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  1. #41
    Fake Numbers
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    Re: Nyzul Weapons

    Quote Originally Posted by Sagacious Sundi
    Each job gets 1 Salvage armour piece, Nyzul armor piece, and Nyzul weapon, and all originate from Alzadaal. Maybe the weapons enhance Salvage/Nyzul sets?
    Quote Originally Posted by mat
    oops, sorry. I meant a full Nyzul Set. I know only a few people have them (by a few im assuming like 40 haha). I dont really think they are related to Salvage in any shape or form, unless I missed a part of the story that connects the 2 events. The NPC storing them doesnt really say anything to me. But yeah...
    This is what I was trying to say last page, though I'm not so confident about the three Nyzul Armor sets since they aren't storable with the same NPC as "in progress" (a sign from S-E that they acknowledge the weapons are useless on their own?). The clues connecting the areas are there though, the 4 Remnants areas are clearly visible at the final cutscene of Mission 32 and the central area is also mentioned (in this case Nyzul Isle) in describing the hunt for the missing Astral Candescenes.

    Actually, if you look at the entrance to each Chariot room you'll notice the same symbol of the Astral Candescence but each with a different glowing marker, and the same symbol appears at Nyzul Isle with yet another marker highlighted. This could indicate the subtle relationship they all have together.

    I am really curious if anyone with a Nyzul armor set has tried, but I would think that was more likely done and done again from the people who first got the weapons. I'm sticking to the Salvage Armor set theory from my points above, along with the fact no one has finished a set yet: enhancing/doubles the Set bonus or unlocks some hidden trait based on the name of the weapon along with a general buff (or both). Enhancing Set bonus would attempt to solve the Dynamis-relic problem of weapons being generally unattractive to mages...

    The only other thing that I could thing of (if this theory ends up failing and for the sake of keeping new ideas going) is that post-ToAU they will have a BC unlocked by collecting the Nyzul Isle runic key, and 4 key items from the Salvage Areas (similar to the Promyvion silvers), to finalize the relationship they have (probably some crazy alliance-battle vs. Alexander, since we already have Einherjar for Odin) and only then would we be able to see what our weapons do.

  2. #42
    E. Body
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    Re: Nyzul Weapons

    maybe i'm behind the times, but have we ever figured out what the lvl 100 key item is for?

  3. #43
    Sagacious Sundi
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    Re: Nyzul Weapons

    Quote Originally Posted by Spekkio
    maybe i'm behind the times, but have we ever figured out what the lvl 100 key item is for?
    Access to a part of Nyzul where you fight Alexander in order to summon him.

    No we haven't.

  4. #44
    mat
    mat is offline
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    Re: Nyzul Weapons

    I just think its very illogical for them to link the 2 sets, considering to do nyzul you have to have used MANY tags on that, and the same for salvage (indirectly)

  5. #45
    Change this later.
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    Re: Nyzul Weapons

    Did anyone with the floor 100 key item ever try using a weapon and see if anything special happened? Just wondering if that's been ruled out.

  6. #46
    The Once and Future Wamoura
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    Re: Nyzul Weapons

    Quote Originally Posted by Eratosthenes
    Did anyone with the floor 100 key item ever try using a weapon and see if anything special happened? Just wondering if that's been ruled out.
    Yes. Nothing special as far as I know with Tearshang's Mage Staff and awesome Runic Key.

  7. #47
    Hydra
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    Re: Nyzul Weapons

    In the set train of thought, has anyone tried a Nypon with a regular assault set?

  8. #48
    Sagacious Sundi
    Guest

    Re: Nyzul Weapons

    Quote Originally Posted by mat
    I just think its very illogical for them to link the 2 sets, considering to do nyzul you have to have used MANY tags on that, and the same for salvage (indirectly)
    That has some logic. Keeps you playing more.

  9. #49
    Puppetmaster
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    Re: Nyzul Weapons

    with luck we should find out soon if salvage armour and nyzul weapons are linked with the 5th floor frog being found.

  10. #50
    BG Medical's Student of Medicine
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    Re: Nyzul Weapons

    Someone in my LS reported additional effect damage with PUP knuckles, and when I used Windslicer sometimes my criticals seemed to do more damage (a better geared SAM had lower crits than me)... but it could just be randomness at its finest.

    We should just ask SE what the hell the weapons do and to stop dancing around the mystery because right now they're bloody worthless.

  11. #51
    Bagel
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    Re: Nyzul Weapons

    Yeah, we really need a systematic parse of a Nyzul weapon over a sustained amount of time versus a weapon with apparently similar stats. Preferably in (but not limited to) a solo setting - stable, steady and controllable baseline and maximal signal-to-noise ratio.

    BST axe or BRD dagger would be perfect for this - I'd be more than happy to spend 2 weeks in Sky knocking off birds as BST/NIN or BRD/BST to find out what the secret to these things is (or simply to find out that there's no effect in a non-event setting).

    Sadly we got PUP claws on our only floor 100 - maybe second disc will be more obliging.

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