SAM question: which weapon is better for merit pt: Soboro or Hagun? Just curious and I figured I would ask here and see if anyone has parsed the difference.
SAM question: which weapon is better for merit pt: Soboro or Hagun? Just curious and I figured I would ask here and see if anyone has parsed the difference.
Originally Posted by hexagram23
Sorry, you are right, is just that I haven't merited anywhere besides Birds camp for what I can remember, and haven't done /nin in a few months either, so my spellcasting is limited to Spikes, Stun and a random Drain to kill off a mob.
But on non-reflect mobs that's right, it is indeed a big issue, and I always find myself casting Drains in Limbus/Nyzul/Salvage/Dynamis, just not on birds.
Soboro is now the new king of meripo. With 800-1400 WS's don't think Hagun has a chance. Hell, there is also evidence that Onimaru might actually be better than Hagun in meripo now if you religiously WS at 100%.
And yes that was DVS parse, but I really didn't care about the Drk's dmg, I was more concerned with the Sam/Nin + Hasso vs. Sam/War + Seigan.
Originally Posted by Tej
800-1400 WS with soboro? Or 800 average with 1400fluke once?
It's not a huge deal either way, it's just that most of the parses people put up are inaccurate because it doesn't count magic damage. Or, a parser is ran including a DRK, on Birds that a DRK can't really cast on anyway.Originally Posted by Khrno
900~ avg. atm. With capped overwhelm. Still working on more merits. 1200-1400 when DA procs.
thats about what I get aswell....
Umm, when you're hasted enough, your lose DoT by casting spells like drain. I only casted a couple drain IIs to try and buff for an e-peen SEWS (that usually got fucked by ryko killing the damn mob before I was ready anyway). When you're hitting for around 200dmg 95% of the time with around 50% haste, Drain slows you down. You also have to be more selective with abs-tp casting; if you don't get a big chunk of TP you kinda just wasted time that you could've been dealing damage (not to mention colibris aren't exactly ideal mobs to be casting it on anyway).
With enough practice abs-tp just ends up kinda being instinct, consistently getting 40+, which is completely worth the 2s cast time.Originally Posted by Beckwin
No offense but if you can't figure out when to cast Drain/Drain2 without it screwing up your DoT, that's a huge problem on your part. It's not exactly rocket science, and trust me it's well worth the time it takes to cast those spells. You're missing out on 10k-15k more damage over the course of a party (if not more) by not casting these spells because you're worried about interrupting your "DoT", which would ironically be more if you took time to cast.Originally Posted by Beckwin
The same can be said for Absorb-TP as far as timing it correctly.
Regardless, the parser wasn't in your favor to begin with since you can't even cast effectively on Birds. So I don't see how it's an accurate parse.
Joe: Well yeah, but if you land much less than 40 you've kinda wasted your time, as a double attack /sam nets you 34 tp and 300+ damage.
On colibri it's just a pain; guillo -> abs-tp and hope you landed the silence or try to pick off some tp right before it dies. Generally not worth it in a really fast paced party though.
hexa: dude, when I've constantly got mobs lined up and I'm fully hasted, I can either hit the mob for 200 damage and get 17 tp, or I can cast drain for 250 dmg and get zero tp and if it's a colibri, I can have it cast drain right back on me for no fucking gain.
If I have TP, the mob's good as practically dead in the time it'll take for him to cast that spell (and then get it reflected back at him). If you think I'm exaggerating about that then you're honestly out of your mind. He'd do himself a disservice sitting there casting spells unnecessarily.
Re-read this part:
I never said he should cast on Birds. I'm talking about casting Drain/Drain2 in general. The only thing I said about the parser is it's inaccurate since it's one of the few mobs he can't cast any spells on even if he wanted to. That's definitely in favor of a SAM.Regardless, the parser wasn't in your favor to begin with since you can't even cast effectively on Birds. So I don't see how it's an accurate parse.
Run a parse on Mamools or Trolls, cast Drain/Drain2 a decent amount, then get back to me. Like I said if you aren't casting Drain/Drain2 (NOT on Birds, I mean in general) because you think it'll gimp your DoT, you're wrong. It's ironically the exact opposite, a Drain2 is about the same damage as a critical hit 350-375 every single time you cast it....and you can cast either Drain or Drain2 as the mob is heading back to camp so you don't have to miss out on hits.
A DRK not casting Drain/Drain2/Absorb-TP is gimp. It's not even a DRK really....it's basically a WAR with a scythe. Birds are about the worst possible mob a DRK could get parsed on because of this.
http://img208.imageshack.us/img208/153/jinpulz7.jpg
Soboro at Lv.50
My highest with Magoroku was 556.
?as the mob is heading back to camp
So you're saying, as far as TP gain, you'd rather rely on the occasional DA proc from /SAM instead of a an easy 40ish TP from Absorb-TP? It's not as if you're gonna be DAing enough on /SAM to matter....Originally Posted by Beckwin
Let's say every merit party is perfect and you always have 10 mobs lined up to kill, 5 feet from you.Originally Posted by Beckwin
Even if the mob is at camp how is 350-375 guaranteed damage not good? Drain/Drain2 (at a different camp) would've gotten you 12k or so more damage in that parse....how would that NOT help you? Why would you even play DRK if you aren't gonna cast any spells? You might as well go WAR/SAM and use a scythe.
Draining doesn't give you TP.
I cast more at other camps, but it usually has to do with buffing dread spikes/souleater and watching healer MP.
If you wanna play the hypothetical-numbers game, lets take your 12k and say 300 average per cast (which is probably overestimating in your favor). 40 casts. Assume it takes about the same time to swing as it does to cast a drain- so 40 swings- and work in a 10% double attack rate bringing it up to 44, at 95% acc- roughly 42 swings. 185/hit for 42 hits = 7770. 42 x 17 tp = 714 tp = 7 weaponskills. 7 times 1,260 = 8820. 8820 + 7770 = 16590 dmg. 16590 > 12000, not to mention the mp can probably better be used on Dread Spikes, which will deal roughly 700 damage each time and alleviate your healer a bit, allow you to keep an add busy if lullaby gets resisted, etc.
This just in: drks are still retarded. Can we only count on drgs nowadays?
Moving on.
Using DRK/SAM, I used Dread Spikes a lot just so I could actually use Hasso for more than 5s. It's also awesome for mnk/nin mobs that would normally rape shadows/third eye. I stopped using Absorb-TP unless I was bored because it started to just piss me off like when a mob uses TP during cast time and I absorb 3 or 0 TP. If I do it earlier than that, I seem to only get 20-30TP which is a waste of time. Of course, I love WS->Stun->Absorb-TP for 80+TP sometimes, but at that point, I feel like I could've been swinging and doing way more. As for Drain2, unless I plan on doing Souleater->WS, I generally don't use it unless mage MP is low or there's some reason I have to heal myself.
This is when I play to win the parser though, if I play for fun, I'm casting shit left and right all willy nilly.
It's kind of sad to up my parser wins I'm planning to level my 2nd char's WHM so I can go DRK/WAR and just fuck shit up with Dread Spikes, Berserk, and Warcry as often as I can.