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Thread: Monk nerf :(     submit to reddit submit to twitter

  1. #161
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    Re: Monk nerf :(

    Quote Originally Posted by SephirothYuyX
    So if MNK changes were announced, no one would be complaining?
    Did you read the screen at all? He asked his question and prefaced it in a very specific way. You can't exactly blame him for asking if it was intentional if it wasn't announced.

  2. #162
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    Re: Monk nerf :(

    Removed because I'm clearly retarded. That's what happens when you only think about results in the context of the test they were received from. A modified pdif range of (1.6,2.4) is indeed suffering a reduction in expected value after the completion of the calculations. My apologies for being a jackass in that first post.

  3. #163
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    Re: Monk nerf :(


  4. #164
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    Re: Monk nerf :(

    Quote Originally Posted by Blubbartron
    I can't believe I actually registered just to post this, but I'm gettin a little tired of the whining and bitching. Let me state this clearly... it was NOT a nerf. It lowered our maximum possible damage, but increased our minimum possible damage by the same amount.
    There is no pdif floor

    If there was then nobody would hit 0s.

  5. #165
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    Re: Monk nerf :(

    Quote Originally Posted by Blubbartron
    I can't believe I actually registered just to post this, but I'm gettin a little tired of the whining and bitching. Let me state this clearly... it was NOT a nerf. It lowered our maximum possible damage, but increased our minimum possible damage by the same amount. This resulted in a constant damage when at the pdif cap, which produces PRECISELY the same dot as you go to infinity. If anything, this "nerf" is awesome because of how it affects critical hits. Before this patch it was possible to have a crit range from 2.6-3.0 pdif when you were at cap. Now, if you're capped on pdif, and you crit, you're getting 3.0. That's not a nerf, that's an upgrade.

    In conclusion, quit bitching about the damage you do. The only thing we have to bitch about is the potential ramifications of this change to the calculations when guard comes into play.
    You have no clue what the fuck you're saying, shut the hell up. I've posted the facts in 2 threads including the summary thread.

  6. #166
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    Re: Monk nerf :(

    Just drink the punch and get it over with, Nagamaki

    I think it might help if we all click our heels together, and say "there is no place like pre 8/27..."

  7. #167
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    Re: Monk nerf :(

    Quote Originally Posted by Rellinger
    I love how the GM states your country and job.

    RELLINGER THE BASTOKAN PALADIN SLASH NINJA
    You're not merely Bastokan, you ARE Bastok.

    You'd be Rellinger, the Paladin, the Bastok.

  8. #168
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    Re: Monk nerf :(

    So this change also gimped mobs damage? w/ defense down and berserk on mnk, I was hit by a om'phaubo for 173 dmg every hit that wasn't crit or guarded.

  9. #169
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    Re: Monk nerf :(

    That would explain why it's so easy to tank exp now <_<

  10. #170
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    Re: Monk nerf :(


  11. #171
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    Re: Monk nerf :(

    Mobs clearly have pdif caps too (LBC hitting me for 468 every non-crit non-guard with CS up) but to know if its any lower than their past range would require data on what their range used to be. I know LBC's avg was something around the high 400s prepatch, so if 468 is any lower than his old average, it can't be by a very big margin.

  12. #172
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    Re: Monk nerf :(

    Ok guard is broken.

    http://img208.imageshack.us/img208/7...0549xn9.th.png

    Guard .5

    Minions evades.

  13. #173
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    Re: Monk nerf :(

    Quote Originally Posted by Minions
    Ok guard is broken.

    http://img208.imageshack.us/img208/7...0549xn9.th.png

    Guard .5

    Minions evades.
    !!! That's seriously hawt.

  14. #174
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    Re: Monk nerf :(

    That's perfectly normal, guarded AoEs show evaded.

  15. #175
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    Re: Monk nerf :(

    Yeah, Parry works the same way. I got a few Parry skillups on AoE moves while farming despot with the LS yesterday, it displays that you evaded the move but is counted as a parry.

  16. #176
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    Re: Monk nerf :(

    Except for the fact that guard doesn't negate 100% damage like parry does so evading makes less sense with guard.

  17. #177
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    Re: Monk nerf :(

    I've been trying to read through this entire post carefully and understand where everyone is seeing this nerf, but I'm truly at a loss. The only way MNK was changed at all to my knowledge or by all posts on here is the pdif cap change. I have seen it posted quite a few times and I have seen it apparently ignored quite a few times... unless you hit the PDIF cap(which won't happen in any normal situation), your dmg difference is going to be negligable/non-existant.

    As for the comparison of MNK and 2H jobs... have any of you decent MNK actually found a DRG or DRK who can outdamage you yet? I sure as hell haven't, though I know of 1 SAM who can... but he can also outdamage me as a WAR/NIN with ebody, so does it matter? The other question would be, if you -have- found a SAM/DRK/DRG who can outdamage you now... is his gear actually better? It seems to me that people are discussing the 'wal-mart' 2H jobs... and forgetting the fact that for years the 'wal-mart' MNK simply slaughtered all of them in overall dmg. I'm personally glad to see that a good SAM/DRK/DRG can outdamage a gimped MNK, maybe it might make them buy some decent fucking gear. I also haven't had a single 'wal-mart' 2H job even come close to beating my overall damage in any situation, and my MNK is still missing merits and gear.

    I also want to add in case none of you know, especially the ones who are making a big deal and crying 'nerf' over this whole thing... 2H pdif cap, on the exact same mobs that our 'nerf' affects us on, is capped at 3.0 solid. No low, no high, no variation, no crits... 3.0. I'd personally rather have my 2 2.0 hits with 49dmg weapons on too weak mobs with a chance of a higher pdif thanks to crits than 1 3.0 capped hit with a single 75-98dmg weapon. It is a simplified way of looking at it, but I truly hope it gets the point across.

    In the end, unless I've missed something big(and I'm sure someone will point it out), MNK has been in no way gimped. If you find yourself being outdamaged by a 'loldrg' or 'loldrk' or SAM or any other job... look at his gear, ask for his merits... look at your gear, look at your merits... and stop being gimped or admit that he's a good player. If you see any job do a higher WS than you and you think its because of a 'nerf', your memory of 2 weeks ago when every job could still do a higher WS than you has atrophied. Finally, pity the THF; they were already at the low end of the 'dual wield' realm in most situations, and they just got put as the lowest job in the game probably for melee damage... if SE needs to fix anything, its to make them better.

  18. #178
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    Re: Monk nerf :(

    Quote Originally Posted by Dementia
    I've been trying to read through this entire post carefully and understand where everyone is seeing this nerf, but I'm truly at a loss. The only way MNK was changed at all to my knowledge or by all posts on here is the pdif cap change. I have seen it posted quite a few times and I have seen it apparently ignored quite a few times... unless you hit the PDIF cap(which won't happen in any normal situation), your dmg difference is going to be negligable/non-existant.

    As for the comparison of MNK and 2H jobs... have any of you decent MNK actually found a DRG or DRK who can outdamage you yet? I sure as hell haven't, though I know of 1 SAM who can... but he can also outdamage me as a WAR/NIN with ebody, so does it matter? The other question would be, if you -have- found a SAM/DRK/DRG who can outdamage you now... is his gear actually better? It seems to me that people are discussing the 'wal-mart' 2H jobs... and forgetting the fact that for years the 'wal-mart' MNK simply slaughtered all of them in overall dmg. I'm personally glad to see that a good SAM/DRK/DRG can outdamage a gimped MNK, maybe it might make them buy some decent fucking gear. I also haven't had a single 'wal-mart' 2H job even come close to beating my overall damage in any situation, and my MNK is still missing merits and gear.

    I also want to add in case none of you know, especially the ones who are making a big deal and crying 'nerf' over this whole thing... 2H pdif cap, on the exact same mobs that our 'nerf' affects us on, is capped at 3.0 solid. No low, no high, no variation, no crits... 3.0. I'd personally rather have my 2 2.0 hits with 49dmg weapons on too weak mobs with a chance of a higher pdif thanks to crits than 1 3.0 capped hit with a single 75-98dmg weapon. It is a simplified way of looking at it, but I truly hope it gets the point across.

    In the end, unless I've missed something big(and I'm sure someone will point it out), MNK has been in no way gimped. If you find yourself being outdamaged by a 'loldrg' or 'loldrk' or SAM or any other job... look at his gear, ask for his merits... look at your gear, look at your merits... and stop being gimped or admit that he's a good player. If you see any job do a higher WS than you and you think its because of a 'nerf', your memory of 2 weeks ago when every job could still do a higher WS than you has atrophied. Finally, pity the THF; they were already at the low end of the 'dual wield' realm in most situations, and they just got put as the lowest job in the game probably for melee damage... if SE needs to fix anything, its to make them better.

    Actually, my understanding is if you fall into specific attack regions (buffs melee in normal xp party), you will see your damage gimped compared to pre patch. If your above this attack region (not sure what region and if its possible to get there >.>) then youll see a slight buff. So yes, mnk damage was gimped, and yes its annoying as hell.

  19. #179
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    Re: Monk nerf :(

    Quote Originally Posted by Dementia
    I've been trying to read through this entire post carefully and understand where everyone is seeing this nerf, but I'm truly at a loss. The only way MNK was changed at all to my knowledge or by all posts on here is the pdif cap change. I have seen it posted quite a few times and I have seen it apparently ignored quite a few times... unless you hit the PDIF cap(which won't happen in any normal situation), your dmg difference is going to be negligable/non-existant.

    As for the comparison of MNK and 2H jobs... have any of you decent MNK actually found a DRG or DRK who can outdamage you yet? I sure as hell haven't, though I know of 1 SAM who can... but he can also outdamage me as a WAR/NIN with ebody, so does it matter? The other question would be, if you -have- found a SAM/DRK/DRG who can outdamage you now... is his gear actually better? It seems to me that people are discussing the 'wal-mart' 2H jobs... and forgetting the fact that for years the 'wal-mart' MNK simply slaughtered all of them in overall dmg. I'm personally glad to see that a good SAM/DRK/DRG can outdamage a gimped MNK, maybe it might make them buy some decent fucking gear. I also haven't had a single 'wal-mart' 2H job even come close to beating my overall damage in any situation, and my MNK is still missing merits and gear.

    In the end, unless I've missed something big(and I'm sure someone will point it out), MNK has been in no way gimped. If you find yourself being outdamaged by a 'loldrg' or 'loldrk' or SAM or any other job... look at his gear, ask for his merits... look at your gear, look at your merits... and stop being gimped or admit that he's a good player. If you see any job do a higher WS than you and you think its because of a 'nerf', your memory of 2 weeks ago when every job could still do a higher WS than you has atrophied. Finally, pity the THF; they were already at the low end of the 'dual wield' realm in most situations, and they just got put as the lowest job in the game probably for melee damage... if SE needs to fix anything, its to make them better.
    The fact that my level 37 SAM can go out into Gustaberg and hit a Bumblebee for more damage then my 75 MNK is beyond retarded.

    I just posted a parse in the parse thread where my Monk, who has everything you could want for a MNK other then Relic H2H, was nearly beaten by a DRK who ate the wrong food. The DRK is by no means gimp or an AH-DRK but that is garbage.

    Monks should not be out damaged by SAM/DRK/DRG on mobs weak to Blunt and resistant to Piercing/Slashing.

    Also, it's not just Monk's complaining about the nerf about Monk's. I think plenty of us realize that Rangers, Thiefs, and Blue Mages are so far behind in damage now that it is laughable to consider them good DD. The update didn't make things balanced it just made the gaps wider.

    In other news I haven't noticed a Guard skill up rate increase, though last night tanking LBC I did get 2 .5 skills in 20 seconds

  20. #180
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    Re: Monk nerf :(

    Quote Originally Posted by Crosis
    The fact that my level 37 SAM can go out into Gustaberg and hit a Bumblebee for more damage then my 75 MNK is beyond retarded.

    I just posted a parse in the parse thread where my Monk, who has everything you could want for a MNK other then Relic H2H, was nearly beaten by a DRK who ate the wrong food. The DRK is by no means gimp or an AH-DRK but that is garbage.

    Monks should not be out damaged by SAM/DRK/DRG on mobs weak to Blunt and resistant to Piercing/Slashing.

    Also, it's not just Monk's complaining about the nerf about Monk's. I think plenty of us realize that Rangers, Thiefs, and Blue Mages are so far behind in damage now that it is laughable to consider them good DD. The update didn't make things balanced it just made the gaps wider.

    In other news I haven't noticed a Guard skill up rate increase, though last night tanking LBC I did get 2 .5 skills in 20 seconds
    You should keep your shadows up more

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