Mage ring, but I'm BRD main so I'll take M.acc+4 over lolCHR.
Mage ring, but I'm BRD main so I'll take M.acc+4 over lolCHR.
Possibly the best ring for BRD inside and outside of assault/salvage.
Rereading my posts i guess i was a little unclear WHY im gonna go with the melee ring, and its kind of simple i guess, i dont see the mage bonus over my existing omniscient rings being > than the melee bonus over an NQ sniper.Originally Posted by Spekkio
Picked the melee ring, it will get lots of use for me.
Also Bind, Gravity and Sleep might see some use of this ring for me.Originally Posted by Wizrow
I have to admit the mage ring is kinda meh. They shoulda put INT and MND on the ring outside of Assault, and made the Assault stats have Magic Attack Bonus+4
Am I the only one who think those ring are awesome? salvage/assault is half of what I do, and they are pretty damn good for it.I picked melee, gonna replace my NQ sniper for a while too.
Would have got mage ring for enfeebling, but I'm not playing mage much in salvage, so I ended up with the regen one (9hp regen is starting to be nice on war).
I haven't decided which ring I'm gonna take yet. (Finished the missions, but I chose the "Can't decide" option.)
I recently sold a sniper +1 since I'm only on MNK about once a month, so getting the melee ring will be a nice replacement.
On the other hand, the mage ring kind of stinks. I know a lot of ppl have mentioned that it's great for people who do salvage, and my group does salvage on an almost daily basis. But, anyone who does salvage on a daily basis will know how much of a joke it is now. My group has never needed to recoup MP during the course of Salvage in a long long time, so having a ring that only gives Refresh in Salvage isn't that appealing. It's pretty unnecessary. I agree with the guy who said that it's a good ring for BRD, but landing BRD debuffs isn't exactly difficult.
I'll probably lean towards the Melee ring in the end.
Wow, haven't played for the past 2 few but man these rings suck. CoP rings >>>>>>> these. I'm not regretting the fact I'm still on ToAU18.
I think the mage ring will be noticeable in salvage, particularly in smaller group 35 farming runs, at least how we tend to do it. Like when we build an impromptu run, it usually ends up being 2x(mnk or nin) thf me rdm brd. In some zones/situations the RDM will run low on MP from time to time, but the ring will do a lot to help in two ways, the first being that when fully geared (at least in the important slots) they will be getting 10 MP/tick (sanction/af2/dalmorrigan/ring/refresh/ballads), and the second and more significant probably will be on earlier floors when you don't have all those armors unlocked, if you happen to get a ring cell but are unlucky on body or head it'll just be another way to get them that much incremental MP recovery.
Sanction Refresh is 1. Storm Fife is 5. Refresh Body is 1. Refresh is 3. That's 9, not 7. <_< People seem to be forgetting that Storm Fife enhances ballad.Originally Posted by Spekkio
I strongly disagree with people saying these suck. Not better than CoP rings for sure. Maybe I'm just biased because I'm infatuated with Assault and Assault-like content? Anyway, let's hope SE allows ToAU Assault items to work with WotG Assault.
WotG assaults confirmed? hadnt read anything about itOriginally Posted by BRP
Thats 10 not 9. Also Spekkio didn't include refresh from a rdm so his 7 is correct.Originally Posted by Wizerd
They said there would be an assault system in WotG in a previous interview.Originally Posted by Skeetaru
as for me the melee ring is pretty much pwn,as with the update and byakkos haidate etc acc became kinda worthless imo so itd beat a (hq)sniper anyday,i even consider it as good as divisor
nice reward <3
But Refresh is the easiest thing to get when on the move. <_<Originally Posted by Jaceot
They really fucking messed up on the mage ring. If they did outside- chr int mnd+4, inside- macc+4 refresh, that would make it a lot more useful. Right now, anyone who picks the mage ring should get priority on whatever the hell drops in salvage, they basically sacrificed a better reward just to be more effective in salvage.
What you're proposing would be worse than what we got. Macc+4, while you can debate its usefulness, is at least an unavailable stat for a ring. INT+4/MND+4/CHR+4 is just a free downgrade alternative to 2nd ring slots (assuming anyone who would pick it over the other rings picked tamas, which I think is a reasonable assumption). The people who are saying "It should have been Macc+4 INT/MND/CHR+4 outside assault, refresh inside" are at least proposing a superior ring that might be a legitimate second ring choice outside assault.Originally Posted by alphacat
I picked the ranged ring for my COR. Ratk is hard to come by on COR, so this is a good ring all the time (for WS). I don't really need the mage ring for my BRD, because with my current gear and merits, not much resists. It could be okay for Salvage, but in some zones I don't get SJ, and often I don't get rings (and wouldn't want to feel like I should try to get them). I don't think 1 MP/tick on the BRD is going to break the game, even if I did get both rings and SJ.
My melee jobs all TP in Jaeger + Rajas (not dumping gil into a sniper's +1 for jobs that are just around for me to mess around on, because making gil is not entertaining), so basically the melee ring would have given me...4 attack. Either that or 1.5 acc/attack at the cost of 5 STR, 5 DEX, and the subtle blow/store TP. Not really exciting.
If you take either an MP-using mage job or a melee job to Salvage regularly, the other two rings are pretty hot. I don't, so my COR gets yet another boost this update.