I can only really see this being viable if you A. Use gun or xbow where you take less dmg down from shots by being up close, or B. use sushi instead of meat and are at a plateau anyways (like i was at several times during exping to 75) and being further/closer is either a very negligible diff (5-15 per shot or so) or basically no difference at all, same can be said if you hit the ratk cap and distance no longer affects you. Both scenarios, while able to plateau are perfectly able to be hit, the only problem is that you need capped ratk at certain areas in order to hit those plateaus and not see a noted change. And I agree, if this can happen, why the hell did SE even bother changing RNG to need to stand at x distance? If you can hit the ratk cap, and distance no longer affects your damage, or is so low it hardly matters, why bother? It's another huge contradiction SE made and I hope they rectify it personally. Ranger's should have the *option* of going back if they want, but it shouldn't be necessary. When I do 40+ per axe (assuming I hit with all the -racc gear I have until I cap merits out and find a good racc/acc setup to go to ______ camp) or hell, even 30dmg per axe, that's 60dmg extra a round, and I would surely benefit more from 60dmg or so every 2 shots than a measely 10dmg per shot, or even 20dmg per shot, and it would help my tp gain as well. Yet at the present time on the mobs I'm able to get camps for (read: not GC) I'm stuck at doing my distanced ranged for the extra 40-63dmg on avg more per hit. That coupled with me eating meat and my meree acc being roughly 56% doesn't seem worth it atm. But again, personal experiences teach us different things, and I'm always glad to learn from another so that I may better myself and then another may learn from me, ever improving upon the same ideals.Originally Posted by Darcatvar
In my opinion though, just from having played both BLM and RNG pre-patch, RNG fell so much harder than BLM did, yet there are still a lot of good RNGs out there that are making a name for their job, and after the initial bitch-storm many are still proving themselves worthwhile and eagerly getting into parties. Perhaps it's just my server/experiences but every BLM I've pt'ed with or seen that is a career blm, and lvling up is just a sour sour bitch. Most pt's I had with them were filled with nothing but complaints, and trying to belittle other jobs in the party while masking up their own inadequacies (hi2u blm casting burst 1x per fight then resting and doing nothing else). I've met some crappy rngs too, like ones who don't know you need to keep pressing /ra <t> in order to keep ranged attacking...since some of them attack so slowly you'd think their xbow was a culverin.
Though I feel remorse for the ranger of old, I don't think it needs to be brought back entirely, but in complete honesty, I wouldn't be surprised if SE tried to, back then RNG was absolutely 100% broken, no doubts about it. But now with BB mnks, ridill wars, 2h buff, etc, rng is sorely lacking. The main problem isn't that SE nerfed us, it's that the players have gotten much better at playing the jobs, since they had such a large room for expansion that few back then knew how to monopolize on. Given the widespread information now, war's and mnks aren't shirked off anymore for invites like they used to be, and many other adaptations and changes that were made, while rng has expansion, but drastically less than the aforementioned jobs, making it stagnate so to speak and the other jobs passed it by. I feel RNG or BLM are going to get something soon, though I could be wrong. Actually no strike that, I don't think either are getting anything, because in accordance with WOG armor-types, they're going for heavy armors that you'd see in war-time, and TAU was more cloth-like armors, which as far as I know, RNG's aren't big on heavy armor, scale armor maybe, but heavy armor no. We didn't even get all that much if anything good from TAU imo. Salvage gear is, 'eh' really for rng, not as useful as other pieces for the jobs that can get it. I guess it's just hard for SE to improve rng while afraid of overly buffing it and giving it too much power and everybody whining again.
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