer keys or various quest items. It was already a painfully slow process, the very idea that I may be doing even worse damage is just depressing.
Does this make the 8/27 patch "Averter of the Suppacolypse"?Originally Posted by BRP
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I lold but seriously WOW at the SAM buffs this gave, our sam was just rocking Cerb, no lolgripOriginally Posted by Kyreth
http://img212.imageshack.us/img212/5...erfdatagr0.jpg
Rolanberry Fields mobs to test PDiF.
With Gear:
(Usukane Somen, Usukane Hizayoroi, Usukane Sune-Ate, Black Belt, Shura Togi, Cerberus Mantle, Rajas Ring, Ulthalam's Ring, Brutal Earring, Ethereal Earring, Orochi Nodowa, Melee Gloves)
STR 62+23
DEX 77+10
ACC +28
ATT 422
Evil Weapon: 126/hit normal -- 189/critical
Death Wasp: 126/hit normal -- 189/critical
Berry Grub: 126/hit normal -- 189/critical
W/o Gear:
(BUTT-@$$ F***ING NAKED)
STR 62
DEX 77
ACC +0
ATT 331
Evil Weapon: 120/hit normal -- 166/critical
Death Wasp: 126/hit normal -- 189/critical
Berry Grub: 124/hit normal -- 186/critical
Conclusion:
It takes 91 attack, 10 dex and 23 more strength to eek out 6 more points of damage per hit on an Evil Weapon, and 2 more points of damage on a Death Wasp.![]()
Why bother with gear, let's all just fight $#!T naked.![]()
This update sucks, honestly.
WTG SquareEnix, that's one for the added realism we all want!
It makes complete sense that adding 37% more strength, and 27% more attack would net you 2 more dmg on the same enemy.![]()
o noes i can't punch TW as hard
People do solo and it's not like dyna mobs are carrying shields, there are plenty of mobs it actually applies to.Originally Posted by Beckwin
in other news, being a mithra now gives me that much more of an advantage when I use 2h weapons
/dexwiggles