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  1. #21
    Sandworm Swallows
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    Re: New Damage Formula

    Quote Originally Posted by Lhexh
    Quote Originally Posted by Nameless
    Quote Originally Posted by Lhexh
    Apoc is 103 base damage, so (103 + fstr )* 3.0 ( capped pdif ).

    Weapon rank is 11 [ floor(103/9) ] so fStr will cap at 19 [ since cap is weaponrank+8 ] making 103+19*3.0 = 366 as expected.
    Yes, but why does Subduer cap at 303 instead of 306.
    Probably because the weaponrank is being calculated based on the non-latent damage. If the weaponrank is calculated based on 72 damage then its a weapon rank of 8 which makes for a 16 fstr cap.

    (85+16)*3.0 = 303
    I thought that didn't apply to unlocked latent weapons?

  2. #22
    Relic Shield
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    Re: New Damage Formula

    True, but from what it seems, even if they didn't modify the cap for mobs, they at least changed the range in which they can hit. Just as many of us who've smacked around L1 mobs since last night have seen, there is 0 (or at least very, very little) variance in the damage we hit for, and judging by the screenshot up there, they modified at least that for mobs.

    I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?

  3. #23
    Relic Horn
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    Re: New Damage Formula

    Quote Originally Posted by Ferien
    Quote Originally Posted by Wizerd
    Salvage-going math dudes, does this happen to mean that LBC will be easier to tank now at all? Or will he still hit just as hard due to his DMG rating or whatever?
    Good question. My guess is it will probably result in taking 18% less damage straight off, since pdif is capped at 2.0 now instead of 2.4. Should only make a difference for MNK countertanks though, since most other tanks have enough defense to push LBC under the cratio cap anyway.
    My LS tanks with MNKs so if we're taking 18% less damage straight off, this update makes me happy lol.

    /pulls out his LS SAMs for LBC zerging and 10-gear zerging.

    Quote Originally Posted by Ferien
    I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?
    4.0 wasn't it? After the whole Atomos and GM thing. (Check my sig)

  4. #24
    Sea Torques
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    Re: New Damage Formula

    i ran into wajoam woodlands late last night as a completely naked PUP1/MNK1 (don't ask).

    hit a coli twice for 0, it hit me for 340.

    just thought i'd throw that in there.

  5. #25
    Yoshi P
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    Re: New Damage Formula

    True, but from what it seems, even if they didn't modify the cap for mobs, they at least changed the range in which they can hit. Just as many of us who've smacked around L1 mobs since last night have seen, there is 0 (or at least very, very little) variance in the damage we hit for, and judging by the screenshot up there, they modified at least that for mobs.

    I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?
    This really needs to be tested by a DRG or BST. What you need to do is find a mob that is too weak to your Lv. 75 job. Hit it a few times with your weapon (not your pet), and record the highest number you can get a normal attack proc for. Call this number X. Then do the same with your pet, and again look for the highest number you can get a normal attack proc on, call this number Y.


    Mob pDIF then caps at 2Y / X for noncritical hits. You can repeat a similar test for critical hits.


    Also, mob pDIF for crits was capped at 4.0 before. Not sure about noncrits, but I'm gonna guess 3.4

  6. #26
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    Re: New Damage Formula

    Quote Originally Posted by Lhexh
    Quote Originally Posted by Nameless
    Quote Originally Posted by Lhexh
    Apoc is 103 base damage, so (103 + fstr )* 3.0 ( capped pdif ).

    Weapon rank is 11 [ floor(103/9) ] so fStr will cap at 19 [ since cap is weaponrank+8 ] making 103+19*3.0 = 366 as expected.
    Yes, but why does Subduer cap at 303 instead of 306.
    Probably because the weaponrank is being calculated based on the non-latent damage. If the weaponrank is calculated based on 72 damage then its a weapon rank of 8 which makes for a 16 fstr cap.

    (85+16)*3.0 = 303
    That would explain why algol caps at 306 and subduer at 303. Now, what about the Apoc owners saying they got a boost with /thf SA. She said her critical cap go up for 100 with SA than her regular critical hit.

  7. #27
    Yoshi P
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    Re: New Damage Formula

    Sorry, talking out of my ass in previous post, we need to find a mob whose base D we knew before the update. Can anyone think of any?

  8. #28
    Sea Torques
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    Re: New Damage Formula

    Quote Originally Posted by divisortheory
    True, but from what it seems, even if they didn't modify the cap for mobs, they at least changed the range in which they can hit. Just as many of us who've smacked around L1 mobs since last night have seen, there is 0 (or at least very, very little) variance in the damage we hit for, and judging by the screenshot up there, they modified at least that for mobs.

    I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?
    This really needs to be tested by a DRG or BST. What you need to do is find a mob that is too weak to your Lv. 75 job. Hit it a few times with your weapon (not your pet), and record the highest number you can get a normal attack proc for. Call this number X. Then do the same with your pet, and again look for the highest number you can get a normal attack proc on, call this number Y.


    Mob pDIF then caps at 2Y / X for noncritical hits. You can repeat a similar test for critical hits.


    Also, mob pDIF for crits was capped at 4.0 before. Not sure about noncrits, but I'm gonna guess 3.4
    I don't know if these numbers will be useful to anyone, but I've never played with the damage formulas so have at it. Yesterday as 75DRG/SAM (STR 75 +17, 447 attack) I killed a too weak bat in Fey'in (forget the name, but they're the first single bats you see upon entering). I hit twice for 405. I know that's a small sample but I assumed since I hit 405 twice in a row that most likely was the cap. Raiden hit for 180 which has always been his cap, so no change there. Keep in mind that I had the piercing bonus on my side (does that raise the cap, or only improve dmg if you're hitting under the cap?). I hope those numbers are helpful to anyone figuring out pDif, I can do some more reliable testing after I get home from work if needed.

    Edit: Oh yeah, I should maybe mention I was using Mezraq.

  9. #29
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    Re: New Damage Formula

    Wait so if a War with 999 attack go outside of bastok and hit some worms. His critical and non critical will hit for the same? Since they both now cap at 2.0 pDIF? Correct me if I am wrong.

    Using a 1hand axe of course.

  10. #30
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    Re: New Damage Formula

    Quote Originally Posted by Nameless
    Wait so if a War with 999 attack go outside of bastok and hit some worms. His critical and non critical will hit for the same? Since they both now cap at 2.0 pDIF? Correct me if I am wrong.

    Using a 1hand axe of course.
    Critical should cap higher. The cap for crit is probably either 2.4 or 3.0

    Raiden hit for 180 which has always been his cap, so no change there.
    If Raiden was capping at 180, and that's always been his cap, then I'm inclined to think the mob damage formula has not been touched, which means LBC won't be any easier.

  11. #31
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    Re: New Damage Formula

    Quote Originally Posted by Nameless
    Wait so if a War with 999 attack go outside of bastok and hit some worms. His critical and non critical will hit for the same? Since they both now cap at 2.0 pDIF? Correct me if I am wrong.

    Using a 1hand axe of course.
    While using DRK/WAR, JA's/food increased my ATK to ~870.

    My normal melee and critical attacks were the same damage.

    One other test I tried was RNG using staff to see if the ATK increase would help ranged attacks, but it did not. Earth staff did less damage than axe/axe and obviously less than Fire Staff.

  12. #32
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    Re: New Damage Formula

    Quote Originally Posted by Churchill
    Quote Originally Posted by Nameless
    Wait so if a War with 999 attack go outside of bastok and hit some worms. His critical and non critical will hit for the same? Since they both now cap at 2.0 pDIF? Correct me if I am wrong.

    Using a 1hand axe of course.
    While using DRK/WAR, JA's/food increased my ATK to ~870.

    My normal melee and critical attacks were the same damage.

    One other test I tried was RNG using staff to see if the ATK increase would help ranged attacks, but it did not. Earth staff did less damage than axe/axe and obviously less than Fire Staff.
    that's strange, a H2H user posted in another thread about getting fixed noncrits and fixed crits, but the crits were like 30% higher. If what you say is true they may have changed the formula in some more subtle ways. BTW, do you happen to remember what weapon you were using and what your damage was?

  13. #33
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    Re: New Damage Formula

    Kalia - Yar, Scythe and approx 364ish. Let me go through screenshots and I'll respond after I go to the gym.

    Edit: Has anyone realized yet that a first hit SE crit with Scythe can do upwards of 600 damage now? lol.

  14. #34
    Yoshi P
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    Re: New Damage Formula

    Quote Originally Posted by Churchill
    Kalia - Yar, Scythe and approx 364ish. Let me go through screenshots and I'll respond after I go to the gym.

    Edit: Has anyone realized yet that a first hit SE crit with Scythe can do upwards of 600 damage now? lol.
    Yea, but which scythe? Trying to get the D so I can run it through the formula.

  15. #35
    Relic Shield
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    Re: New Damage Formula

    Quote Originally Posted by divisortheory
    Critical should cap higher. The cap for crit is probably either 2.4 or 3.0
    It's 3.0, took my Maneater outside of Bastok the moment I logged in last night.

    http://i170.photobucket.com/albums/u...827_215122.png

  16. #36
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    Re: New Damage Formula

    Quote Originally Posted by Ferien
    Quote Originally Posted by divisortheory
    Critical should cap higher. The cap for crit is probably either 2.4 or 3.0
    It's 3.0, took my Maneater outside of Bastok the moment I logged in last night.

    http://i170.photobucket.com/albums/u...827_215122.png
    If you could repeat the same test on a T mob of some sort with soul voiced double minuets and red curry I would <3 you long time.

  17. #37
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    Re: New Damage Formula

    Death Scythe, sorry. Went through the screens too but didn't find any of them with that info displayed. I can go out and test it again if no one else is available after I'm done. I think the key was easily hitting the attack cap with /WAR. I'd like to do a full buff test on something besides Lesser Colibri since they get one shotted before full damage may/may not be reached.

  18. #38
    Yoshi P
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    Re: New Damage Formula

    Quote Originally Posted by Churchill
    Kalia - Yar, Scythe and approx 364ish. Let me go through screenshots and I'll respond after I go to the gym.

    Edit: Has anyone realized yet that a first hit SE crit with Scythe can do upwards of 600 damage now? lol.
    Was it 345 by any chance? D 97 translates to fSTR cap of 18, so Base D = 97 + 18 = 115. 115x3 = 345.

    I guess maybe it's like this:

    Player Noncrit pDIF Cap
    2-handed weapon - 3.0
    1-handed weapon - 2.0

    Player Crit pDIF Cap
    2-handed weapon - 3.0
    1-handed weapon - 3.0

    Enemy pDIF Cap
    Crit - 4.0
    Noncrit - 4.0

  19. #39
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    Re: New Damage Formula

    An Apoc own said she critical the same as she used to (366). So I am pretty sure it is 3.0 for 2hand weapon as well.

    On the other hand, she said she /thf and SA her regular hit for 466 (cap as she went through that several times), so perhaps SA give some bonus, perhaps a fixed 100 damage instead of 1.0 pdif. If that is the case, that can explain why SAM are saying that their overwhelm is doing more than SA WS. Obviously a 100 fix damage won't be as much as a 15% increase on a 1k WS.

    Someone test it plz.

    Side note, perhaps SE wants drk to /war to cap Attack to 999 and ground strike at 300% now instead of /thf lol.

  20. #40
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    Re: New Damage Formula

    Quote Originally Posted by Nameless
    An Apoc own said she critical the same as she used to (366). So I am pretty sure it is 3.0 for 2hand weapon as well.

    On the other hand, she said she /thf and SA her regular hit for 466 (cap as she went through that several times), so perhaps SA give some bonus, perhaps a fixed 100 damage instead of 1.0 pdif. If that is the case, that can explain why SAM are saying that their overwhelm is doing more than SA WS. Obviously a 100 fix damage won't be as much as a 15% increase on a 1k WS.

    Someone test it plz.

    Side note, perhaps SE wants drk to /war to cap Attack to 999 and ground strike at 300% now instead of /thf lol.
    Maybe they just made it so SA and TA are modified by DEX and AGI when used by THF subjob. Did she, by any chance, happen to have exactly 100 DEX?

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