Kick the PLD and BST, make the sam sub ninja and bring another DD.
Kick the PLD and BST, make the sam sub ninja and bring another DD.
Both moblin and Khim are immune to stun in the assault.Originally Posted by Bakthi
Another strat my group used for Dracula was kite and nuke...Worked out pretty nice no one died.
NIN BLM BLM WHM MNK
He TPed a lot less or we was out of range for most of it. The doom move he does can be blocked if you turn around.
Was kind of amusing seeing a doppelganger with heralds gaiters though.
On Khim our nin/drk was able to land stun once, but it resisted after that even a blm stun.
Cerb down with 4, RDM WHM DRK and PLD. Easy as hell. Sent DRK in at first in the hope that it popped elementals, we all moved to the NE will DRK soloed him to 96%. Cerb killed him and then deaggroed. Gave it 30 seconds after it had been @ start point and I ran in to tank it, Roared again and elementals depopped, then it was just easy. 1 GoH went off but no big deal.
http://img520.imageshack.us/img520/7...6021636my0.png
Just did "Better than One" (Cerberus)
it was ridiculously easy with my setup..
we went astralburn. SMN x4, COR, BRD.
SMN all brought yag drinks..
What we did was full buff at start, then all summoned Levia and used Spinning Dive for damage.
We camp in the tunnel behind Black Shuck and only resummon inside, thus negating the need to deal with Elementals. Gates of Hades is also not a problem at all. (GoH did 50ish damage, and Lava Spit like 28)
BRDs only main duty was double Ballad.
CORs would be Evoker's Roll, as well as either Beast or Puppet Roll. 1 Random Deal comes in handy with giving 1 more Rage pact too.
Ululation was still paralyzing Leviathan, but otherwise the Leviathans' were coping very well. ~3% per Spinning Dive, and they may die abit faster afte GoH cos of the DoT.
Important points to note were controlling hate. No one is to directly touch Black Shuck so that main hate always stays on avatars. Also, cast all spells/abilities away from the mob. Occassionally 1-2 people may get main hate cos hate on avatars fluctuate between castings, (causing them to draw in) but they usually steal hate right back if you're doing it right. Try to keep up buffs too, since you might be unlucky with a Draw-in -> GoH..
If MP ever gets low for the 4 SMN, they can opt to Astral Flow to conserve MP used for perpetuation. Also, they could start off by eating a Marron Glace or other MP food.
If your SMNs have Summoner Doublet, then naturally the best day to do this assault is Watersday.
BRD and COR can also do their part by giving SV Ballads and Wild Cards if necessary.
In any case, done right, this fight will become even easier than astralburning Fenrir, and its hella fun.
just thought I'd share my strat
Yay. 1 more assault left to captain.
H'ok. So my group is having a really tough time with Cerberus. We simply cannot find a way to effectively deal with the elementals. Our setup has been NIN NIN COR RDM BLM SMN, but we have PLD, WAR, WHM and THF available as possible other jobs to swap in. We tried kiting all elementals after they pop: failed because they simply do not despawn, even after 15 minutes of fighting and several roars. Tried pulling Cerb close to the tunnel to avoid magic aggro: failed because he isn't difficult to move, he is impossible to budge at all. Tried simply camping near that tunnel, and pulling/nuking eles that spawned near us by a single BLM: failed because the eles don't go down quickly enough and rape the BLM since there are always three at a time up near our tanks.
A zerg option is out because BRD is not available. SMN burn is also out. Any other suggestions here? There have been several reports of groups having success because "after the first set of eles depop, it's incredibly easy," but 1. they don't depop for us... ever... and 2. from my understanding, they repop more than once, making "surviving the elementals at the start" a moot point.
Been reading the suggestions etc. for Cerb, and I'm really at a loss what set-up my static can go in. <_>
BRD-WHM-THF
RDM-BLM (No DRK subjob...)
WAR-BST
PLD-BRD-SAM
MNK
NIN-DRK-SMN-BLM-WHM-RDM
Any suggestions? Only 3 Assaults from Captain now (Cerb, Price is Right, and the dreaded Lebros Supplies which we've already failed twice). >_o;
WHm/Rdm/War/Brd/Mnk/Nin
Mnk and nin co tank with elegy/slow/haste. Evasion setup is enough to dodge everything literally and they should be able to survive a while if elemental pop.
Have mage stand in the tunel behind Cerb, (make sure to turn cerb correctly to be close from healer, without killing them ith breath). When elementals pop, both tank should go all out on evasion (with mambo) to prevent taking dmg. The war+ blm can easily duo the 2-3 elemental that will pop nearby (blm can manafont to kill faster without getting interupted).
If you have trouble, just turn around and hold, it wont spam tp move. And stay at max casting distance all the time to avoid GoH and other move (20 radius)
Thanks for the suggestion! Did you mean RDM or BLM though? o_oa
We had WHM RDM/DRK BRD NIN DRG DRK. When the elementals popped, our RDM/DRK trained them around (he has crimson legs) and the DRK watched for GoH. Other than that, we just beat it down. The elementals did vanish the next time Cerberus did a "roaring" TP move, so I'm not sure what's going on there.
Got a question in regard to Susanoo Shuffle. Found this in the .DATs:
The first two lines are for the backwards mode, was wondering if anyone has ever seen the third while doing the assault, presumably after a head had been knocked off.Orochi has begun to thrash its tail about.?Prompt?
The thrashing has ceased.?Prompt?
The wound has been cauterized.?Prompt??Possible Special Code: 00?
Did anyone ever tried to use fire after cutting a head? Never saw that happen, but cautorized imply the wound was burned with fire to stop the bleeding?
Btw, they should give fafnir this trashing modes, would make thing more fun.
our rdm tried casting some fire and ice spells after the heads dropped last night but no result. was only a few times per head, didn't see where he was standing to do it, but nothing happened so far.
Enfire then? >_> I can't imagine in what situation they would use "cauterized" if that's not
related to closing a wound with fire (electricity or acid too), especially against hydra.
For King Goldemar:
What do you do when your tank falls & you're stuck with DD melee & mages & KIng Goldemar has at least 25% life left.
We've tried kiting but seems unsuccessful. I'm guessing it would probably help if someone else had some enhanced movement. By the time the tank unweakens a few more people are dead. Full wipe & doesn't seem like there's enough time to finish.
What is the optimal setup for this? I've tried all kinds of setups & closest I've gotten is 1%.![]()
whm brd rdm strong melee/nin x2, pld/nin
All three mage sub whm, and need to be quick on erase. Weapons need to die asap, and melee need to not get themselves killed for stupid reason. I'm sure there is other setup, but I think this one is the most reliable.
We brought SMN RDM BRD DD/NIN x2 and PLD/NIN instead (same person has WHM and SMN leveled) for Dream Shroud, which helps a bunch as it prevents Mdef down from landing. Whenever a weapon is summoned, the melee just break off and destroy it.
anyone got the vampiric mitts yet? I got the feet from hydra long time ago and would like to complete the set to see how much it raises drain
Do we even know which assault the mitts drop from yet? I also have the feet and would love to get these.Originally Posted by careswww
They're marked as dropping from Bloody Rondo, which seems believable as it drops ??? gloves.Originally Posted by Paegan