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Thread: Monk nerf :(     submit to reddit submit to twitter

  1. #141
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    Re: Monk nerf :(

    Quote Originally Posted by Ryko
    Quote Originally Posted by Beckwin
    o noes i can't punch TW as hard
    People do solo and it's not like dyna mobs are carrying shields, there are plenty of mobs it actually applies to.
    Aren't most things worth discussing for solo not really considered TW? At least in my experience on NIN solo, I don't recall anything worthwhile that I was hitting for 100ish a swing. Maybe mnk is a little different since they inherently do hit harder, but it can't be that big of a deal. Sounds like farming is just a bit slower.

  2. #142
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    Re: Monk nerf :(

    Quote Originally Posted by Sonomaa
    in other news, being a mithra now gives me that much more of an advantage when I use 2h weapons
    /dexwiggles
    4 more converted acc than you already had over an elvaan when both of you are getting like 30-60 just for using a 2H weapon really doesn't give you any advantage, and even less so when you consider that you don't even get a crit advantage since you don't need to crit anymore to hit your pDIF cap and can effectively do the same thing as an elvaan (or anyone with enough attack) with the greater benefit of +DMG on most worthwhile weapon skills.

    Quote Originally Posted by Beckwin
    Quote Originally Posted by Ryko
    Quote Originally Posted by Beckwin
    o noes i can't punch TW as hard
    People do solo and it's not like dyna mobs are carrying shields, there are plenty of mobs it actually applies to.
    Aren't most things worth discussing for solo not really considered TW? At least in my experience on NIN solo, I don't recall anything worthwhile that I was hitting for 100ish a swing. Maybe mnk is a little different since they inherently do hit harder, but it can't be that big of a deal. Sounds like farming is just a bit slower.

    Well yes and no, a monk could easily pop a piece of food and generally hit most farmworthy solo mobs on the high end of the pDIF tier. Considering also that you are now forced to hit a mob more to kill it in general you also are drawing out fights based on survival and the second bonus to their subtle blow (hitting very hard for how much TP you give the mob) is sort of taken away from them. Granted though this is moreso an academic contention than anything since from what I hear it's fairly easy to stay at that 2.0 mark reliably so it only really hurts you if you were going to be better than average anyway.

  3. #143
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    Re: Monk nerf :(

    Quote Originally Posted by Ryko
    Race doesn't matter anymore for 2-handers.

  4. #144
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    Re: Monk nerf :(

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Ryko
    Race doesn't matter anymore for 2-handers.
    *shrug* It barely mattered beforehand, I'm just saying the only advantage a mithra had over other races is effectively moot and the only things that really do matter are your D rating (which is for the most part determined in some part by your strength unless you're a dragoon) and your attack (also raised by your strength). You're legitmately better off as an elvaan than any other race.

  5. #145
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    Re: Monk nerf :(

    My turn to rant....

    Perhaps its just me, but as a mnk main it seems to me that SE is all but abandoning us. I mean when has there been an update that benefits us? We were designed to be damage dealers weren't we? Seems that with every update that has affected mnk's its been negatively (tpbuild, chi, now dmg cap) wtf!? And as far as new gear goes....I've yet to be impressed by what I've seen. I hope SE will release some mnk ONLY gear that will bring us back up to par. And as far as these grips go..SE can shove em. How is H2H NOT a 2 handed weapon?? If I can't use my 'sub' slot then by default im using a 2 handed weapon. C'mon SE let us put something in there! Quit f**king with mnks!
    That is all I have to say about that...for now.
    Thank you

  6. #146
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    Re: Monk nerf :(

    Quote Originally Posted by Gilhaven
    My turn to rant....

    Perhaps its just me, but as a mnk main it seems to me that SE is all but abandoning us. I mean when has there been an update that benefits us? We were designed to be damage dealers weren't we? Seems that with every update that has affected mnk's its been negatively (tpbuild, chi, now dmg cap) wtf!? And as far as new gear goes....I've yet to be impressed by what I've seen. I hope SE will release some mnk ONLY gear that will bring us back up to par. And as far as these grips go..SE can shove em. How is H2H NOT a 2 handed weapon?? If I can't use my 'sub' slot then by default im using a 2 handed weapon. C'mon SE let us put something in there! Quit f**king with mnks!
    That is all I have to say about that...for now.
    Thank you
    cause you sucked that much since 2 days ago,duh?
    cmon,most ppl probably didnt try shit yet and just saw ss of the new updated improvents,alrdy seeing the end of the world
    idk how badly it affects anything that you cant do 500dmg per hit on a lower lvl mob now anymore,but i still think many are just overreacting

    point beeing,i rly hope se isnt just renerfing everything down again just cause ppl cant one shot friggin lower lvl mobs anymore

  7. #147
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    Re: Monk nerf :(

    Quote Originally Posted by Sylvaria
    Quote Originally Posted by Gilhaven
    My turn to rant....

    Perhaps its just me, but as a mnk main it seems to me that SE is all but abandoning us. I mean when has there been an update that benefits us? We were designed to be damage dealers weren't we? Seems that with every update that has affected mnk's its been negatively (tpbuild, chi, now dmg cap) wtf!? And as far as new gear goes....I've yet to be impressed by what I've seen. I hope SE will release some mnk ONLY gear that will bring us back up to par. And as far as these grips go..SE can shove em. How is H2H NOT a 2 handed weapon?? If I can't use my 'sub' slot then by default im using a 2 handed weapon. C'mon SE let us put something in there! Quit f**king with mnks!
    That is all I have to say about that...for now.
    Thank you
    cause you sucked that much since 2 days ago,duh?
    cmon,most ppl probably didnt try shit yet and just saw ss of the new updated improvents,alrdy seeing the end of the world
    idk how badly it affects anything that you cant do 500dmg per hit on a lower lvl mob now anymore,but i still think many are just overreacting

    point beeing,i rly hope se isnt just renerfing everything down again just cause ppl cant one shot friggin lower lvl mobs anymore
    Good god, this is not an AOL chatroom.

    And are you retarded? He's not upset because we were nerfed. He (and a lot of MNKs like him) are upset because the job class was nerfed as a fucking byproduct of this master "buff."

    It's one thing to be the target of a nerf, but it's completely different when you're just forgotten in the mix.

  8. #148
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    Re: Monk nerf :(

    Quote Originally Posted by Sylvaria
    point beeing,i rly hope se isnt just renerfing everything down again just cause ppl cant one shot friggin lower lvl mobs anymore
    I don't think that's the issue at all Sylv.

    Honestly, the reason you test a Too Weak mob is because that's the easiest way to test.

    So if you are unable to do ANYTHING to improve your dmg on a Too Weak mob, that means that whatever calculation (PDiF I believe in this instance) has been capped to such a low level, that there isn't much that can be done to improve your dmg over any other monk regardless of gear/food/merits/debuffs/etc.

    What I think adds insult to injury, is that not only did monk get their dmg capped severly, but now Wal-Mart DRG, Wal-Mart SAM, and Wal-Mart DRK will outdmg even the best equipped and skilled of monks. That is completely broken.

    And by the way Sylvaria, your SAM was never weak, even before the update. Your sam was always l337, and now it's just sicker than ever. Hope they don't take away your newfound GoDLiKe powers before we have a chance to spam a few more MegaBosses

  9. #149
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    Re: Monk nerf :(

    It's one thing to be the target of a nerf, but it's completely different when you're just forgotten in the mix.
    Oh.. you mean like DRG for Monk relic knuckles?

  10. #150
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    Re: Monk nerf :(

    Quote Originally Posted by Gilhaven
    My turn to rant....

    Perhaps its just me, but as a mnk main it seems to me that SE is all but abandoning us. I mean when has there been an update that benefits us? We were designed to be damage dealers weren't we? Seems that with every update that has affected mnk's its been negatively (tpbuild, chi, now dmg cap) wtf!? And as far as new gear goes....I've yet to be impressed by what I've seen. I hope SE will release some mnk ONLY gear that will bring us back up to par. And as far as these grips go..SE can shove em.
    SE abandoned us MNKs since the days they added Black Belt, Destroyers and made MNK able to wear Haidate. Add those 3 to the base concept of MNK: H2H delay with MA traits and DMG calculations based on skil and you have (one of) the best damage dealer in the game.

    Also, new gear? Since the bulk of what MNK makes awesome comes from RotZ, MNKs don't need new gear. But wait! Faith Baghnaks are arguably even better than Destroyers (albeit uh, 'inefficient' to use), Faith Torque is hot, Brutal Earring is nice for any melee, Usukane Sune-Ate are pretty much the best Salvage reward, and ToAU added some lower level general DD gear anyway, like a Chivalrous Chain if you're too poor to afford PCC. Honestly, a MNK JSE sounds nice but what the hell should be on it? A pimped MNK doesn't want/need more haste due to the equipment haste cap, O.Kote already give insane attack, Shura Togi is perfectly fine, making something better than Byakko's, MNK-only, would be insane and I already mentioned Usukane Feet.

    Quote Originally Posted by Gilhaven
    How is H2H NOT a 2 handed weapon?? If I can't use my 'sub' slot then by default im using a 2 handed weapon. C'mon SE let us put something in there! Quit f**king with mnks!
    That is all I have to say about that...for now.
    Thank you
    Um. Damn. Go to your equipment screen. Go to your 'main' (weapon) slot. Read the help text at the top. For all intents and purposes, H2H is not onehanded, not twohanded, but acts like a onehanded in battle and like a twohanded in your equipment screen. This buff was 2handed only.

    Also, a lot of MNKs fail to realize how the 2H buff positively affects MNK in merits. Since SAM or /SAM is able to do more WSs (in any given time) than another job, chances are they will start fights with a WS, drawing hate. So what do you do? You sub /WAR, get tons and tons of damage in while they have hate, and you parse equal. Keep counterstance up, and well, dying happens, don't get discouraged when a Colibri does 2x Flurry and gets 3 melee hits in while your RDM is picking his nose or whatever. >_>

  11. #151
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    Re: Monk nerf :(

    You're shitting rainbows.

  12. #152
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    Re: Monk nerf :(

    Quote Originally Posted by Acturus
    In other news, zammers are commenting on an increase of sorts on Guard procs. Anyone seen similar?

    (I only got to download last night, never got to log in and play with... myself).
    Something like 2.0 Guard skill in one hour just now. MNK 46. This is with shadows up most of the time fighting DC skeletons.

  13. #153
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    Re: Monk nerf :(

    Quote Originally Posted by Spungy
    Quote Originally Posted by Acturus
    In other news, zammers are commenting on an increase of sorts on Guard procs. Anyone seen similar?

    (I only got to download last night, never got to log in and play with... myself).
    Something like 2.0 Guard skill in one hour just now. MNK 46. This is with shadows up most of the time fighting DC skeletons.
    I see a post that was made in Alla and copypasta'd to here.

    Once I get some time, I'll check some things for myself on MNK. I think my Guard is around 130.

    However, playing with lolPUP last night (lvl33) on EP, I didn't notice a staggering increase in Guard. Truthfully, I didn't notice much guarding at all... I had geared for Evasion and fought EP in Battalia, so I dunno how many opportunities I had to guard hits in the first place.

  14. #154
    Faus
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    Re: Monk nerf :(

    This seems like the right place to put this. I decided to just chat up a GM to see if I could get anything out of them. As usual they were vauge but they didn't say the 1h changes were meant... so maybe there's hope yet.

    http://i31.photobucket.com/albums/c352/Faus/h2hGM.png

  15. #155
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    Re: Monk nerf :(

    se ninja-nerfed GMs' ability to know what the fuck they're talking about years ago, in case you didn't know

  16. #156
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    Re: Monk nerf :(

    Quote Originally Posted by Faus
    This seems like the right place to put this. I decided to just chat up a GM to see if I could get anything out of them. As usual they were vauge but they didn't say the 1h changes were meant... so maybe there's hope yet.

    http://i31.photobucket.com/albums/c352/Faus/h2hGM.png

    God I hope its fixed, I JUST finished H2H merits on my nin in prep to take mnk to 75 as my next job..

  17. #157
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    Re: Monk nerf :(

    Wow, I dont think DRG or RNG even bitched to GMs about thier nerfs.

  18. #158
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    Re: Monk nerf :(

    I love how the GM states your country and job.

    RELLINGER THE BASTOKAN PALADIN SLASH NINJA

  19. #159
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    Re: Monk nerf :(

    Quote Originally Posted by SephirothYuyX
    Wow, I dont think DRG or RNG even bitched to GMs about thier nerfs.
    They weren't ninja nerfed, the changes to their jobs were announced in the update for them.

  20. #160
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    Re: Monk nerf :(

    So if MNK changes were announced, no one would be complaining?

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