Anyways I'm done with this thread, you've already resorted to name calling because you know you are wrong. Theres nothing to argue about at this point.
No. This is what they needed to match Ridills and BBs.
No. A lot of this seems unfair right now, but maybe this was really planned.
I'm a mage, I don't really give a shit.
Yes. I don't see a major problem here, but they'll probably do something to make WS damage less dramatic.
Yes. The WS adjustment and STR to Att conversion should have been enough. The pDIF and DEX:acc changes are far too much.
Anyways I'm done with this thread, you've already resorted to name calling because you know you are wrong. Theres nothing to argue about at this point.
You really just don't get it...
I can name call however the fuck I want as long as I have a valid point, puta, and the point is what you're saying is no better than "if you don't like it, switch jobs" or "tough shit, get a Ridill."
You mean plant less hate than most 2H users can by simply /thf? The top SS's I saw of THF WS's on Fafnir were a little over 1k, and normally only by a few of the very top THF's. There's a SS of a SAM doing 5 WS's for as much or more damage than the best THF's can on Fafnir in a row. Yeah, that's totally the THF's job now!Originally Posted by Ddong
Do I want it fixed? : No, I would rather 1h'ers get a boost too.
Will SE fix it? : They'll fix it like they fixed Beastmaster and RangerIf SE lives up to it's regime, then 1h is gone forevaaaaah!
I don't care though <_> We'll adapt somehow and then when nobody is using 1 handed weapons, they'll change it again (in 2010).
The only problems anyone wants fixed are the pDIF and DEX thing, 1Hs don't really need a boost beyond that. Honestly, I'd be fine with our new pDIF cap of 2.0 if 2Hs couldn't hit the crit cap so easily.
Lets see, a half intelligent RELIC THIEF will, ON AVERAGE, do 700-1k to faf. Notice on AVERAGE, not your fapworthy triple attacked 1400.Originally Posted by Ddong
Now, I present this:
http://i79.photobucket.com/albums/j1...ta/roflsam.jpg
How the fuck can you tell me this is balanced ?
Even with thfs Assassin trait, its no longer compares to a TA WS of a SAM putting on a tank now, especially with Overwhelm.Originally Posted by Ddong
For all we know this has something to do with the new expansion, its only been 1 full day after the patch and people are complaining. Darwinism at its best, what did 2h'rs do when everyone went DW? Level another job or switch to DW, what are 1h'rs doing now? Bitching.
I dont know the exact reason SE is doing this, but it's only helping by adavancing the game by increasing dmg output. Maybe SE is planning on buffing HNMs, or adding some stuff in the new expansion.
In either case, if SE intended to do this for some future plan, or just felt like giving 2h a sweet ass boost; it's kick ass to see high dmg numbers, in hoped people will step up to make them even higher.
The pDIF thing isn't a big issue for me. They should remove the pDIF on MNK and increase the crit rate of NIN and THF by a fairly significant amount. I'm saying THF should have 25-30% crit rate now NIN's in the 20-25% range. The normal strikes of a katana and dagger should hit for less than a Great Katana and Great Sword, that's obvious, but the greater skill and swiftness you can utilize the weapons should mean you hit critical points easier. Then we'd need some fix to THF WS's (like STR and DEX should have significant mods on each ws?) and things could be fairly balanced, but each job is a little different.Originally Posted by LD
How is that any different from when it was acceptable from Rangers to pump out damage like that before they got nerf, but now another job is able to put out that much damage and now we question if it balanced?Originally Posted by NynJa
not to go offtopic but if i remember correctly blizzard did the same thing for diablo 2 pre-LoD when they buffed the hell out of melee's, sorc and people said "uhh this is overpowered" then LoD came out and bitch slapped everyone until they made further adjustments. I mean the same thing could still happen for WoTG >.>
Attitudes like this is the cancer that is killing FFXI.Originally Posted by AzazaelFenrir
It's not different at all. Dunno if you were playing the same XI I was , but people were bitching left and right about ranger burns. Rangers got nerfed, ninjas realized haubergeons were better than scorp harnesses, then war | nin burns were born, as were extreme manaburns since most rng turned into BLMs and flooded the what was once a small community.Originally Posted by Dulek
People understood the nerf was too harsh, then understood the second change was decent for them again.
Originally Posted by Paegan
FTW!!!!
Not Kuno please enlighten me. Before it was ok to let jobs like DRG sit out, but now it is bad that the 1handers have competition?Originally Posted by Not Kuno
That doesn't make any god damned sense. When RNG was ridiculously overpowerd, SE nerfed them all to hell and made them still close to top DD but not overwhelmingly the leaders no matter what anymore. It was never "acceptable" which is why SE squashed them. Now there are multiple jobs that can do as much ridiculous damage spam as RNG did and we're pretty sure that its not acceptable either which is why we're discussing it.Originally Posted by Dulek
If by "advancement" you mean "Everyone should meleeburn everything due to the broad range of excessively high acc/high dmg melee we just gave you as well as the fact that we have obliterated several other jobs in order to do so" then yes they are "advancing" FFXI. You'd be stupid not to meleeburn everything after this update based on the results shown by even the most mediocre-equipped/merited of the jobs that are now super-DD. We were already very capable of meleeburning down practically everything in the game with little to no effort and now its only even moreso that way. I wanted polearm DRGs and Gaxe WARs to have alternatives but dammit why did they buff the hell out of GKT SAM or Scythe DRK too? Those were still very high-end DD no matter what you were facing and now they're just absurd.I dont know the exact reason SE is doing this, but it's only helping by adavancing the game by increasing dmg output. Maybe SE is planning on buffing HNMs, or adding some stuff in the new expansion.
It wasn't "ok" before, everyone except a few would have told you DRG needed an improvement to make them more viable in end-game. Now this change is just making some other jobs sit out. That also is not OK. I don't know how others view the BG community but the majority of people here from what I gather want some ACTUAL BALANCE. Jobs sitting out is not what most people here want (again, imo).Originally Posted by AzazaelFenrir
Because that is such a shitty attitude to have in life let alone a game. Plus some of the jobs that are getting left behind weren't super amazing anyway (see: bst, blu, thf). So just because you're angry at war/nin, nins, rng etc doesn't mean a change like this is needed.
Another person swept up in his horseshit.Originally Posted by AzazaelFenrir
YOU JUST SAID THAT RNGS AND THFS SHOULD SIT IT OUT. When a job sits out, that means it is no longer competition. If you suggest that RNG and THFs should be thrown to the bottom tier, how are you different from the 1Hs who were saying lolDRG?
I like how you think.Originally Posted by Eaglestrike