he wasOriginally Posted by rath
he wasOriginally Posted by rath
Might as well post this here now too. But I think there is now a general consensus that there is some fundamental error in almost all the damage calculations in the game right now. So all of this is probably going to change when they fix it.
it looks like the second most important change (STR=ATT DEX=ACC) is staying put though.Originally Posted by ringthree
That is exactly what he was proving. Switching /THF, /WAR, and /NIN around on a job that naturally has the highest Attack Bonus available is only going to change base stats.Originally Posted by rath
Yes, I would think so, but with how fundamentally things are messed up right now I wouldn't be surprised by anything that happens.Originally Posted by Amele
We took that to mean that they were talking about the statistic "Attack" but it can be easily read as the more general "attack benefits" which could be attack, accuracy or any number of things. Also it pluralizes "attribute scores" indicating they were talking about more than one, so not just STR alone.Originally Posted by POL
Of course this is an interpretive reading of a translated document which has its own limitations.
I would agree that this is potentially a bug IFOriginally Posted by ringthree
1) all jobs had a STR/ATT DEX/ACC issue
or 2) all stats on 2hand had a STAT=bonus issue
since both are conspicuously missing (easily verified with any 1h weapon and checking Vit->def conversion) it's a rather easy conclusion that this is wholly intended by SE.
which is why I said what I did :wink:
Oh, I wasn't disagreeing, just providing more evidence to support that notion.Originally Posted by Amele
I think it should be changed to mobs that don't give exp. Someone noticed in salvage that they reached the damage cap, but I didn't take screenshots since I have that filtered...to prove that NMs have an attack cap, I tested it...oh and souleater does add damage past the damage cap (shoulda been obvious but I wanted to make sure)Originally Posted by Sonomaa
[attachment=0:65bc9]img_20070905_102603.png[/attachment:65bc9]
[attachment=1:65bc9]img_20070905_102550.png[/attachment:65bc9]
Should probably confirm its true for higher level NMs too though. If this has allready been said somewhere else sorry
Was hitting the Boreal hound for 658 Normal and 658 Crits (329 actual, +100% dmg taken right?) so thats a higher level mob with the cap it seems.
I doubt 329 is the actual damage since it's not divisible by 3Originally Posted by Max™