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Thread: DVS Parse     submit to reddit submit to twitter

  1. #21
    Hydra
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    Re: DVS Parse

    any way to get "damage recieved" stat on the defensive reporting field?

  2. #22
    Bagel
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    Re: DVS Parse

    Quote Originally Posted by underscore
    any way to get "damage recieved" stat on the defensive reporting field?
    Put the suggestion on the sourceforge site so we don't lose track of it, and we'll look at it :D

  3. #23
    Cerberus
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    Re: DVS Parse

    Just to inform that neither Drain or added effect damage such as Algol's fire damage, aren't displayed on the parse data. (1.7.3 ver)

  4. #24
    Melee Summoner
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    Re: DVS Parse

    Not sure why, but 1.7.3 isn't working for me. Everything is set up like it would be for 1.7.2 and nothing showing up in my parse.

  5. #25
    Chram
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    Re: DVS Parse

    Quote Originally Posted by Bulletbeast
    Not sure why, but 1.7.3 isn't working for me. Everything is set up like it would be for 1.7.2 and nothing showing up in my parse.
    when did you download it? if it was before the evening of Sept 01, then you have a broken version. (the initial version of 1.7.3 was compiled with the wrong codebase)

  6. #26
    Hydra
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    Re: DVS Parse

    I apologize if this is really obvious and I'm just not looking at this correctly but I can't get the parser to collect any data.

    After I download and unzip the file and then select the fields I would like the parses to read, are there any other settings I'm supposed to change before it will work? is there a command I have to use in-game to make it run. Please help me out

  7. #27
    Chram
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    Re: DVS Parse

    KSDI which version do you have?

    dvs should 'just work' - in fact, head to the technical support thread on this if you'd like more indepth help^^

  8. #28
    Hydra
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    Re: DVS Parse

    I downloaded ver 1.7.3 earlier today, I'll keep playing with it see if i can make it work.

  9. #29
    Bagel
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    Re: DVS Parse

    What's your debug.log file read as after you open it and try to parse?

    Is throwing critical errors and exiting or just not parsing?

  10. #30
    Hydra
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    Re: DVS Parse

    9/3/2007 2:37:42 AM - DvsChatmon_3: Attempting to connect to Final Fantasy.
    9/3/2007 2:37:42 AM - DvsChatmon_3: ERROR: An exception occured while trying to connect to Final Fantasy. Message = Access is denied
    9/3/2007 2:37:47 AM - DvsChatmon_3: Attempting to connect to Final Fantasy.
    9/3/2007 2:37:47 AM - DvsChatmon_3: ERROR: An exception occured while trying to connect to Final Fantasy. Message = Access is denied

    that's the message i keep getting

  11. #31
    Hydra
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    Re: DVS Parse

    ok I got it to work, just had to run it as an admin.... i hate vista

  12. #32
    Bagel
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    Re: DVS Parse

    Quote Originally Posted by KSDI
    ok I got it to work, just had to run it as an admin.... i hate vista
    Quote Originally Posted by Divisortheory
    everything about vista is horrible. find a copy of XP and switch back, lol.

  13. #33
    Hydra
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    Bismarck

    Re: DVS Parse

    Quote Originally Posted by Zhais
    Quote Originally Posted by KSDI
    ok I got it to work, just had to run it as an admin.... i hate vista
    Quote Originally Posted by Divisortheory
    everything about vista is horrible. find a copy of XP and switch back, lol.
    Even better: find a copy of 2k pro.

  14. #34
    A. Body
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    Leviathan

    Re: DVS Parse

    Actually XP/XPsp2 is becoming the norm for a basic OS requirement. Lotta the current Adobe stuff for example. Might be workarounds, I dunno, I haven't really tried. I do like 2k though, my living room PC is still running it.

  15. #35
    Smells like Onions
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    Re: DVS Parse

    Please forgive my ignorance, I downloaded DvsParse after reading about it here. I don't play FFXI, but I am very interested in the modding that is done. After going through the DvsParse source and reading this post, I'm trying to figure out why it references FFXI's process space. Isn't there a log file that would give you the same information? Is the log file incomplete? Does the time delay between an event occurring and the event being written to log affect your parsing?

  16. #36
    Salvage Bans
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    Odin

    Re: DVS Parse

    lolRMT Mandau.

  17. #37
    Bagel
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    Re: DVS Parse

    Quote Originally Posted by JeremyS
    Please forgive my ignorance, I downloaded DvsParse after reading about it here. I don't play FFXI, but I am very interested in the modding that is done. After going through the DvsParse source and reading this post, I'm trying to figure out why it references FFXI's process space. Isn't there a log file that would give you the same information? Is the log file incomplete? Does the time delay between an event occurring and the event being written to log affect your parsing?
    There are about 20 logs that the chat is written to semi-temporarily in the FFXI folders. I'm personally not sure of what logs they choose to start with or when they switch over to a new one, but it goes through that rotation. It writes the same info we drag out of the memory space, including the chat type IDs, extra characters, and such. I assume that the reason he used the direct memory location instead of the logs is that its faster and/or easier than checking changes of a text log.

    Also the fact that since the logs aren't cleared between restarts of FFXI, it would be rather hard for the parse program to decide which log the program starts writing to and where.

    I'm not sure if other parser programs do the same procedure as dvsparse does or not... it'd be interesting to find out. Anyone know of any other parsers that disclose the source code?

    lemme know if you have other questions :d I haven't looked at the source code in a while, been busy with work and play heh. And I apologize in advance for the major lack of comments ;;



    edit:

    Quote Originally Posted by Skurlover
    lolRMT Mandau.
    gtfo

  18. #38
    Chram
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    Re: DVS Parse

    Zhais: Spyle's Parser (and TazzyParse now? since it's a successor to spyle's) used the log files stored on the local hard drive.

    basically it wouldn't log anything til it saw a file modified timestamp change in the folder, so it was always at least 50 lines behind.

  19. #39
    Bagel
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    Re: DVS Parse

    Quote Originally Posted by Amele
    Zhais: Spyle's Parser (and TazzyParse now? since it's a successor to spyle's) used the log files stored on the local hard drive.

    basically it wouldn't log anything til it saw a file modified timestamp change in the folder, so it was always at least 50 lines behind.

    Ah, so I'm assuming FFXI writes to the log files every 50 lines then?

    definitely like how dvsparse does it then. Information is usually updated in a second or two (excluding a bug here or there in calculations).

  20. #40
    Ridill
    Join Date
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    Re: DVS Parse

    Quote Originally Posted by JeremyS
    Please forgive my ignorance, I downloaded DvsParse after reading about it here. I don't play FFXI, but I am very interested in the modding that is done. After going through the DvsParse source and reading this post, I'm trying to figure out why it references FFXI's process space. Isn't there a log file that would give you the same information? Is the log file incomplete? Does the time delay between an event occurring and the event being written to log affect your parsing?
    DvsParse hooks into the FFXI process to get the chat text before it is written to log files.

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