remember this one?
someone correct it please
http://www.cactusleaftl.com/ffxipics/merits.JPG
remember this one?
someone correct it please
http://www.cactusleaftl.com/ffxipics/merits.JPG
Hi Atma Weapon+Random Sword duel wield (I usually used Break Blade, it took out some stuff quick without having to waste more hits if break proc'd)+ Offering for an easy 8 hits completely owning whatever you fight.Originally Posted by Sifer
Edit: that was for the retards saying OMGZ PREVIOUS FF 2H WAS AWESOME GET WIF PRGRAME. Not you in particular Sifer, just you was on this page and easy to quote.
Whoosh.Originally Posted by Godlywargod
I'm not talking about some RNG/NINs Sidewinder with ghetto gear and eating sushi. Why should a weaponskill with mods like Slugwinder, with considerably higher DMG weapons and taking into account it is the only compensation for lower DoT that Ranger have, have similar results or even be outclassed by Tachi: Gekko that a Samurai can spam twice (or more) as often and don't have to fucking pay for?
Game mechanics have been messed up BAD here, thats the point. Either SE should have increased the WS damage potential, or made 1STR=1ATTK/1DEX=1ACC, doing both has made a laughing stock of what little game "balance" there was before.
Originally Posted by Damane
wwww
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As stated earlier, the jobs shouldn't be made equal but should be made unique instead. I like what they did with the update to a certain point. But SE went once again too far and instead of balancing jobs (that's what they wanted to do right?) they just made "gimp" jobs into gods and kings into hobos (not really but it fits well). So why not give something unique to every job instead of just trying to make them all equal. Why have 10+ jobs do the same thing instead of 10+ different roles (and what kills me is that I'm sure they will add more DD jobs with the expansion). I won't go into details but I will state a few examples.
Considering most of the playerbase currently has several jobs 75, each jobs should have their own expertise. Right now SE is just trying to make all jobs equal on a merit party POV. Altho they have failed with the update (some will dissagree), it seems clear that this was their goal. Instead of having everyone equal for merit parties, have all of the jobs (or group of jobs) have a unique field of expertise. For example :
Dark knights should be able to destroy high armor targets.
Samurai should be kings of skillchains, so how about adding additionnal SC damage when they close one or open one (so 2 sams doing a SC would be devastating).
Monks should burn down everything with light armor (low defense). That's all they do, they punch punch punch. Why have something that can do other things be on the same level as monks totally blows my mind (in a bad way). That's all they can do, so let them do what they do best. I'm also having a bit of a problem with the whole h2h issue where monks aren't really considered 1 handed, but they ain't 2h either. But yet they get all the buffs/nerf associated with the 1h.
Warriors are somewhat different since their expertise is being versatile. They can do great with 1h and 2h weapons, they have access to tanking gear and good enemity gear too. This will be a touchy subject because if they make wars good for everything, then why level anything else? And if they make them subpar for everything, well nobody would want them. Anyway, i'm not here for ballancing but for pointing out ideas (which will have no impact on the rest of the world... oh well).
Running out of ideas, but you get the point i'm sure. Make things unique, not all the same.
Of course, I only say this because the players have multiple jobs leveled. If SE does in fact spend more time on making every job king of their expertise, they should boost the inventory space through the roof because people will be required to have gear for multiple jobs.
My $0.02
Though not in the most ideal situation... last night camping Ix' Drg my heart sank and watching sam/wars spamming gekko and kasha up to 2300 damage on VT-IT Aerns. The fact that they can spam their WS just as often if not more often than my nin, there is no way I can even come close to offsetting the damage with DoT.
I haven't parsed a merit party yet, but I'm not looking forward to the results. There also is a noticable difference in the pDIF changes to 1 handers... I have definately noticed my non crit damage decreased alot. I noticed it when a MNK in my LS stated he was hitting considerably lower on the Phantom Puk.
It has nothing to do with a reversal of rolls, or different jobs being better DDs... the gap that was between the jobs is STILL there, probably even bigger than it was before.. its just on the other foot. The change was supposed to make things level, or maybe tip the scale slightly in the other direction... This just slammed the scale into the floor.
Im BST and WAR and I like the 2h update.
The only people bitching are the people that soley play THF and NIN, MNKs panties are just wet.
I hope this is a joke.Originally Posted by SephirothYuyX
I have also only BST and WAR as melee jobs, but even I consider this update as borken with 1DEX = 1Accuracy.Originally Posted by SephirothYuyX
I think he was kidding that people like Ryko only have NIN and THF leveled.
I agree with Lorcas.
Don't get me wrong, I love this game, but one thing that continually disappoints me is the absolute focus on numbers.
Everything is gauged by how big a number they can put out, wheras I think it would be more interesting to even the roles out with unique abilities. It would also make jobs feel more 'wanted'.
I really like the SAM Magic Burst idea and I'm sure the imaginative people at SE could think up a few more good ones.
I guess the mechanics of the game were set in stone a long long time ago, but it seems that whenever SE try to 'balance' the game by tweaking numbers, shit hits the fan.
I dont see why NINs are bitching. You can tank. You arent omgawesome on merits anymore? Oh well, the other tanks (pallies) have never been, either. I dont see pallies QQing half as much.
So what's the problem?
I'm not mentioning the other jobs (MNK, THF) because they are actually being somewhat reasonable (keyword: somewhat). All that needs to be removed is the 1 dex=1 acc and the 2h update would be perfect. :/
So few things I ever get to tank anymore. Maybe if we have no plds. My other 2 jobs?.. Thf and Rng.. 'nuff said
I play DRK 95% of the time and really don't think the update is as Crazy as most people make it out to be. The only thing I think is overdone is a couple of the enhanced WS mods, like SAMs spamming 1500+ WSs without SA. From my perspective Guillotine and Catastrophe, the two WSs I use on HNM have only been buffed a little bit, mostly from the STR>Att. Once the dust settles I think most everyone will agree the update only brought 2hander to par with MNKs and Ridill WARs.
Level a support or mage class job then?Originally Posted by Coldone
In my opinion, there comes a time when you are in a LS that you need to stop leveling jobs just because you like them (Not saying that you are this kind of person), and level something that is different from your other job classes. If you asked me two years ago if I was going to have WHM BLM RDM BRD leveled I'd laugh in your face and call you a retard. Yet here I am, with these jobs leveled. This has made me a much more versatile player and helps my LS more overall because I can fill in the gaps when its needed.
Leveling a job like BRD RDM or COR in your case would only seek to improve your depth as a player.
wish more melee-heads would accually think of what benefits thier LS, not what benefit's thier feeble enjoymentOriginally Posted by Credos
^
Wish Mage-heads would SHUT THE FUCK UP! <3 vail
I'm not getting my hopes up, sure the update is fun at the moment. But I'm pretty sure it's an inevitable fix. Give me back my old FFXI.
Edit: Give me back my old FFXI, let me keep shield bash cycles!
and so enters the EMO sam of them all, "help me get suppanomimi now guys" for the past 3 months
Two months*Originally Posted by Vail
Ironicalli enough before the patch I was working on this. Not to go into a lot of detail, but I was coming up with results that showed certian WS, while having the same cap/range, had fairly distinguishable and different distribution/averages. A large portion of my data was plotting about ~400 regular Scythe hits on bees outside gustaberg to see if the distrubtion matched those of certian WS. I'm at work atm, but when I get home I'll post the average pdif value.Originally Posted by VZX
I strongly believe the average was roughly around 2.0 for all weapons. Damage now varys much less than it did a few days ago. When hitting the pdif cap (for non-2H) you are getting consistant 2.0s, as opposed to before where you could hit below or above it. You lose the ability to have slightly higher damage, but you also lose the ability to hit for slighly lower damage.