And there is no reason why you should be able to harness elemental magic to fucking blow shit up.Originally Posted by Attila
Final Fantasy wut?
And there is no reason why you should be able to harness elemental magic to fucking blow shit up.Originally Posted by Attila
Final Fantasy wut?
And this is how dragoons wanted it to work:
“I'm a Monk. My raw DOT is high, but at my core, I have no means to reliably and adequately disperse the hate I generate. I must use a sub-job that is far less powerful than another simply to stay alive and not be a drain on the PT, thus slowing it down.”
“I'm a Dragoon. My DoT is now better than an equivalently-equipped monk, and if I have more than just run-of-the-mill AH gear, even a decked monk can't hope to keep up, especially with Jump and High Jump for instant tp-building damage. I also have this nifty wyvern that, while still extremely underpowered, makes my job more flexible in situations where pumping out maximum damage isn't the main concern.”
I really don't know who I hate more
Obviously not me.Originally Posted by Rocl
hi patasOriginally Posted by Attila
hi avengers
hi cross counters
patas could rip someones fucking entrails out like a fucking velociraptor.
Just go with canada, everyone hates canadaOriginally Posted by Rocl
Someone please point every fucking moronic idiot DRG that has infested these forums the last 3 days to this post.Originally Posted by LD
Fucking bitches have been so bitter for so long, it's warped their brains from being able to comprehend how things *should* be.
I personally think they are fixing the bug that when you /thf, you are able to break the 3.0 cap. An Apoc drk reportly hit 466 (many time) when she SA regular attack, while when critical normally, she would cap at 366.
On the other hand, I don't think they are going to reduce the 3.0 cap back to 2.4, just wouldn't make sense to me. I was doing sky god last night /war while having close to 900 attack. I did many 200% spinning slash with SE and everything up and only did about 750. I have about 60+ str with food so my gear is ok, and that clearly tells me that I am no where near my 3.0 cap when fighting something that has high def. I mean, if a mob got 500 defense, there is no way you are going to reach 3.0 unless you critical. So I don't see a reason why they should reduce it close to what one hand weapons are cap at. 3.0 seem about right.
In addition, note that one hand weapon when critical cap at 3.0 pDIF, a full 1.0 boost. Perhaps this is a boost update that they intented for 2hand weapon to cap at 4.0 when critical lol. Just a dream but possible.
http://img.photobucket.com/albums/v3...Everything.jpgOriginally Posted by Rocl
Originally Posted by aurik
Fucking idiot DRGs.... grumble, grumble.
Originally Posted by Alisha
Point. I'm just saying.
As an aside. I'm a BLM, almost 75 NIN, and I'm leveling MNK. I have absoutely nothing to gain from this patch being left as is. I can see merit in the fact that it was needed, but someone probably misplaced some zeroes or something.
Hate or me love me, but i welcome this patch.
What i wouldn't welcome though, is a nerf so bad it just puts things back the way they were.
I seriously doubt it will. Even if they knock them down to 2.0 for some reason (which I severely doubt), they'll still have the att & acc advantage.
Originally Posted by Daahan
No no no, SE would make it worse than before. Really though, it'll probably be minor, it really does need changed, at least for damage on HNM's.
No, it was more like this:Originally Posted by aurik
"I'm a Monk. In XP my DoT is awesome, and if you want to get fast XP then invite me."
"I'm a Dragoon. Can we please have enough damage so that people would just invite us every once in a while?"
Sure, the update was too much in some aspects, and they are fixing it. Stop clinging to this "Your wyvern makes you unique" idea, its a nice thought that is not reflected in the reality of game play.
Mnk can tank LCB, and be halfly decent at tanking with merit and skill. War/nin can put up great damage while also able to main tank a merit party. Tell me those aren't that little something that Drg, Drk, and Sam share. None of those jobs can tank like Mnk or War even if they want to.Originally Posted by Seraph
It doesn't, but it can. There isn't always just one way to do things.
Dude... regardless of what information/opinions you, or aurik, or anyone wants to put behind it... a Wyvern does make DRG unique. If they didn't have one, they'd just be a DRK in Blue armor with shittier damage.Originally Posted by ringthree
Considering that in the patch notes, they didn't mention the 1H "nerf" or the STR/DEX change, and judging from past history, SE isn't exactly 100% forthcoming about changes. So, I got this feeling that they will surely change more than just the normal hits = crit hits bug.
I wouldn't be surprised if it fixed both 2h and 1h problems. And doing that would really put both sides much closer to where both sides think things should be.Originally Posted by loial
MNK should do more damage than everyone else, but not so much that it locks people out of xping. No one is arguing for anything more.