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Thread: New TOAU Rings Discussion     submit to reddit submit to twitter

  1. #21
    Viq
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    Re: New TOAU Rings Discussion

    Mage ring, but I'm BRD main so I'll take M.acc+4 over lolCHR.

  2. #22
    Groinlonger
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    Re: New TOAU Rings Discussion

    Possibly the best ring for BRD inside and outside of assault/salvage.

  3. #23
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Skeetaru
    Even though i go mage to Salvage 99.9% of the time like i said, i doubt 1MP/tick is going to make or break our salvage because i never seem to have any mp issues anyway. Plus i dont get ring cell much.
    stacking sanction refresh, storm fife, and a refresh body when on the move, a mage stands to recover 1+2+3+1=7 mp/tick for a good chunk of the time they're operating. given that, an additional 1 refresh is subpar. still, it's better than just wearing a snow or an aqua ring in there, but not compelling enough to pick for it. i'll probably just let mine sit unclaimed like i did with my apoc nigh earring (all i need to do is go to norg for it. i just can't pick one.) and get it if i ever see a compelling reason to choose. wonder if all those sup darks will change to abyssals now. that would just be funny.
    Rereading my posts i guess i was a little unclear WHY im gonna go with the melee ring, and its kind of simple i guess, i dont see the mage bonus over my existing omniscient rings being > than the melee bonus over an NQ sniper.

  4. #24
    Ridill
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    Re: New TOAU Rings Discussion

    Picked the melee ring, it will get lots of use for me.

  5. #25
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Wizrow
    I have the mage one, it's cool for drains, aspirs, and stuns.
    Also Bind, Gravity and Sleep might see some use of this ring for me.

  6. #26
    Yoshi P
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    Re: New TOAU Rings Discussion

    I have to admit the mage ring is kinda meh. They shoulda put INT and MND on the ring outside of Assault, and made the Assault stats have Magic Attack Bonus+4

  7. #27
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    Re: New TOAU Rings Discussion

    Am I the only one who think those ring are awesome? salvage/assault is half of what I do, and they are pretty damn good for it.I picked melee, gonna replace my NQ sniper for a while too.

    Would have got mage ring for enfeebling, but I'm not playing mage much in salvage, so I ended up with the regen one (9hp regen is starting to be nice on war).

  8. #28
    Chram
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    Re: New TOAU Rings Discussion

    I haven't decided which ring I'm gonna take yet. (Finished the missions, but I chose the "Can't decide" option.)

    I recently sold a sniper +1 since I'm only on MNK about once a month, so getting the melee ring will be a nice replacement.

    On the other hand, the mage ring kind of stinks. I know a lot of ppl have mentioned that it's great for people who do salvage, and my group does salvage on an almost daily basis. But, anyone who does salvage on a daily basis will know how much of a joke it is now. My group has never needed to recoup MP during the course of Salvage in a long long time, so having a ring that only gives Refresh in Salvage isn't that appealing. It's pretty unnecessary. I agree with the guy who said that it's a good ring for BRD, but landing BRD debuffs isn't exactly difficult.

    I'll probably lean towards the Melee ring in the end.

  9. #29
    As I beavered away...
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    Re: New TOAU Rings Discussion

    Wow, haven't played for the past 2 few but man these rings suck. CoP rings >>>>>>> these. I'm not regretting the fact I'm still on ToAU18.

  10. #30
    Nidhogg
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    Re: New TOAU Rings Discussion

    I think the mage ring will be noticeable in salvage, particularly in smaller group 35 farming runs, at least how we tend to do it. Like when we build an impromptu run, it usually ends up being 2x(mnk or nin) thf me rdm brd. In some zones/situations the RDM will run low on MP from time to time, but the ring will do a lot to help in two ways, the first being that when fully geared (at least in the important slots) they will be getting 10 MP/tick (sanction/af2/dalmorrigan/ring/refresh/ballads), and the second and more significant probably will be on earlier floors when you don't have all those armors unlocked, if you happen to get a ring cell but are unlucky on body or head it'll just be another way to get them that much incremental MP recovery.

  11. #31
    Relic Horn
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Skeetaru
    Even though i go mage to Salvage 99.9% of the time like i said, i doubt 1MP/tick is going to make or break our salvage because i never seem to have any mp issues anyway. Plus i dont get ring cell much.
    stacking sanction refresh, storm fife, and a refresh body when on the move, a mage stands to recover 1+2+3+1=7 mp/tick for a good chunk of the time they're operating. given that, an additional 1 refresh is subpar. still, it's better than just wearing a snow or an aqua ring in there, but not compelling enough to pick for it. i'll probably just let mine sit unclaimed like i did with my apoc nigh earring (all i need to do is go to norg for it. i just can't pick one.) and get it if i ever see a compelling reason to choose. wonder if all those sup darks will change to abyssals now. that would just be funny.
    Sanction Refresh is 1. Storm Fife is 5. Refresh Body is 1. Refresh is 3. That's 9, not 7. <_< People seem to be forgetting that Storm Fife enhances ballad.

  12. #32
    BRP
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    Re: New TOAU Rings Discussion

    I strongly disagree with people saying these suck. Not better than CoP rings for sure. Maybe I'm just biased because I'm infatuated with Assault and Assault-like content? Anyway, let's hope SE allows ToAU Assault items to work with WotG Assault.

  13. #33
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by BRP
    I strongly disagree with people saying these suck. Not better than CoP rings for sure. Maybe I'm just biased because I'm infatuated with Assault and Assault-like content? Anyway, let's hope SE allows ToAU Assault items to work with WotG Assault.
    WotG assaults confirmed? hadnt read anything about it

  14. #34
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Skeetaru
    Even though i go mage to Salvage 99.9% of the time like i said, i doubt 1MP/tick is going to make or break our salvage because i never seem to have any mp issues anyway. Plus i dont get ring cell much.
    stacking sanction refresh, storm fife, and a refresh body when on the move, a mage stands to recover 1+2+3+1=7 mp/tick for a good chunk of the time they're operating. given that, an additional 1 refresh is subpar. still, it's better than just wearing a snow or an aqua ring in there, but not compelling enough to pick for it. i'll probably just let mine sit unclaimed like i did with my apoc nigh earring (all i need to do is go to norg for it. i just can't pick one.) and get it if i ever see a compelling reason to choose. wonder if all those sup darks will change to abyssals now. that would just be funny.
    Sanction Refresh is 1. Storm Fife is 5. Refresh Body is 1. Refresh is 3. That's 9, not 7. <_< People seem to be forgetting that Storm Fife enhances ballad.
    Thats 10 not 9. Also Spekkio didn't include refresh from a rdm so his 7 is correct.

  15. #35
    BRP
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Skeetaru
    Quote Originally Posted by BRP
    I strongly disagree with people saying these suck. Not better than CoP rings for sure. Maybe I'm just biased because I'm infatuated with Assault and Assault-like content? Anyway, let's hope SE allows ToAU Assault items to work with WotG Assault.
    WotG assaults confirmed? hadnt read anything about it
    They said there would be an assault system in WotG in a previous interview.

  16. #36
    Hydra
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    Re: New TOAU Rings Discussion

    as for me the melee ring is pretty much pwn,as with the update and byakkos haidate etc acc became kinda worthless imo so itd beat a (hq)sniper anyday,i even consider it as good as divisor

    nice reward <3

  17. #37
    Relic Horn
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by Jaceot
    Quote Originally Posted by Wizerd
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Skeetaru
    Even though i go mage to Salvage 99.9% of the time like i said, i doubt 1MP/tick is going to make or break our salvage because i never seem to have any mp issues anyway. Plus i dont get ring cell much.
    stacking sanction refresh, storm fife, and a refresh body when on the move, a mage stands to recover 1+2+3+1=7 mp/tick for a good chunk of the time they're operating. given that, an additional 1 refresh is subpar. still, it's better than just wearing a snow or an aqua ring in there, but not compelling enough to pick for it. i'll probably just let mine sit unclaimed like i did with my apoc nigh earring (all i need to do is go to norg for it. i just can't pick one.) and get it if i ever see a compelling reason to choose. wonder if all those sup darks will change to abyssals now. that would just be funny.
    Sanction Refresh is 1. Storm Fife is 5. Refresh Body is 1. Refresh is 3. That's 9, not 7. <_< People seem to be forgetting that Storm Fife enhances ballad.
    Thats 10 not 9. Also Spekkio didn't include refresh from a rdm so his 7 is correct.
    But Refresh is the easiest thing to get when on the move. <_<

  18. #38
    Cerberus
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    Re: New TOAU Rings Discussion

    They really fucking messed up on the mage ring. If they did outside- chr int mnd+4, inside- macc+4 refresh, that would make it a lot more useful. Right now, anyone who picks the mage ring should get priority on whatever the hell drops in salvage, they basically sacrificed a better reward just to be more effective in salvage.

  19. #39
    Nidhogg
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    Re: New TOAU Rings Discussion

    Quote Originally Posted by alphacat
    They really fucking messed up on the mage ring. If they did outside- chr int mnd+4, inside- macc+4 refresh, that would make it a lot more useful. Right now, anyone who picks the mage ring should get priority on whatever the hell drops in salvage, they basically sacrificed a better reward just to be more effective in salvage.
    What you're proposing would be worse than what we got. Macc+4, while you can debate its usefulness, is at least an unavailable stat for a ring. INT+4/MND+4/CHR+4 is just a free downgrade alternative to 2nd ring slots (assuming anyone who would pick it over the other rings picked tamas, which I think is a reasonable assumption). The people who are saying "It should have been Macc+4 INT/MND/CHR+4 outside assault, refresh inside" are at least proposing a superior ring that might be a legitimate second ring choice outside assault.

  20. #40
    Old Merits
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    Re: New TOAU Rings Discussion

    I picked the ranged ring for my COR. Ratk is hard to come by on COR, so this is a good ring all the time (for WS). I don't really need the mage ring for my BRD, because with my current gear and merits, not much resists. It could be okay for Salvage, but in some zones I don't get SJ, and often I don't get rings (and wouldn't want to feel like I should try to get them). I don't think 1 MP/tick on the BRD is going to break the game, even if I did get both rings and SJ.

    My melee jobs all TP in Jaeger + Rajas (not dumping gil into a sniper's +1 for jobs that are just around for me to mess around on, because making gil is not entertaining), so basically the melee ring would have given me...4 attack. Either that or 1.5 acc/attack at the cost of 5 STR, 5 DEX, and the subtle blow/store TP. Not really exciting.

    If you take either an MP-using mage job or a melee job to Salvage regularly, the other two rings are pretty hot. I don't, so my COR gets yet another boost this update.

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