How much will INT/MND affect enfeebles' MACC versus the MACC stat itself? Is there some sort of number like 2 DEX = 1 Melee ACC (only w/ 1h weapons now)?
Thanks in advance!~
How much will INT/MND affect enfeebles' MACC versus the MACC stat itself? Is there some sort of number like 2 DEX = 1 Melee ACC (only w/ 1h weapons now)?
Thanks in advance!~
Nobody knows the relationship between skill or attributes and magic accuracy, and if they purport to know then they are full of shit and/or lying, or else believed somebody who in turn was full of shit and/or lying.
I'm going to go for for "1stats = 0.5acc" and "1skill = 1acc". Might not be a direct distribution and resist might be a little more complicated, but a large amount of int does give a noticeable boost to accuracy. Going to test that when my whm hit 75 on whm/blm on lv 40 mobs.
usually ppl assume the 1 enfee skill ~ .9 M.Acc(?) But there is some test results that done by some jp about the effect of MND on the M.Acc respect to para, slow. However I don't have the source/link >.>
The easiest way is, if you are rdm and got fully merited. Try put all possible MND equip in all possible slot, then follow by enfeeble skill. (for blind usually i letting nin cast kurayami2.. and gravity, bind i mostly using hq staves+nashira) And adjusting the MND:skill (or INT:skill if you care) ratio if getting too much resist.
the only known and most accurate M.Acc will be nq staff give 19~20%, and hq staff give 29~30% additional accuracy.
Main reason I was asking was whether to use the 4 MACC ToAU ring or Snow/Aqua rings?
When you do that will be awesome because most people including myself will trust what you discover, but until then why even bother posting speculation that pretends to be fact just on the simple basis of unsubstantiated melee analogy.Originally Posted by Kaylia
Ninja edit!: Removed stuff I realized upon rereading was unnecessarily rude and insulting, sorry ;x
put balrahn's ring in your eleskill macro, and snow ring where you wont be resisted (assuming you're a blm? lol)Originally Posted by Sarial
I said "0.5acc=1skill" is what I go with, never said it's the exact formula or anything. Not to mention that my 2nd line was basically saying the real magic formula is probably different.Originally Posted by suiram
An estimation that 1 skill = 0.5acc is far from being farfetched. There was some test that were done, and it gives result around those number. Pretty sure a rdm posted his result on pudding in last BLM thread where he stacked INT to land thunder 3 on pudding. While we don't know the exact formula, we know INT does help accuracy, and we know its not as good as "elemental" in almost every situation. Using 0.5 (which is better than 0, but not as good as 1m.acc=1m.elemental) is an appropriate number to use when it come to selecting gear for formula we don't know.
http://lodeguy.blog69.fc2.com/blog-entry-410.html
Althought this is for elemental magic test, but can be use for reference. The test has been seperated into 2 situation.
1. M.Acc hit rate less than 50% In this case, 1 elemental magic skill ~= .5 M.Acc
2. M.acc hit rate more than 50%. 1 elemental magic skill ~= 1 M.Acc.
so take the skill 262 INT 78, and skill 270 INT 78 compare with the 262 INT 103 and skill 270 INT 73 hit rate.
262 INT 78 = 59.8
270 INT 78 = 66.7
262 INT 103 = 82.1
270 INT 103 = 88.7
well, if m.acc larger than 50%, then the 1 INT roughly 22/25 M.acc.... some one who got alots free time and understand jp can go to read up and analyze it more please...
WHAT? I NEVER SAID ANY OF THAT STUFF
but yeah I was trying to be clever and it did come off assholey so that's why I editted it, sorry again
M.acc = 50% mean they landed spell 50% of the time?
full hit/damage without 70%,50%,25%, full resist. (of casting water on earth elements for 1000times+++ with respect to each combination of skill+INT)Originally Posted by Kaylia
Sorry, just realized you edited your post. I got irritated¸because that's not what meant, and wasn't posting it as a fact at all. >_> I was just going with the best number to use until we find out the real m.acc formula.Originally Posted by Suiram
Actually this JP blog seems pretty interesting, although I can't translate it myself. Would be nice to know the conditions of the different tests, like one says "HQ [something]" so I'm guessing some of them used HQ staves, and he used different INT so it even though he was testing variations in elemental skill, we could probably use the different INT to get at least get something of a feel for what if any effect INT has.
So according to Niv, the first test is with 78INT and Neptune's staff, second test is with 78INT and no staff, and 3rd test is with 103INT and Neptune's staff. It's interesting that in the 78INT+Staff test each 2 points of skill give roughly 1% accuracy rate up to 250 skill, whereas in 103+staff each 1 point of skill gives 1%.
Edit rather than making 3 consecutive posts: I just went up and killed a Lv78 earth elemental (200 exp solo is +3 level difference, right?). It had 84 INT (floor(floor(floor(121-84)*2+506)*1.15)*1.64) = 1093), in case someone wants to look for tier or inflection point based on INT difference. Also, Lv78 C rated skill should be about 231-233 at level 78, if you want to look for skill-vs.-resistance tier or inflection and believe the claim that everything has an innate C-rated resistance to all elements (which I am not sure is credible or not).
http://ff11.s101.xrea.com/index.php?Int ... 8%A1%BE%DA
Another Int vs resist test which I saw a while ago somewhere and bookmarked and forgot about. Doesn't directly test m.acc gear either though, and much less data than the other thread posted. Thought I might as well put it up in this thread.
While at sky, Zip popped and we headed over but a RDM beat us to it. The RDM had tons of macros and did lots of switching and I tried to see what he was doing to not get resisted and he was using some MACC gear for Bind/Grav - INT based spells. He was subbing NIN so that limits his magic skills slightly (not sure if /NIN does because he was a Taru and NIN doesnt have bad INT) but he managed to land about 95% of all of his spells. I couldnt get a good shot of him standing still long enough to check his gear setup. I too wonder about MACC v. INT/MND. Nice information on this so far.
Sorry, I was asking for my RDM. Yeah, I'm a BLM, but I'm a good enough BLM to know that much >_<;Originally Posted by Nirokun!