
Originally Posted by
RKenshin
I think it's slightly overpowered at this time. Maybe even a little more than slightly overpowered, but I really don't think it's way overpowered.
Although I think it's funny how some people are seeing this from a completely blind dual wielding standpoint. Hearing how people think it's ridiculous that an average AH SAM/DRG/DRK/etc can compete with/outdamage a decked out Ridill WAR or MNK, yet fail to realize that this was almost exactly the case before the nerf (except opposite). An average AH ridill WAR or MNK/WAR could compete with/outdamage many decked out 2h-handed jobs with few exceptions. So really it's almost like they switched the rolls completely, and now instead of 2h jobs venting over how overpowered dual wielders are it's the opposite.
However I'll still say it is slightly overpowered now. I think they should remove the cap on melee attacks for 1h weapons (despite how rare it is to actually hit that cap), and either buff up melee/WS a little more for 2h weapons or nerf melee/WS a little for 1h weapons. I think that would make the playing fields a little more even and fair, because frankly decked out 2h users are like a pre-nerf RNG+2.
But, really the ironic thing is 2h weapons probably should've been this 'overpowered' from the start, and I think everyone is so stuck in the mind-set that dual wielding > all to realize it. I know when I started this game I couldn't figure out why the hell it was better DoT in just about every way to hit stuff with swords/axes/katanas/daggers over great swords/great axes/great katanas. Especially considering that in relation to previous FFs jobs like DRK, DRG, and SAM were power houses in comparison to other jobs.