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  1. #21
    New Merits
    Join Date
    Mar 2005
    Posts
    213
    BG Level
    4

    Re: Possible Guard (ninja) changes in update?

    My guess is that, they can't update the formulas 1 attribute at a time, hence why 2hnd'rs have the 1/str , 1/dex so I would venture a guess that all attributes are given a bonus when using 2hnded weapons.

  2. #22
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Re: Possible Guard (ninja) changes in update?

    Quote Originally Posted by Francisco II
    Quote Originally Posted by divisortheory
    Did Salvage last night and our MNK got .9 of guard during one salvage (it came in 4 different skillups). We've been doing Salvage 3-4 times a week for about 5 months now, and he said previously he would get one level of guard every 2 weeks or so.
    It's luck... I've gotten 1.6 guard skill in one run before - and I've gone from 155 to 190 on Salvage almost exclusively.
    It's luck when it happens to one person. It's not luck when it happens to lots of people.

  3. #23
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
    Posts
    9,841
    BG Level
    8

    Re: Possible Guard (ninja) changes in update?

    in 2 hours of my last merit party, I remember seeing about 3 guards, one of which got me a .4 (from a puk).

  4. #24
    LD
    LD is offline
    A. Body
    Join Date
    Jun 2006
    Posts
    4,045
    BG Level
    7

    Re: Possible Guard (ninja) changes in update?

    Quote Originally Posted by Priran
    in 2 hours of my last merit party, I remember seeing about 3 guards, one of which got me a .4 (from a puk).
    Holy Shit, maybe they really did improve it.

  5. #25
    CoP Dynamis
    Join Date
    Apr 2007
    Posts
    281
    BG Level
    4
    FFXI Server
    Kujata

    Re: Possible Guard (ninja) changes in update?

    Quote Originally Posted by docvicious
    My guess is that, they can't update the formulas 1 attribute at a time, hence why 2hnd'rs have the 1/str , 1/dex so I would venture a guess that all attributes are given a bonus when using 2hnded weapons.
    2 VIT = 1 DEF, so if it was the same as the STR/DEX stuff then you'd be able to see the change in the equip screen. And Greatsword PLD would be retardedly broken.

  6. #26
    assburgers
    Join Date
    Mar 2007
    Posts
    10,925
    BG Level
    9

    Re: Possible Guard (ninja) changes in update?

    If Greatsword could really win out for tanking some mobs, the Universe itself would implode.

  7. #27
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Re: Possible Guard (ninja) changes in update?

    I have gotten 2 seperate .5 Shield skillups today on WHM, I pull on WHM in Nyzul Isle where I got 1 of them, I shield block pretty often but wouldnt see a skillup ever, I'm 132 on my only job I even have ever used shields on.

  8. #28
    Sea Torques
    Join Date
    Dec 2006
    Posts
    586
    BG Level
    5
    FFXIV Character
    Dense Fever
    FFXIV Server
    Ragnarok
    FFXI Server
    Bahamut

    Re: Possible Guard (ninja) changes in update?

    Quote Originally Posted by Max™
    If Greatsword could really win out for tanking some mobs, the Universe itself would implode.
    And Dynamis Quadav would finally make some sense...

  9. #29
    Fake Numbers
    Join Date
    Jun 2007
    Posts
    77
    BG Level
    2

    Re: Possible Guard (ninja) changes in update?

    A few nights ago I went to test guard while waiting for dynamis - tavnazia. Here were the results I found with 111 base skill and 145 with equipment.

    Against Gigantobugards:
    Hits: 42
    Guards: 14 (Possibly 15, one looked like it activated on a critical, but I just assumed it to be character recoil.)
    Proc Rate: 20.6%
    Skill Ups: 0

    The bugards were TW and I was evading most of their attacks, so I decided to try the birds.

    Against Diatryma:
    Hits: 68
    Guards: 12
    Proc Rate: 17.5%
    Skill Ups: .1 lol

    I didn't actually record my proc rate pre-update, but 15-20% seems like a small improvement. I haven't spent a ridiculous amount of time on my guard so it's rather low still, but I'm sure some of you can use this information. I realize there isn't a massive amount of data in this post and I could have got some lucky/unlucky rates, but time was limited. Maybe there was a ninja change in the proc rate like the ninja chages in pDIF.


  10. #30
    They're just like us
    Join Date
    Jun 2007
    Posts
    3,816
    BG Level
    7
    FFXI Server
    Asura

    Re: Possible Guard (ninja) changes in update?

    Ok, more information from me. So camping Centurio again today and yesterday, I've killed the room + the 2 adjacant rooms for 4+ hours straight.

    Main room 5 mobs (wasn't training this room)
    NW: 7 mobs
    S: 5 mobs

    Everytime i've made a train of all of them and backed into a corner. These are lvl 52-55 mobs, my guard skill is still 145+27. I cleared pops for 4 hours(more then that yesterday, but for certain 4 hours today). Thats 15 sets of pops, 180 mobs in what is commonly accepted as the prim skill up range for Guarding, (Skill level/3) If guard was active as the same amount as weapon skill uping the prime level range for that.

    The result? .2 off a worm I targed by accident. The one and only skill up.

    Someone in my LS skilled up Guard from 12 to 40 while leveling Puppet master in the same time frame. Perhaps the monsters have to be EP+ for this supposed new skill up rate. I will say however, I did notice the skill itself procing a ridiculous amount compared to before. 50% at least against TW mobs. I'm going to have to run a parse for the next time I camp too because I had a larger amount of critical hits than i'm used to.

    Edit: I got a .3 off an ant right after I posted this. El oh El.

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