
Originally Posted by
ringthree

Originally Posted by
Amele

Originally Posted by
Fridell
So funny most of us knew this fix would come since its obviously far from correct.
When i told my LS they will fix it, all SAMs and DRGs said nope because this is what SE intended, too bad i won, like always.
I wouldn't be saying that until you see *how* they fix it.
all they've said is it's wrong (and it is! crit at 3.0 = 3.0 is silly and shouldn't be right) but for all any of us know, that means SE is putting it to 4.0 crits.
I think they'll drop it down a little, say 2.5-3.5. but if they dial 1h back up to 2.4 then don't be at all surprised to see 2h's stay at 3.0/3.5 or 3.0/4.0
Two things make me highly doubt this.
First, if it was another boost two-handers were getting they would just ninja it in. I think they would only mention it if we were getting the wrong results and they were going to "nerf" it back down to what it should be.
The second thing is my gut. It just feels unbalanced right now. I just think there is a problem with the pDIF universally, for both 1h and 2h, and thats what they are going to fix.
BTW, I love saying pDIF as if I knew all about it or something. LOL I understand the basic workings of it, but the way I and others have been talking about it, it feels like we are all talking about rocket science like it was something that we all understand, and that everyone should just fundamental get ballistic trajectories.
ballistic trajectories aren't fundamentel? :wink: (I do have a pretty good understanding of pdif, actually - except for a few things like the exact distribution of the return value of func_pdif(cRatio) etc.)
I said what I did because of several clues, some conjecture and a pretty good idea of what's going on at the moment.
before, if cRatio was > 2.0 they clamped cRatio to 2.0 before putting it into the func_pdif(cRatio) function.
now, they let cRatio vary and just clamp the return.
so now it works (algorithmically) something like this:
func_pdif(cRatio) returns pdif. (when cRatio is high, this is cRatio * 1.2 - 0~>0.8)
if 2H and pdif > 3.0 then pdif = 3.0
else if pdif > 2.0 then pdif = 2.0 (this is possibly an error)
if crit then pdif = pdif + 1.0
if pdif > 3.0 then pdif = 3.0 (this part didn't change)
based on this phrase: "The damage ratings upper limit isn't being corrected properly" could mean a couple things.
1: it has to do with wrank (which we've all been assuming didn't change - I don't believe it did)
2: it has to do with the level correction part of the cRatio function, and is probably 'too high'. in this case, a change would result in less damage to say, fafnir, but no significant change in exp.
3: it has to do with the clamp on pdif_max (to 3.0) we can safely assume that SE did not intend the clamp to be the same as 1handers (or they wouldn't have touched the pdif function returns / final calculations and just messed with cRatio / STR = ATT / DEX = ACC / etc. ) so it's possible this is meant to be lower. (but not 2.0)
4: it has to do with the clamp on crits (to 3.0) since it's
really weird that SE would implement a change (if it was intended) that would guarantee the usefulness of crits to 1h users, and also make crits totally useless to 2h users at the upper end. it's possible this is meant to be higher
I can't think of anything else it might be really (but please feel free to add something if anyone can think of an area I missed.)
I'm expecting to see some combination of 3 and 4. possibly with an adjustment to 1h back to a 1.6~>2.4 variance at 2.0cRatio.
but it wouldn't surprise me if they mean 1. or 2. either.
about your gut: the one good (non rkenshin) parse I've seen so far, has a drg and drk hanging with a (near peak, but not perfect) war/ridill in comparable (but not peak) gear. yes, they talk about the drg and drk holding back a little, but this isn't different than monk/war before, and the war/ridill *was* tanking which is a couple points off too.
either way, I wouldn't trust your gut when it comes to SE. it's been pretty clear from alot of the old (sponsored) job write ups that SE intended 2h jobs to be the best damage. they succeeded.
rolling back the pdif cap slide more than a minor amount just risks making gear pointless for 2H jobs -and- leaving them weaker than 1h jobs, which is beyond nonsensical.
they've done positive corrections with announcements too (I know they ninja'd steam cleaner back in etc.) which is why I stated that, while I don't expect this change to be "all upside"; people shouldn't be operating under the assumption that this is going to be a nerf either.