You don't woosh me faggotOriginally Posted by Tajin
And yes, dice, very dice
Now you're calling DRK, DRG, and SAM stupid? Fuck you too.Originally Posted by Ohemgee
You don't woosh me faggotOriginally Posted by Tajin
And yes, dice, very dice
Now you're calling DRK, DRG, and SAM stupid? Fuck you too.Originally Posted by Ohemgee
so when are they going to patch this? hopefully before sept 11th update.
The real problem is that people spent so much time gearing those jobs properly because they wanted to maximize their efficiency. If WAR had DRG-like dmg prepatch, I would never have put hundred of hours camping an e.body and ridill to be useful, I would have leveled another job. I don't have any "love" for any jobs, I just want the fastest kill and best xp.Originally Posted by Jooeetheplatypus
A pimped out SAM and DRK should be doing as much damage as a pimped WAR or MNK, not more, not less. My wal-mart SAM outdamage the WAR that I've been working on for 2 years atm...it's kinda stupid. SE waited so long to fix 2h dmg that it's not fair for people who invested their time and energy trying to be the "best" only to see all their effort go to waste.
Someone who was trying to pimp DRG last year was stupid, just like someone who is trying to pimp WAR atm is stupid. The difference is that no one was forced to waste their time leveling DRG...they did it knowing they would never be at the top.
That said, I'm happy with the change. It bring a fresh air to the game, and I enjoy having to rethink everything, aim for new gears...etc. I hope thing stay that way, but I still don't think SE did it correctly.
I love you.Originally Posted by Jooeetheplatypus
Originally Posted by Septimus
I fully support the message in this post.
Where are you getting any of this bullshit? Ridill WARs and BB MNKs were just as good as they were before, and a party with them can still pull ~25k/hour. Even if two-handed melee ARE better than these Ridill WARs or BB MNKs (most of which are not), they can't be THAT much better for the EXP simply because there is no camp in the game that can support a party that kills faster than 3x Ridill WAR/NIN, 2x BRD and RDM. Already a party with that setup has trouble killing SLOW enough to keep their chain continuous and keep the EXP high. If your 3x SAM party kills faster than that, you'd run out of mobs and the EXP would in turn be lower because you'd lose chain on 7 or 8 every time.Originally Posted by Khamsin
Stop fucking whining because a well-equipped two-hander can now outparse you in a merit party. Your EXP hasn't changed at all, and you'll still get invites. Your weird fucking vision of an AH DRG getting an invite over a Ridill WAR is absolutely retarded.
Nope, its pretty much the 6th sign of the Apocalypse. If someone beats AV within the next week, the gates to Hell open and we are all headed for the big weenie-roast.Originally Posted by Jooeetheplatypus
Uh, I can pace myself on WAR/NIN by just not WSing or getting TP cleared if we're going too fast so as to avoid killing wivres. As a SAM a majority of my damage is coming from my weapon skills so not WSing or getting TP cleared is a lot dumber than doing it on a DPS class like WAR/NIN. Even pulling from both levels of colibri last night we still went faster than I've ever gone in war parties and completely decimated the wivres too just because they were there. Granted beckwin and I are extremely well geared but not any moreso than the WARs you know I party with.Where are you getting any of this bullshit? Ridill WARs and BB MNKs were just as good as they were before, and a party with them can still pull ~25k/hour. Even if two-handed melee ARE better than these Ridill WARs or BB MNKs (most of which are not), they can't be THAT much better for the EXP simply because there is no camp in the game that can support a party that kills faster than 3x Ridill WAR/NIN, 2x BRD and RDM. Already a party with that setup has trouble killing SLOW enough to keep their chain continuous and keep the EXP high. If your 3x SAM party kills faster than that, you'd run out of mobs and the EXP would in turn be lower because you'd lose chain on 7 or 8 every time.
Also, I would like to add that I think two-handed damage on HNMs is far too powerful. 2005 damage from a SAM/WAR to a Greater Colibri in a merit party is fine - 2005 damage to Tiamat, on the other hand, is stupid. This should be corrected - the state of merit parties are fine, however.
In fact I would argue that this update makes it better for a majority of melee because very few of you people actually have WAR or MNK ONLY leveled, so now you get to take advantage of meriting on multiple classes. Also, more people are going to meriting in general so your chances of getting a successful party are great increased.
*EDIT* Okay Ryko - so you're pulling 30k/hour versus 25k/hour. Dual wielders have been dethroned perhaps, but is that slight setback enough to make you whine, gripe, moan, and complain when you can still merit just as well as you could before?
Whoosh Ryko, and Therin too 8)
Unless he was being serious ._.
I think he wasOriginally Posted by Tajin
I was ignoring khamsin's post completely and only replying to therin, I definitely wasn't wooshed.Originally Posted by Tajin
You mean so snap into a slimjim over there with you can rock mobs for 2100+? Damn right it is, cuz it took 3 damn days for people to realize I wasn't overreacting about the pDIF, and DEX obsoleting gear and food options. I already acknowledged I might have overestmated an AH SAM compared to a merited one but I was dead on about the rest. When a SAM whose only haste and merits are an ace's helm and 1 GK merit is still doing enough damage to make a mob's lifespan last short enough to make my DPS advantage moot I'm going to be ticked off.*EDIT* Okay Ryko - so you're pulling 30k/hour versus 25k/hour. Dual wielders have been dethroned perhaps, but is that slight setback enough to make you whine, gripe, moan, and complain when you can still merit just as well as you could before?
Well fuck you and your Aegis then![]()
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@Maxxan: then im the one whooshed![]()
Uhhh, I don't know whether to be worried or hopeful. I mean does SE know it's more of problem with accuracy than it is with attack?
Never attribute to smarts what should be attributed to Sundi. But it does follow a law of MMORPG alteration- make a big change, adjust it to appropriate levels shortly afterwards to avoid too much player whining.Originally Posted by Septimus
Though I think that yes, assuming this doesn't swing things back too far we've broken the mold finally. Twohanders are viable again for general use, and jobs using them aren't looked at with general derision (DRK and DRG, most notably).
given the wording, I believe SE is fixing an error with how they intended it to work and not with what we think/feel/know/etc the problem is.Originally Posted by BRP
it's gotta be something to do with the pdif caps for regular/crit hits at the upper end.
In a way, neither is a problem by itself, it's the two together that's creating...this.Originally Posted by BRP
If there were no pDIF adjustments, 2H would have an accuracy adjantage, but damage probably wouldn't be so dramatic.
If there were no DEX:Acc conversion, 2H could hit the high notes, but they'd still have to focus some gear on accuracy, meaning they would have less of an ability.
exactly, so take your butthurt ass and level sam nowOriginally Posted by aurik
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Everyone has to admit that Square has been MUCH better about updates trying to make the playerbase happy since ToAU came out. I think that they realized that while it is their game, we are the ones who pay for it so they do need to listen to us at least sometimes. After they fix whatever it is they are going to fix, I think people will be a lot happier with the results.Originally Posted by Kyreth
Don't disappoint me Square.
Do you have nin leveled?Originally Posted by Highlulu