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  1. #61
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    Re: new synths

    I wondered that at first too, but I believe they're Lv.30 to equip. Has there ever been an event item that wasn't Lv.1 or 2 to equip?

  2. #62
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    Re: new synths

    Quote Originally Posted by Pyree
    Anyone know how to get/make Dandy Spectacles? I was thinking they were crafted, since they seem to have a HQ version, but I haven't seen a recipe listed...

    I want them.
    Maybe they are event items, but Fancy/Dandy are the HQ versions and Redeyes are the NQ? Redeyes are level 1, right?

  3. #63
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    Re: new synths

    Cartonnier
    A sturdy Aht Urhganian chest for storing books and tomes.

    It is a 96-97 Wood synth with ??? Smithing sub....

    recipe is:

    Earth Crystal
    Iron Sheet x2
    Mahogany Lbr. x3
    Bldwd. Lumber
    Cassia Lumber x2


    Does anyone know what the elemental strength of this furnishing is?
    It has 6 Storage and moghancement: Fire I believe....

  4. #64
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    Re: new synths

    http://www.ffxiah.com/item.php?id=201&s ... =1&stack=0

    The hell? not listed on somepage/ffxi wiki or anywhere else that I can tell. ideas?

  5. #65
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    Re: new synths

    Hmmm... Sorry if I seem to be dragging on this thing about the Dandy/Fancy Specs, but I can't seem to find any site that claims these items to be Rare or EX, which would lead me to believe that they aren't event items. Have there been any event items before that weren't Rare/EX? Or are the items actually marked Rare/EX and no one caught that?

  6. #66
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    Re: new synths

    by Casey_ on Fri Aug 31, 2007 1:07 am

    http://www.ffxiah.com/item.php?id=201&s ... =1&stack=0

    The hell? not listed on somepage/ffxi wiki or anywhere else that I can tell. ideas?
    For Casey about the Totem Pole.

    It is listed on Mystery Tour as a LV93/94 Wood Synth with Bone sub.

    Wind Crystal
    Walnut Lumber
    Rosewood Lbr. x3
    White Rock
    Manticore Hair x2
    Wivre Horn

  7. #67
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    Re: new synths

    Quote Originally Posted by elphaba
    I'm also guessing they're part of the event, doesn't one give out an angelwing or something?
    The redeyes do, yes.

    And wow, I want a totem pole!

  8. #68
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    Re: new synths

    Anyone have a pic of a totem pole in a mog house? I'm kinda interested to see what it looks like.

  9. #69
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    Re: new synths

    Quote Originally Posted by dawnfire
    Quote Originally Posted by elphaba
    Quote Originally Posted by dawnfire
    Steel bullet is either Apprentice/Journeyman level Alchemy with Smithing sub but it's definitely Alchemy main for HQ just like all other bullets. Forgot to note the range when I looked earlier.

    Steel ingot x 1
    Firesand x 1
    Fire crystal
    Nope. I'm Craftsman (67) and couldn't make. To be fair my smithing sub is 14, as that's what it takes for other bullets atm, but it said "craft skill" not subcraft (unless that also means subcraft).
    Sub level for bullets goes up as the main level of synth goes up. Iron bullets require 22 smithing and silver bullets 24 goldsmithing so I'm pretty sure you have to have at least 25-30 smithing for the steel.

    Just went to the guild and double checked. The synth is listed between Loudspeaker and Flame Blade in the Apprentice level list so I would imagine it's 48 or 49 Alchemy.
    On the lvl of the sub, I'm able to make em with a 28 Smithing sub but I'm getting skill up, still getting skill up @29, so I believe it's either 30 or 31 smithing sub. 0 breaks out of a synth of 12.

  10. #70
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    Re: new synths

    Quote Originally Posted by Pyree
    Anyone have a pic of a totem pole in a mog house? I'm kinda interested to see what it looks like.
    Sure do. After visiting the WW guild after the update, and seeing this was by far the easiest/cheapest to make, rushed to make one. Just hard to catch wivre horns on ramuh ah, and I was too lazy to farm.

    http://i80.photobucket.com/albums/j1...gunk/totem.jpg

    http://i80.photobucket.com/albums/j1...totem-desc.jpg

  11. #71
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    Re: new synths

    ok that is badass.


    Time to hit up my woodworking buddies for a nice addition to the moghouse, and commence the "huhya huhya huhya" 's.

  12. #72
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    Re: new synths

    1 storage with that huge ass thing? for shame.. oh well badass makes up for it enough

  13. #73
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    Re: new synths

    It sure look ugly.

  14. #74
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    Re: new synths

    Quote Originally Posted by Winter85
    It sure look ugly.
    Especially next to my hobby bo. (Have seen pics of red and blue, so hopefully no one already posted a green). Totem hogs up 6 tiles, hobby bo takes 2. But I like my ugly pole.

    http://i80.photobucket.com/albums/j1...nk/hobbybo.jpg
    http://i80.photobucket.com/albums/j1...bbybo-desc.jpg

  15. #75
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    Re: new synths

    Has anyone checked the elemental strength of wood chocobos? Also whats with the Ngoma furniture needing a Divine log? O_o

  16. #76
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    Re: new synths

    Quote Originally Posted by Darkyrm
    Has anyone checked the elemental strength of wood chocobos? Also whats with the Ngoma furniture needing a Divine log? O_o
    just another entry in SE's list of "what were they smoking" furnishings. other entries for the top place are the bronze rose, crystal rose, shell lamp, thurible, alchemy set, and the crown jewel of the set, the rook banner with its siren's macramé in the ingredients list. this is just another way for SE to get you to "drink your togi" along the lines of the lolibation abjuration. i've spent a lot of time trying to figure out their motivation behind these synths, and it really just doesn't add up. it's totally irrational unless their goal is to add a "zomg" item to keep people working to get and thus in the game.

  17. #77
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    Re: new synths

    Quote Originally Posted by elphaba
    Is the dye for the bos the one you buy that also does feathers?
    There are two dye options, one 50 bucks and one 75. You want the 75 one to make a bo. The other way to make sure you're getting the right one is by the menu. One is like 'powers and abilities' (exact wording?) and the other is 'items', you want the items one.

    I have no idea if the item dye can actually be used on a real chocobo or not.

  18. #78
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    Re: new synths

    Quote Originally Posted by elphaba
    I was just confused by the wording, but that's cool.. only 20 or so to go -.-

    my only problem is that i have mog:garden on all my mules ;; i dun want a yellow bo
    Fortunately or unfortunately, they seem not to be very strong. I haven't had time (or desire -- too much crap on me right now, can't get stuff out of storage so I can take things out of layout) to test it for an actual number, but even adding two blue hobby bos didn't make much difference at all.

    Two blue bos, two ice lamps (cost me 300K each to make >< ) and I was able to take one bronze bed (6 strength, I think) out of my layout. Blah. (At least both the bos and the lamps look cool though!)

  19. #79
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    Re: new synths

    Quote Originally Posted by liafail
    Quote Originally Posted by Winter85
    It sure look ugly.
    Especially next to my hobby bo. (Have seen pics of red and blue, so hopefully no one already posted a green). Totem hogs up 6 tiles, hobby bo takes 2. But I like my ugly pole.

    http://i80.photobucket.com/albums/j1...nk/hobbybo.jpg
    http://i80.photobucket.com/albums/j1...bbybo-desc.jpg
    That Hobby Bo look just nice for a taru to rid on.

  20. #80
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    Re: new synths

    Quote Originally Posted by elphaba
    Anyone have a picture of a red one? I'm leaning to that...
    I have the dye and all the other stuff for my red one, I'm just waiting for my woodworking friend to log on. Once he makes it for me, I'll post a picture.

    Two blues on me, one red for my goldsmithing mule, plus the mistake I made in buying the wrong kind of dye = 275 bucks earned total since the update. I'm never, ever racing again!

    And speaking of which, how long does it take the dye to wear off? I dyed my bird blue by mistake, conquest has passed and I got a new whistle, and he's still blue. >< I want my red bird back!

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