If it means you'll make more sense this time around, by all means.Originally Posted by LD
No. This is what they needed to match Ridills and BBs.
No. A lot of this seems unfair right now, but maybe this was really planned.
I'm a mage, I don't really give a shit.
Yes. I don't see a major problem here, but they'll probably do something to make WS damage less dramatic.
Yes. The WS adjustment and STR to Att conversion should have been enough. The pDIF and DEX:acc changes are far too much.
If it means you'll make more sense this time around, by all means.Originally Posted by LD
I'd like to make a public service announcement.
We have a supply of *FREE* cyanide pills available, if you don't have the slightest shadow of a clue about the fuck it is you are feebly attempting to put forth as a point, please help yourself.
I knew people were a bunch of retarded hypocrites, but these posts are really showing just how polluted the gene pool is.
Staff MNK! THF is the only job that can put hate on tanks! Nobody bitched about RNG! Two-handed should always be better!
Please, PLEASE kill yourselves.
Issue would be movement and making good note. The elemental was essentialy nuke and rest since it spawned at the same time in the same spot consistantly. Moving was not a problem, 500+ chain, no problems at all and no way to lose it except failing to nuke.Originally Posted by spooky
well i sure dont miss the days of "go lvl war or mnk if you want in merit pts"
It's funny how you accuse others have having feeble arguments when you resort to silly attacks instead of rationally laying out your claim. I actually do agree with your last bit there, it's just ironic that you're the one saying it.Originally Posted by Nagamaki
MNK has a B in staff, ATK & ACC are no longer difficult to come by, and Full Swing is a good WS. Until you try it, I wouldn't suggest putting it down. There are some decent DD Staffs out there MNK can use.Originally Posted by Nagamaki
Level sam, get with the times. Yeah it means you'll have to conform to the new standard, but at least it gives you something to do.
I think SE will tune them down, but they wont do anything to piss off these guys. You don't give shit and take it away, well, immediately.
DRgs are happy after years of getting fucked. give them some time to remember how they were in the old days.
Ok, fine. How is that any different from making DRK use dual axes or kraken?
The only reason people wanted a 2H fix in the first place was because their A weapons were rendered useless when compared to the standard. We're saying repeating the cycle is ASININE and suggesting that we do so is blind and self-indulgent.
Seconded. >_>; I feel like I'm reading allakhazam. ._.Originally Posted by Nagamaki
If monks using staff is the solution to keeping up with twohanders now, then DRK dualwielding swords and axes was just as much of a solution to keep up with dualwielding pre-update. And guess what? It wasn't.
It's not. And I don't see a problem with them making DRK use axes or kraken, if it meant DRK would've had a way to remain a viable DD with them. But it didn't. DRKs sucked even with 1 handed weapons, and the only thing a DRK *does* is DD.Originally Posted by LD
To me all that really matters is that every job has a designated use. I'm not even arguing the "turnabout's fair play" angle. As long as there is some way in which every job is desirable and useful, this is a vast improvement over the pre-patch Vana'diel.
(so I guess BST still fails)
Then why change it at all?
Pathing plugins have already been written and arnt omgwtfhard to write. As I said it would take a bit more effort but you could do it. It's easy enough to manaburn while watching TV or something though.Originally Posted by Kattice
The point is, I don't want to manaburn, it's boring, I'm bored of soloing. No I don't want to quit, yes I have leveled other jobs. And guess what, BLM can actualy do other things appart from manaburn and solo, omg! What I miss is tactical PTs where you had to comunicate with people and react. I'd like to see more exp given to mobs that were MBed on, MBs doing more dmg (not just because they have ultra low-def), and mobs with higher base exp and hp that a BLM would actually be an asset to have in your PT.
That, or just give me refresh and I'll stfu.
Because pre-update a DRK using axes didn't get 1 attack for every point of STR and 1 acc for every point of dex. So due to their low skill, they were gimp as hell. Now ACC & ATK are very easy to come by for 2 handers, so skill rating matters less. Simple, no? I've only had to say it a couple of times now, maybe you'll actually read it this time.Originally Posted by Rena
Because more people were playing/leveling/inviting WAR than other jobs.Originally Posted by LD
Hi! I'm SAM, nice to meet you. Expect to see a lot of me!Originally Posted by spooky
oooooooooooooh, I get it.
Then why even bother giving any job an A rank skill when they're just going to use what is unquestionablly known as the best weapon type?
That's actually a fairly decent point. If all MNKs switched to staff for better DD, it might make their jobs more viable, but it essentially removes an entire class of play from the game, eliminating the use of hand to hand weapons entirely, which isn't a good idea.Originally Posted by LD
I'm not really opposed to SAM getting lowered a bit and MNKs & THFs getting raised, but I think overall DRK & DRG are pretty balanced right now, they should be the standard everything else is adjusted according to.
Perhaps THF shouldn't be doing much damage to start with. When do you ever see a thf in real life being able to do more damage than let's say a knight.Originally Posted by Eaglestrike
Everyjob has its purpose, and THF's being shifting hate between tanks, sneaky little shit like that, and help drop rate and benefit himself by stealing items from the mob that everyone else is killing.
Sorry to say, but THF just probably don't mean to do much damage, they have other purpose. Like bard, you don't see them do DD.
And monks don't get martial arts traits with staff, which is one of the main things that made monks as powerful as they were. >_>;Originally Posted by Yutuyu
Either way, making skill ratings matter so much less was a big mistake... no point in having A skills if they're not more powerful than other B rated ones.
Heard of Kclub? We drks being using C weapon to maximize what we can do on HNM level. We made our sacrifice, can you?Originally Posted by LD
Because we all know how well SE's intentions stick to actual FFXI metagame? The sneaky stealthy assassains aren't meant to be taking the mob on face to face while using a mage's staff, either.Originally Posted by Nameless
If SE feels like changing shit so jobs "do what they were meant to do," then at least BST won't be so lonely keeping the bench warm while the metagame remains unchanged.