I thought that didn't apply to unlocked latent weapons?Originally Posted by Lhexh
I thought that didn't apply to unlocked latent weapons?Originally Posted by Lhexh
True, but from what it seems, even if they didn't modify the cap for mobs, they at least changed the range in which they can hit. Just as many of us who've smacked around L1 mobs since last night have seen, there is 0 (or at least very, very little) variance in the damage we hit for, and judging by the screenshot up there, they modified at least that for mobs.
I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?
My LS tanks with MNKs so if we're taking 18% less damage straight off, this update makes me happy lol.Originally Posted by Ferien
/pulls out his LS SAMs for LBC zerging and 10-gear zerging.
4.0 wasn't it? After the whole Atomos and GM thing. (Check my sig)Originally Posted by Ferien
i ran into wajoam woodlands late last night as a completely naked PUP1/MNK1 (don't ask).
hit a coli twice for 0, it hit me for 340.
just thought i'd throw that in there.
This really needs to be tested by a DRG or BST. What you need to do is find a mob that is too weak to your Lv. 75 job. Hit it a few times with your weapon (not your pet), and record the highest number you can get a normal attack proc for. Call this number X. Then do the same with your pet, and again look for the highest number you can get a normal attack proc on, call this number Y.True, but from what it seems, even if they didn't modify the cap for mobs, they at least changed the range in which they can hit. Just as many of us who've smacked around L1 mobs since last night have seen, there is 0 (or at least very, very little) variance in the damage we hit for, and judging by the screenshot up there, they modified at least that for mobs.
I do remember mobs having different pdif caps though, but i can't remember what they were. Do you know offhand?
Mob pDIF then caps at 2Y / X for noncritical hits. You can repeat a similar test for critical hits.
Also, mob pDIF for crits was capped at 4.0 before. Not sure about noncrits, but I'm gonna guess 3.4
That would explain why algol caps at 306 and subduer at 303. Now, what about the Apoc owners saying they got a boost with /thf SA. She said her critical cap go up for 100 with SA than her regular critical hit.Originally Posted by Lhexh
Sorry, talking out of my ass in previous post, we need to find a mob whose base D we knew before the update. Can anyone think of any?
I don't know if these numbers will be useful to anyone, but I've never played with the damage formulas so have at it. Yesterday as 75DRG/SAM (STR 75 +17, 447 attack) I killed a too weak bat in Fey'in (forget the name, but they're the first single bats you see upon entering). I hit twice for 405. I know that's a small sample but I assumed since I hit 405 twice in a row that most likely was the cap. Raiden hit for 180 which has always been his cap, so no change there. Keep in mind that I had the piercing bonus on my side (does that raise the cap, or only improve dmg if you're hitting under the cap?). I hope those numbers are helpful to anyone figuring out pDif, I can do some more reliable testing after I get home from work if needed.Originally Posted by divisortheory
Edit: Oh yeah, I should maybe mention I was using Mezraq.
Wait so if a War with 999 attack go outside of bastok and hit some worms. His critical and non critical will hit for the same? Since they both now cap at 2.0 pDIF? Correct me if I am wrong.
Using a 1hand axe of course.
Critical should cap higher. The cap for crit is probably either 2.4 or 3.0Originally Posted by Nameless
If Raiden was capping at 180, and that's always been his cap, then I'm inclined to think the mob damage formula has not been touched, which means LBC won't be any easier.Raiden hit for 180 which has always been his cap, so no change there.
While using DRK/WAR, JA's/food increased my ATK to ~870.Originally Posted by Nameless
My normal melee and critical attacks were the same damage.
One other test I tried was RNG using staff to see if the ATK increase would help ranged attacks, but it did not. Earth staff did less damage than axe/axe and obviously less than Fire Staff.
that's strange, a H2H user posted in another thread about getting fixed noncrits and fixed crits, but the crits were like 30% higher. If what you say is true they may have changed the formula in some more subtle ways. BTW, do you happen to remember what weapon you were using and what your damage was?Originally Posted by Churchill
Kalia - Yar, Scythe and approx 364ish. Let me go through screenshots and I'll respond after I go to the gym.
Edit: Has anyone realized yet that a first hit SE crit with Scythe can do upwards of 600 damage now? lol.
Yea, but which scythe? Trying to get the D so I can run it through the formula.Originally Posted by Churchill
It's 3.0, took my Maneater outside of Bastok the moment I logged in last night.Originally Posted by divisortheory
http://i170.photobucket.com/albums/u...827_215122.png
If you could repeat the same test on a T mob of some sort with soul voiced double minuets and red curry I would <3 you long time.Originally Posted by Ferien
Death Scythe, sorry. Went through the screens too but didn't find any of them with that info displayed. I can go out and test it again if no one else is available after I'm done. I think the key was easily hitting the attack cap with /WAR. I'd like to do a full buff test on something besides Lesser Colibri since they get one shotted before full damage may/may not be reached.
Was it 345 by any chance? D 97 translates to fSTR cap of 18, so Base D = 97 + 18 = 115. 115x3 = 345.Originally Posted by Churchill
I guess maybe it's like this:
Player Noncrit pDIF Cap
2-handed weapon - 3.0
1-handed weapon - 2.0
Player Crit pDIF Cap
2-handed weapon - 3.0
1-handed weapon - 3.0
Enemy pDIF Cap
Crit - 4.0
Noncrit - 4.0
An Apoc own said she critical the same as she used to (366). So I am pretty sure it is 3.0 for 2hand weapon as well.
On the other hand, she said she /thf and SA her regular hit for 466 (cap as she went through that several times), so perhaps SA give some bonus, perhaps a fixed 100 damage instead of 1.0 pdif. If that is the case, that can explain why SAM are saying that their overwhelm is doing more than SA WS. Obviously a 100 fix damage won't be as much as a 15% increase on a 1k WS.
Someone test it plz.
Side note, perhaps SE wants drk to /war to cap Attack to 999 and ground strike at 300% now instead of /thf lol.
Maybe they just made it so SA and TA are modified by DEX and AGI when used by THF subjob. Did she, by any chance, happen to have exactly 100 DEX?Originally Posted by Nameless