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  1. #181
    Banned.

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    Re: Current Known Issues (Aug. 30)

    Sides, aside (-.-a) its amazing how there is three threads in front page talking about the same stuff. :D


    with pretty much the same posters

  2. #182
    D. Ring
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Tajin
    Sides, aside (-.-a) its amazing how there is three threads in front page talking about the same stuff. :D


    with pretty much the same posters
    Dictators are very vocal when they get toppled

  3. #183
    Puppetmaster
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    Re: Current Known Issues (Aug. 30)

    [quote="Khalil
    I'm not too sure if they worded that properly, but I think they meant there's a nerf coming...[/quote]
    how can you call it a nerf if it wasnt there to begin with?

  4. #184
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    Re: Current Known Issues (Aug. 30)

    If they lowered sam modifier to not be so overpowered things would of been ok, but either way even if they lower it to the point that there is a "Balance" which I honestly don't think they should 2hnd > dual wield any day is truly what it should be. The only thing i think that was over powered was the dex and the sam modifier other than that I think the update was a complete success and I really hope that after the Nerf or buff whatever its gonna be, that 2hnd still >>>>> dual wield.

  5. #185
    Cerberus
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    Re: Current Known Issues (Aug. 30)

    Seeing as how speculation is limited to our imaginations, I suggest that people in this thread move their creative imagination to this thread:

    viewtopic.php?f=31&t=22862

    I like reading speculation about this kind of stuff much better. All the damage & pDIF & whatchamacallits about this stuff gives me a headache.

  6. #186
    Ridill
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by ringthree
    Quote Originally Posted by loial
    Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.
    I wouldn't be surprised if it fixed both 2h and 1h problems. And doing that would really put both sides much closer to where both sides think things should be.

    MNK should do more damage than everyone else, but not so much that it locks people out of xping. No one is arguing for anything more.
    Well at least we can agree on something: 2H WS update was definitely needed (particularly non-GKT WS), and pdif cap slide is a cool way to solve the issue of 2h' weapons underperforming due to fSTR.

  7. #187
    CoP Dynamis
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by LD
    You were just enhanced. You like it. No one is taking it away entirely. Everyone knows the playing field had to be evened, and it has been. Now you can do good damage, and after this patch, you'll probably be behind us again. However a few good fixes can make your auto-attacks count for less of what makes you a Dragoon.

    This is all aurik was saying and it makes sense, if you're unique traits could be used to their fullest, MNK could be better at raw DOT while you still had a purpose. You got an extra 12 acc out of this last update, so if they hadn't done the DEX:Acc thing, you would be the ones who could actually stack on more att instead of everybody with a staff between their hands.
    It just doesn't seem that way because you've been so concerned about your damage that you forgot you can actually be unique.
    How can you say this with a straight face? Emphasis my own. Drgs were concerned about getting to PLAY, the party was concerned with inviting such a gimpy DD, and you monks are the ones obsessed with your "bestest damage".

    Aurik is/threatened QUITTING the game because you might not parse the highest anymore, so high in fact that other jobs wouldn't be CONSIDERED for your role in a party.

    Look at the parses that are trickling in with agonizingly slow speed. War/Nins are winning, Samurais are winning, and Darks and Dragoons are doing respectable damage below them. Yes Drgs get to shine on birds (they're specialty) but so will Monks on bones.

    It's just funny to me because I've played MMOs for more than 10 years, and this is the first time I've EVER seen an unbalanced disparity between classes fixed with a buff, instead of a nerf. Do you know what would've happened a few years ago? Monks and War/nins would've been nerfed so hard you'd look beside you and see a Necromancer next to his Skeleton, crying as he held two daggers in his hands.

  8. #188
    Chram
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by loial
    Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.
    traditionally emergency maintainences after a major update have been fairly straightforward and typically minor fixes.

    seriously: STR = ATT and DEX = ACC had to be intentional (considering it means they explicitly changed that part of the formulas) especially since it didn't also cause VIT = DEF.

    the increase of a 2h melee's pdif Cap above 2.4 also had to be intentional, what isn't clear is if it was meant to be 'crit only' or if crits were meant to go even higher <- this is presumably the only thing being changed.


    it is also possible that the 1h 2.0 cap issue is directly related to whatever SE did wrong in the func_pDIF(cRatio) stuff and this is where we might be seeing more change than just what's directly listed.

    about the gkt weaponskills, the only thing that changed was that fTP slid up .25 at 100TP - all this really does is make hagun less than automatic king in every situation ever; so I don't see them 'fixing' that either.

  9. #189
    Nidhogg
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    Re: Current Known Issues (Aug. 30)

    I do agree a change was needed with 2handed weapons however this change was to the point where every retarded person with shit gear that knows how to engage and disengage a two handed weapon will out damage someone that actually knows how to play there job. I feel strongly that there has to be some alteration to two handed damage or it's just creating a different inbalance for blue mages, ninjas, monks, lolpups, and especially thieves and rngs. I'm not saying 2handed weapons should go back to how they were but some point reasonable between how were and how they currently are. I also feel rngs should get some update too because right now there not exactly up to par to melee(mainly due to haste not affecting Rattack) unless they have a kclub. And also for the love of god let us see our Rattack D:

    /rant off

  10. #190
    Sandworm Swallows
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    Quote Originally Posted by ringthree
    Quote Originally Posted by loial
    Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.
    I wouldn't be surprised if it fixed both 2h and 1h problems. And doing that would really put both sides much closer to where both sides think things should be.

    MNK should do more damage than everyone else, but not so much that it locks people out of xping. No one is arguing for anything more.
    Well at least we can agree on something: 2H WS update was definitely needed (particularly non-GKT WS), and pdif cap slide is a cool way to solve the issue of 2h' weapons underperforming due to fSTR.
    Yep. Are you pleased with the announcement of a correction assuming it fixes the pDIF problem?

    The only other issue is the DEX thing, which I still think is unbalanced, but something had to give, and I am glad they are on top of it.

  11. #191
    Cerberus
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    Re: Current Known Issues (Aug. 30)

    Ya, it's very interesting how mnks are whinning now because they're not the "l33test damage dealer" anymore, while sam/drgs are just happy to play. Apparently they had no concerns when there are jobs sitting in white gate seeking all they when they only invite 2 types of jobs to merit PTs. I'm a bard, and I like to invite more than just fucking mnk and wars all day long. Thanks.

  12. #192
    Ridill
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Talisien
    How can you say this with a straight face? Emphasis my own. Drgs were concerned about getting to PLAY, the party was concerned with inviting such a gimpy DD, and you monks are the ones obsessed with your "bestest damage".
    Job change button is there for a reason. If you want to play the job with the highest merit DD, play the job with the highest merit DD instead of bitching that your job which has utility that is intended (but fails) to offset their weakness in merit should also have highest merit DD.

    Aurik is/threatened QUITTING the game because you might not parse the highest anymore, so high in fact that other jobs wouldn't be CONSIDERED for your role in a party.
    Nope, because SE repeatedly shows how utter crap they are at managing the game. Putting words in my mouth is probably the fastest way to get on my shit list, so I suggest you get it right or keep your trap shut.

    Look at the parses that are trickling in with agonizingly slow speed.
    The only good parse so far has Samurai at 35% stronger without taking advantage of buffed up dex-acc ratio or buffed weaponskills.

  13. #193
    Cerberus
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    Job change button is there for a reason. If you want to play the job with the highest merit DD, play the job with the highest merit DD instead of bitching that your job which has utility that is intended (but fails) to offset their weakness in merit should also have highest merit DD.
    Well, if you are dead set on being the highest merit DD job, why not listen to your own advice and job change>samurai?

  14. #194
    Sandworm Swallows
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Amele
    it is also possible that the 1h 2.0 cap issue is directly related to whatever SE did wrong in the func_pDIF(cRatio) stuff and this is where we might be seeing more change than just what's directly listed.
    COMPLETELY RANDOM CONJECTURE ALERT!

    My thought is that in the coding there is some grand formula for all damage in the game and that the incorrect setting of the pDIF for 2h is directly related to the incorrect setting of the pDIF for 1h.

    I don't know anything about anything involved with that, and its just a complete guess, but the voices in my head all agree that they could be related.

  15. #195
    Ridill
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by alphacat
    Quote Originally Posted by aurik
    Job change button is there for a reason. If you want to play the job with the highest merit DD, play the job with the highest merit DD instead of bitching that your job which has utility that is intended (but fails) to offset their weakness in merit should also have highest merit DD.
    Well, if you are dead set on being the highest merit DD job, why not listen to your own advice and job change>samurai?
    Sam 7>14 since the patch. Doesn't change the fact that SE proved to everyone that they're a bunch of bungling idiots.

  16. #196
    Relic Weapons
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    Re: Current Known Issues (Aug. 30)

    im a drg my self for a few years now(lol sorry for the corny lead) and i have to say all the drgs that are saying we should be doing more dot then lets say mnk is just wrong. Ill break this down so everyone can understand, even though alot of it has already been said.

    1) most DRGs complaints for all these years is that there is no balance between the jobs and that we have nothing to bring to the table

    2) However DRG did have unique traits such as hate shedding, some support, and instant damage, that if only the bar was raised a little where a drgs damage could be about even or at least just a little inferior (barring peoples mindset that no matter what a loldrg is a loldrg) that there would be balance since yes the DOT machine mnk would still probably doing more damage (and should be since a mnk does not really have any traits that really benefit the PT, a mnk is just made for it does best) a drg would still merit a pt spot since the damage would be more then fine and they would be able to contribute to the party as a whole. thus creating a balance plus some differences between the job so that there is a point of being a MNK and a DRG and not just one DD job for everyone.

    3) Now however not only did DRG get a damage boost ( i personally havent done much testing/meriting my self but just off my gatherings) it now can out DD a mnk. Now how can any non hipicritical drg (sorry spelling) defend this because now there is no point to being a mnk because not only can it be out classed in damage by a drg (just sticking to drg and mnk argument) but it also lacks the unique traits that drg can bring to the table.

    i dont get how anyone can make sense of that. I feel like the real problem was just mindset, and now after this scare that all the 1h users got it hopefully eliminated some of that but you cant go about fixing things by breaking it. There needs to be a point to being a different job its not all about doing the most damage. Yes there needed to be balance so that certain DD's damage wasent a complete joke compared to the top teirs, but whats the point if even being a certain job if all its about is DOT, might as well just have one single damage job with that mindset.

    sorry for the rant but its been really pissing me off/

  17. #197
    Old Merits
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by LinktheDeme
    I do agree a change was needed with 2handed weapons however this change was to the point where every retarded person with shit gear that knows how to engage and disengage a two handed weapon will out damage someone that actually knows how to play there job. I feel strongly that there has to be some alteration to two handed damage or it's just creating a different inbalance for blue mages, ninjas, monks, lolpups, and especially thieves and rngs. I'm not saying 2handed weapons should go back to how they were but some point reasonable between how were and how they currently are. I also feel rngs should get some update too because right now there not exactly up to par to melee(mainly due to haste not affecting Rattack) unless they have a kclub. And also for the love of god let us see our Rattack D:

    /rant off
    Trust me, this patch makes the gap between good players and bad players even bigger. Good gears and bad gears have even more of a difference as each stat mean more especially strength. This does mean that the gap between good 1 hand player and bad two hand player is closer, but by no mean an Apoc drk can out do a noob drk even more with the update. Just look at the gap between adaberk and hauberk now, it is huge.

  18. #198
    Sandworm Swallows
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    Quote Originally Posted by Talisien
    How can you say this with a straight face? Emphasis my own. Drgs were concerned about getting to PLAY, the party was concerned with inviting such a gimpy DD, and you monks are the ones obsessed with your "bestest damage".
    Job change button is there for a reason. If you want to play the job with the highest merit DD, play the job with the highest merit DD instead of bitching that your job which has utility that is intended (but fails) to offset their weakness in merit should also have highest merit DD.

    Aurik is/threatened QUITTING the game because you might not parse the highest anymore, so high in fact that other jobs wouldn't be CONSIDERED for your role in a party.
    Nope, because SE repeatedly shows how utter crap they are at managing the game. Putting words in my mouth is probably the fastest way to get on my shit list, so I suggest you get it right or keep your trap shut.

    [quote:913a7]Look at the parses that are trickling in with agonizingly slow speed.
    The only good parse so far has Samurai at 35% stronger without taking advantage of buffed up dex-acc ratio or buffed weaponskills.[/quote:913a7]

    Just when I thought you had finally gotten off your high hobby-horse, the whine-fest continues. Even after they announced they are fixing the problem.

  19. #199
    Ridill
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by ringthree
    Just when I thought you had finally gotten off your high hobby-horse, the whine-fest continues. Even after they announced they are fixing the problem.
    I'll reserve my judgement whether the problem is fixed until after they patch it, thank you very much.

  20. #200
    Yoshi P
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    “I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up
    You have any good parse on this against neutral mobs? Or is this all just whining about colibri/imps/puks?

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