I can't help but feel like I got the shaft, but it's not THF that bothers me - it really only comes out for events like Dynamis and Salvage to be a TH whore.
Not really a dual wield comparison, but it's the "other" type of physical damage - ranged attacks.
The problem I see as a RNG, is that they worked so hard to "balance" (read: nerf) ranged attacks with everyone so long ago, so that they weren't overpowered. I accepted that because there was no denying that ranged attacks were broken. But now, a huge class of DDs just got a very significant boost, while ranged attacks remain unchanged. Rangers suffered from most of the same fundamental problems that 2-handers did, perhaps even worse since we can't utilize Haste. We have slower attacks with damage that simply doesn't add up versus NIN or MNK damage, relying mostly on a burst-damage model to keep up. Really the only things keeping RNG in the running anymore are Barrage, which remains one of the best JA's in the game, and Sidewinder, being the extremely powerful WS it is and being incomparable to other WS's. Now, everything that happens between Barrages and Sidewinders is even less meaningful than before, while two-handers will be doing more consistent melee damage and have more powerful weaponskills. One could make an argument about our fSTR2 and ranged pDIF, but I'm afraid we will find that those are obsolete now that 2-handed weapons are so improved and the discrepancy in attack power becomes more obvious.
I'm not calling for a nerf and I'm not even that upset - I'm still confident my RNG will keep turning heads :wink: - but it's still kind of disheartening to feel like we were left behind. I mean, DRG even got an extra rank of Accuracy Bonus... why can't RNGs get the same thing? It was our Job Trait first.![]()
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