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Thread: Drg 2hr, 50% haste?     submit to reddit submit to twitter

  1. #101
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Keno
    With the 2H update, eating meat, getting double minuet, you will probably hit for 150-200 each hit.
    I was poking Kirin for around 120-150+ dmg a hit a few nights ago using Sis Kebabi +1, Chaos Roll, and my Accuracy/Attack equip. 160-200 with berserk, warcry and Angon. Spirit Surge I was breaking 200 dmg a hit. WS dmg was something to be desired though. Wheeling Thrust just couldn't seem to break 1K dmg on Kirin even with Angon. Didn't try Penta. But, I don't have any screenshots to back this up so take my word for it. :D

  2. #102
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Ayanami
    Quote Originally Posted by Keno
    With the 2H update, eating meat, getting double minuet, you will probably hit for 150-200 each hit.
    I was poking Kirin for around 120-150+ dmg a hit a few nights ago using Sis Kebabi +1, Chaos Roll, and my Accuracy/Attack equip. 160-200 with berserk, warcry and Angon. Spirit Surge I was breaking 200 dmg a hit. WS dmg was something to be desired though. Wheeling Thrust just couldn't seem to break 1K dmg on Kirin even with Angon. Didn't try Penta. But, I don't have any screenshots to back this up so take my word for it. :D
    Don't worry about not breaking 1k Wheeling Thrust, it's mathematically impossible except for on piercing-weak mobs or with a double attack. Right now with Mezraq and 142 STR my hard cap for a single hit Wheeling Thrust is 887, or 1108 on piercing weak mobs.

    [edit]
    That hard cap assumes capped fSTR and a pDIF of 3.0. I've been able to hit that on Greater Colibri, and come close on other mobs with just Minuet IV.

  3. #103
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Tomiko
    Quote Originally Posted by BRP
    Uh sort of off topic, but how does Triple Attack vs Double Attack work? Would it be dumb for someone who stacks on DA to have something like a Algol or Homam Corazza?
    Quoted in case it got missed since I'm curious about this as well.
    It wouldn't be dumb, because any chance at Triple Attack is still a good thing, however small. You'll just be double attacking more often than triple attacking.

  4. #104
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    Re: Drg 2hr, 50% haste?

    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.

  5. #105
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    Re: Drg 2hr, 50% haste?

    soooo.......





    you do it yet?
    fapfapfap

  6. #106
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?

  7. #107
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    Re: Drg 2hr, 50% haste?

    don't have drg 75. I am just curious cuz a drg in my LS wants to know his zerg potential lol.

  8. #108
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Given the 2H update and the fact that DRG has innate accuracy traits, I would say that eating meat you can probably get around 85%-90% accuracy. Probably hit the 95% cap with Feint.

  9. #109
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Probably very very accurate if you have feint. I did 100 GA on DL and parsed 89% accuracy with a 240 weapon skill and most of my equips are haste and HP in general. In other words, accuracy probably won't matter much. I also forgot to eat sushi, so that 89% accuracy is either the result of Dex = accuracy or feint or SE accuracy boost I don't know. But under the same setting, my kclub friend parsed 83% accuracy, so I am sure it has something to do with dex = accuracy thing and less about feint. Her gears were more towards accuracy too.

    And she ate sushi.

  10. #110
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Nameless
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Probably very very accurate if you have feint. I did 100 GA on DL and parsed 89% accuracy with a 240 weapon skill and most of my equips are haste and HP in general. In other words, accuracy probably won't matter much. I also forgot to eat sushi, so that 89% accuracy is either the result of Dex = accuracy or feint or SE accuracy boost I don't know. But under the same setting, my kclub friend parsed 83% accuracy, so I am sure it has something to do with dex = accuracy thing and less about feint. Her gears were more towards accuracy too.
    i'll bite on your argument of feint pretty much capping out acc. at this point, there's really little to do but grab some drg, a brd, a whm, and some haste gear and go rampage a couple of marid or something to see if we can break that haste cap. if we can, well that's just twisted. if we can't, as i suspect, it will probably still deal a significant amount of damage and we'll have a good time at it.

  11. #111
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Probably very very accurate if you have feint. I did 100 GA on DL and parsed 89% accuracy with a 240 weapon skill and most of my equips are haste and HP in general. In other words, accuracy probably won't matter much. I also forgot to eat sushi, so that 89% accuracy is either the result of Dex = accuracy or feint or SE accuracy boost I don't know. But under the same setting, my kclub friend parsed 83% accuracy, so I am sure it has something to do with dex = accuracy thing and less about feint. Her gears were more towards accuracy too.
    i'll bite on your argument of feint pretty much capping out acc. at this point, there's really little to do but grab some drg, a brd, a whm, and some haste gear and go rampage a couple of marid or something to see if we can break that haste cap. if we can, well that's just twisted. if we can't, as i suspect, it will probably still deal a significant amount of damage and we'll have a good time at it.
    The 78.3% haste under my assumption earlier is IF your 2hr don't break the cap, which I believe has been proven that it doesn't. However, as my calculation shows, you guys got at least 10-15k damage in you in 1 min zerg.

    I mean, 10% from hasso, 43.3% from Bard SV and whm haste, 25% from equip = 78.3%. The big question is if you drgs can achieve 25% from gear, or does your 2hr covers part of gear haste and magic + song haste. I mean, with bard SV march x 2, you don't need your 2hr haste to get 43.3% haste, so the question becomes if the extra will flow to your gear haste cap, which I doubt can be reached (similar to drk can't reach 25% haste from equip without Apoc or Rune chopper).

  12. #112
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    Re: Drg 2hr, 50% haste?

    you're not going to live for very long while keepking that perfect, paper-calculated swing speed.
    High Jump: 50% Hate gone(with af2 legs). I'd hope someone else is doing as much hate grabbing dmg as the drg, even if not, someone else has hate. Also with Spirit Surge up, take away tp from target depending on how much damage you do.
    Super Jump: All hate reset to that equal to the lowest person on the scale. Althogh it does take a few seconds off of hitting, the drg no longer has hate. If someone is behind you while Spirit Surge is active they loose 50% hate by using Super Jump.


    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Well if your using Homam that right there(body, feet, legs, hands) gives 28 acc, Along with the 22 acc we get from Acc Bonus II. Being a career drg, 50 acc from gear + Acc Bonus is more then enough for anything I've done. But if more is needed, there are still plently of slots that can have acc put into it.
    Only problem with this is the idea that Love Halberd would hit 150-200 on a high defence mob. Even with the new 'overpowered' 2h, I find it hard to think that suck a low damage drg weapon will be doing that much dmg per hit. Maybe 150 isn't that much of a pipe dream, pre-update I would hit kirin for 50-100 with a max of 120 using Mezraq. But I really don't think you could get Love Halberd to hit 150-200. But if you could, then sweet more power to us.

    Although thinking now, with Spirit Surge's added damage, and Jump's Defence down(too bad doesnt stack with angon ) It could be possible.

    About the 78.3% haste, I wouldn't doubt that it's possible. 19% haste from(Turban, Dusk+1 hands, Homam legs and feet, Swift Belt). If you wanted more Wyrm Body+1 gives 2%, and Speed belt for a total of 23%. Only problem with using a haste body is the lack of Acc you could have, but it's possible to make up the acc elsewhere.
    Not entirely sure how much Marchx2 gives percent wise. ffxiclopedia says Haste gives 15%, but Spirit Surge will give 20ish%(which seems like it does not break the cap). Not really knowing how haste works all too well, so I'll just add up the numbers. 19(gear)+15(spell)+20(2hour) is 54%, Then add whatever Marchx2 will give. And thats as /war, /sam would be little faster, but alot less dmg.

  13. #113
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    Re: Drg 2hr, 50% haste?

    Quote Originally Posted by Dakk
    Quote Originally Posted by Spekkio
    Quote Originally Posted by Nameless
    If drgs are able to hit 150-200 per hit on hard mobs during zerg, with /sam and 78.3% haste (how you achieve this I don't know, probably only possible if spirit surge covers both gear and magic + song haste) and a love halberd, you are guranteed to hit 63 times in 1 min not counting double attack from brutal or triple attack from homam. That's 9450-12600 damage not counting WS either. Pretty sick if you ask me lol.
    assuming every hit connects though. what's your accuracy rate under those conditions?
    Well if your using Homam that right there(body, feet, legs, hands) gives 28 acc, Along with the 22 acc we get from Acc Bonus II. Being a career drg, 50 acc from gear + Acc Bonus is more then enough for anything I've done. But if more is needed, there are still plently of slots that can have acc put into it.
    Only problem with this is the idea that Love Halberd would hit 150-200 on a high defence mob. Even with the new 'overpowered' 2h, I find it hard to think that suck a low damage drg weapon will be doing that much dmg per hit. Maybe 150 isn't that much of a pipe dream, pre-update I would hit kirin for 50-100 with a max of 120 using Mezraq. But I really don't think you could get Love Halberd to hit 150-200. But if you could, then sweet more power to us.

    Although thinking now, with Spirit Surge's added damage, and Jump's Defence down(too bad doesnt stack with angon ) It could be possible.

    About the 78.3% haste, I wouldn't doubt that it's possible. 19% haste from(Turban, Dusk+1 hands, Homam legs and feet, Swift Belt). If you wanted more Wyrm Body+1 gives 2%, and Speed belt for a total of 23%. Only problem with using a haste body is the lack of Acc you could have, but it's possible to make up the acc elsewhere.
    Not entirely sure how much Marchx2 gives percent wise. ffxiclopedia says Haste gives 15%, but Spirit Surge will give 20ish%(which seems like it does not break the cap). Not really knowing how haste works all too well, so I'll just add up the numbers. 19(gear)+15(spell)+20(2hour) is 54%, Then add whatever Marchx2 will give. And thats as /war, /sam would be little faster, but alot less dmg.
    SV march x 2 + haste spell caps at 43.3%. In other words, you really don't need your 2hr to reach the magic + song cap. The problem is if you can achieve equip haste cap. In this case, you need to be really rich to do 24%, with AF2+1 body, speed belt, dusk glove +1, tho a normal Joe would be able to get 19% no problem.

    In addition to accuracy, when I did my 100 GA as drk, I use homam leg, feet, swift belt, turban, dusk glove. Everything else was HP gear other than Chiv chain and rajas ring. I used gloom breastplate which adds no accuracy. So yea, with love halberd +7 Dex, your drg JT and A+ weapon, I have no doubt that you will be able to cap accuracy given that I was at 89% accuracy with a B- weapon.

  14. #114
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    Re: Drg 2hr, 50% haste?

    The best way to test this out is bring out your drg/whm, make it naked, you do spirit surge and have bard SV marchx2 and whm haste you. If your recast = 50%, then yes, it flows over to equip cap, which makes the whole 63 hit in 1 min thing possible.

    The potential flaw to this test is that if spirit surge gives delay reduction like desperate blows instead of haste, then it won't show on the recast, but it will show when you attack stuff as you will be more than twice as fast with an approximately 63.3% or 68.3% haste.

    Test it out. I suppose I can do the test as you don't need to be a lvl 75 drg do test this out.

    But if kirchy can do this test and tell us the approximate haste from her attack rate, it will be perfect.

  15. #115
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    Re: Drg 2hr, 50% haste?

    i am sorry i just scrolled up to page 2 and read Kirchy's tests.

    The conclusion is this:

    1) Spirit Surge gives approximately 25% haste (perhaps doesn't effect spell recast, but acts like haste on delay).

    2) Yes, spirit surge covers both magic + song and equip cap. Equip cap is 25%, haste + song cap is 43.3%. So this means that if you only got bard SV march x 2 you and whm hasting you and 0 equip haste, the 2hr will give you that 25% haste to cap it. In other words, if your equip + song + magic is short of the 68.3% haste cap by less than 25%, your 2hr will cover it.

    3) It does not go beyong the 68.3% haste cap (traditionally known as 70%, but in detail it is 68.3%).

    4) With hasso, which goes beyond the 68.3% cap, you can indeed reach 78.3% haste.

    In other words, yes, 63 hits in 1 min with love halberd is possible with 0 haste equip. That means you can stack on str and attack equip or even haste and do 150-200 per hit.

    Did we just find out Drg's zerging potential?

  16. #116
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    Re: Drg 2hr, 50% haste?

    Thought it was known, just took the right combination of events to make it worthwhile.

    2h Buff, Spirit Surge Haste, Love Halberd.

    I know Drk/Drg and War/Drg have some great zerg potential because of the /Drg Haste earring and Jumps being forced attack rounds with likely multi-hit weapons.

  17. #117
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    Re: Drg 2hr, 50% haste?

    yeah. i'm seeing a lot of talk about drk/drg for kclub now. the haste earring and shield (not that you're ever going to find the latter) allow a drk to stack 5+1+5+4+1+6+3+3=28 haste. since 25 is the cap, exchanging down the speed belt for the far less expensive swift belt, and dropping the lolblitz ring, brings us to 25. this also buys us 2 free attack rounds from jump and hi jump, as well as some accuracy bonus from the job traits. sacrificing 3 shadows is mitigated, to a degree, by the ability to use high jump to shed some of your hate and stay alive a tad longer. all fun stuff to play around with in my head, since kclubs dropping from up in arms seems to be a myth (sarcasm, but i'm 0/a very big number at this point, especially when tallied with my friend's results.)

  18. #118
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    Re: Drg 2hr, 50% haste?

    Guy on Carby (here too sometimes) Lordender has some SS's of 1k+ Jumps to DL as Drk/Drg SE Kclubbin' it up.

    Funny stuff.

  19. #119
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  20. #120
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    Re: Drg 2hr, 50% haste?

    Fuck yo' Ridill.

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