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  1. #161
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Attila
    There is no reason being punched should be more damaging than being gutted by a giant lance.
    And there is no reason why you should be able to harness elemental magic to fucking blow shit up.

    Final Fantasy wut?

  2. #162
    Ridill
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    Re: Current Known Issues (Aug. 30)

    And this is how dragoons wanted it to work:

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up, especially with Jump and High Jump for instant tp-building damage. I also have this nifty wyvern that, while still extremely underpowered, makes my job more flexible in situations where pumping out maximum damage isn't the main concern.”

  3. #163
    The Once and Future Wamoura
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    Rocl Montaigne
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    Re: Current Known Issues (Aug. 30)

    I really don't know who I hate more

  4. #164
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Rocl
    I really don't know who I hate more
    Obviously not me.

  5. #165
    Relic Weapons
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Attila
    There is no reason being punched should be more damaging than being gutted by a giant lance.
    hi patas

    hi avengers

    hi cross counters

    patas could rip someones fucking entrails out like a fucking velociraptor.

  6. #166
    New Spam Forum
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Rocl
    I really don't know who I hate more
    Just go with canada, everyone hates canada

  7. #167
    Bagel
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by LD
    No, you are missing the point. When did I say I'd be taking away the 2H adjustment?

    This is how it works Pre-patch.

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. My DOT is low. I have abilities to supplement this, but I am out shined because my damage simply cannot catch up.”

    Now, this is how I'm saying it should work.

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. I have been recently enhanced so that my DOT is closer to that of a MNK, yet it is still inferior. However, I have Jump, which gives me instant damage, High jump, which adds damage and cuts my hate in half, and a Wyvern that can deal its own damage and heal me and my comrades when our HP gets too low. Because of my Jumps and Wyvern, not only do I do nearly as much damage as a MNK, I can push my damage dealing abilities almost to their limit, potentially surpassing a MNK/NIN, without dying or taxing the main healer. Only a MNK/WAR would be more powerful, but even my healing abilities are not enough to fully support it, because too much hate would fall on my Wyvern and it would be killed.”


    You were just enhanced. You like it. No one is taking it away entirely. Everyone knows the playing field had to be evened, and it has been. Now you can do good damage, and after this patch, you'll probably be behind us again. However a few good fixes can make your auto-attacks count for less of what makes you a Dragoon.
    Someone please point every fucking moronic idiot DRG that has infested these forums the last 3 days to this post.

    Fucking bitches have been so bitter for so long, it's warped their brains from being able to comprehend how things *should* be.

  8. #168
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    Re: Current Known Issues (Aug. 30)

    I personally think they are fixing the bug that when you /thf, you are able to break the 3.0 cap. An Apoc drk reportly hit 466 (many time) when she SA regular attack, while when critical normally, she would cap at 366.

    On the other hand, I don't think they are going to reduce the 3.0 cap back to 2.4, just wouldn't make sense to me. I was doing sky god last night /war while having close to 900 attack. I did many 200% spinning slash with SE and everything up and only did about 750. I have about 60+ str with food so my gear is ok, and that clearly tells me that I am no where near my 3.0 cap when fighting something that has high def. I mean, if a mob got 500 defense, there is no way you are going to reach 3.0 unless you critical. So I don't see a reason why they should reduce it close to what one hand weapons are cap at. 3.0 seem about right.

    In addition, note that one hand weapon when critical cap at 3.0 pDIF, a full 1.0 boost. Perhaps this is a boost update that they intented for 2hand weapon to cap at 4.0 when critical lol. Just a dream but possible.

  9. #169
    Relic Shield
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Rocl
    I really don't know who I hate more
    http://img.photobucket.com/albums/v3...Everything.jpg

  10. #170
    Bagel
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    And this is how dragoons wanted it to work:

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up, especially with Jump and High Jump for instant tp-building damage. I also have this nifty wyvern that, while still extremely underpowered, makes my job more flexible in situations where pumping out maximum damage isn't the main concern.”

    Fucking idiot DRGs.... grumble, grumble.

  11. #171
    Relic Weapons
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Alisha
    Quote Originally Posted by Attila
    There is no reason being punched should be more damaging than being gutted by a giant lance.
    hi patas

    hi avengers

    hi cross counters

    patas could rip someones fucking entrails out like a fucking velociraptor.

    Point. I'm just saying.

    As an aside. I'm a BLM, almost 75 NIN, and I'm leveling MNK. I have absoutely nothing to gain from this patch being left as is. I can see merit in the fact that it was needed, but someone probably misplaced some zeroes or something.

  12. #172
    Saint Daahan Von Quitter the 1st
    Patron of Yin

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    Re: Current Known Issues (Aug. 30)

    Hate or me love me, but i welcome this patch.

    What i wouldn't welcome though, is a nerf so bad it just puts things back the way they were.

  13. #173
    LD
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    Re: Current Known Issues (Aug. 30)

    I seriously doubt it will. Even if they knock them down to 2.0 for some reason (which I severely doubt), they'll still have the att & acc advantage.

  14. #174
    This isnt going so well guys.
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Daahan
    Hate or me love me, but i welcome this patch.

    What i wouldn't welcome though, is a nerf so bad it just puts things back the way they were.

    No no no, SE would make it worse than before. Really though, it'll probably be minor, it really does need changed, at least for damage on HNM's.

  15. #175
    Sandworm Swallows
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by aurik
    And this is how dragoons wanted it to work:

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up, especially with Jump and High Jump for instant tp-building damage. I also have this nifty wyvern that, while still extremely underpowered, makes my job more flexible in situations where pumping out maximum damage isn't the main concern.”
    No, it was more like this:

    "I'm a Monk. In XP my DoT is awesome, and if you want to get fast XP then invite me."

    "I'm a Dragoon. Can we please have enough damage so that people would just invite us every once in a while?"

    Sure, the update was too much in some aspects, and they are fixing it. Stop clinging to this "Your wyvern makes you unique" idea, its a nice thought that is not reflected in the reality of game play.

  16. #176
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by Seraph
    In my mind, MNK and WARs should be at the top of the damage world. Mind you, not by the insane amount they were before, but at least a decent amount...

    SAMs get the benefit of being weaponskill fiends, THFs get to be the TH bitches (as much as they hate that functionality sometimes, they still have it.) DRGs are somewhat unique as a damage dealer that can function as a super efficient backup healer. DRKs have been given more options with their new spells, specifically Abs-TP. They get to WS more (and stun), and fall closer to the world of the SAM than the world of the MNK or WAR in my eyes. Everyone gets a little something special at the cost of not being king of DoT.

    I can see where the MNKs get mad for being knocked off the top, and I can see why DRGs are getting so cocky because they have been shit on so long.

    Assuming they fix the issue with the insane upper damage on 2 handed weapons, and possibly fix the weird cap on H2H TW damage, does anyone have a reason to complain anymore? It's so sad to see so many people ranting and raving about who should outdamage who. Damage dealers have to cope with the fact that their jobs sometimes have more functionality than just cranking out numbers. This goes for MNKs and WARs too. Perhaps the game has gotten too much about numbers to the point where people forgot why they leveled the job in the first place. Too many people crying about parses for my enjoyment. It's become more like an occupation and less like a game.

    With that being said, I'll go back to drooling over Shield Bash in all it's glory...
    Mnk can tank LCB, and be halfly decent at tanking with merit and skill. War/nin can put up great damage while also able to main tank a merit party. Tell me those aren't that little something that Drg, Drk, and Sam share. None of those jobs can tank like Mnk or War even if they want to.

  17. #177
    LD
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    Re: Current Known Issues (Aug. 30)

    It doesn't, but it can. There isn't always just one way to do things.

  18. #178
    Bagel
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by ringthree
    Quote Originally Posted by aurik
    And this is how dragoons wanted it to work:

    “I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”

    “I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up, especially with Jump and High Jump for instant tp-building damage. I also have this nifty wyvern that, while still extremely underpowered, makes my job more flexible in situations where pumping out maximum damage isn't the main concern.”
    No, it was more like this:

    "I'm a Monk. In XP my DoT is awesome, and if you want to get fast XP then invite me."

    "I'm a Dragoon. Can we please have enough damage so that people would just invite us every once in a while?"

    Sure, the update was too much in some aspects, and they are fixing it. Stop clinging to this "Your wyvern makes you unique" idea, its a nice thought that is not reflected in the reality of game play.
    Dude... regardless of what information/opinions you, or aurik, or anyone wants to put behind it... a Wyvern does make DRG unique. If they didn't have one, they'd just be a DRK in Blue armor with shittier damage.

  19. #179
    New Spam Forum
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    Re: Current Known Issues (Aug. 30)

    Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.

  20. #180
    Sandworm Swallows
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    Re: Current Known Issues (Aug. 30)

    Quote Originally Posted by loial
    Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.
    I wouldn't be surprised if it fixed both 2h and 1h problems. And doing that would really put both sides much closer to where both sides think things should be.

    MNK should do more damage than everyone else, but not so much that it locks people out of xping. No one is arguing for anything more.

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