I have to agree that the perma-15%-haste thing is a little over the top. Making it so that magical Haste affected Ranged Attack delay would accomplish the same thing without being totally unfair.
I have to agree that the perma-15%-haste thing is a little over the top. Making it so that magical Haste affected Ranged Attack delay would accomplish the same thing without being totally unfair.
But then slow would affect us too![]()
I don't see why people are adverse to increasing our damage and accuracy directly, they did it for Two Hand DDs and that worked a charm.
If I had to choose though, I would want RACC boosted dramatically, we are supposed to be the most accurate of classes (now hidiously not thanks to 1DEX=1ACC) and we have to pay for every miss. In turn it would give us a little more freedom to go balls-to-the-wall, sort of like two hand DDs can now in just about every situation. Only fair, right?
To this I seriously say: you can't have your cake and eat it too.But then slow would affect us too![]()
And really... RNGs getting hit by Slow AoEs?
I'm not honestly suggesting this as a real solution, just throwing it against the wall:
What, exactly, would the repercussions be if Barrage had a 2 minute recast?
Before you respond, consider the number of extra attacks that other DDs get in the same time period via haste/Double Attack bonuses.
Originally Posted by Spider-Dan
lolbarragepull
How about two stances that don't stack like hasso and seigan?
Stance 1 - Moderate amount of -enmity.
Stance 2 - Increased ranged attack speed and auto-shoot.
I would be happy if they just let us merit barrage ;<Originally Posted by Spider-Dan
Most AoEs will hit you when standing in the 'sweet spot'.Originally Posted by BRP
I must say this past weekend I take the good ole RNG out for a buffer....
Did a piercing burn on Greater Colibri 1st level..
RNG/NIN
RNG/NIN
THF/NIN
COR
BRD
WHM
We managed to pull off around 24k/hour....often times running out of mobs and stealing the other ledge's shit....
It was fun as hell! I barely play RNG anymore except for sky......even then not always...like once a month
Damage wise, Ranged Attacks were well over 300, at 95% accuracy and WS were always 1500+...
I mostly meleed though for TP.....I must say I was not too disappointed by the damage.
Comparitively speaking the only NM besides sky I have used RNG on in recent memory is Fafnir, and RNG/WAR still did pretty ok damage to him...even with sushi and only one bard...
When we kite Kirin (which we still do ocassionaly to have some RNG fun), we give our RNG/WAR 2 bards...and eat meat the damage is pretty sweet...
The big difference now for RNG to me is on NMs you are forced into /WAR for decent damage, and even then your damage will fall short of other DDs, but you are still strong enough to pull hate and can end up dying >.>.....I can't stand RNGs that sub NIN and shoot fafnir for 20 damage with darksteel bolts cause they are gimp retards, god that shit makes me cry...
If there is anything that needs to be changed regarding RNG, I would say upping the damage just enough that NIN sub is viable again, otherwise pretty much every other DD can do as much damage if not more than a RNG/WAR feeding less TP potentially with far more survivability (hi SUB SAM and NIN) ...in todays world with people doing harder thing with less people survivability of DDs is key...
Just some random ramblings!
2-minute Barrage recast would give us one of the most powerful JA's 2.5x more often - nah that wouldn't unbalance anything. :wink:
3-minute at the minimum I'd say, at least put it on par with Meditate since a full Barrage is, for all intents and purposes, a Sidewinder with additional effect: Meditate. lol
The reprocussions of any change which increases damage, except one which removes the distance penalties, would be negative for ranger. More damage = more hate = more annoyance for people you party with = no invites. I tried explaining that awhile ago but no one really listened.
You can't buff RNG's damage and buff their desirability in party at the same time, it just won't work. Gotta do something with enmity, or increase DoT but slightly decrease spike. It's the only way people will want RNGs in XP again.
i know almost nothing about ranger but does the monk ability boost effect ranged attacks? also if focus doesnt effect ranged acc thats kinda sad >_>
being able to merit barrage would be cool-- get it down to maybe a 3 min recast as opposed to what it is currently
also- i really think that haste should work on ranged.
My suggestion of moving the proc time of actual shooting to the start of the delay equation does not increase RNG dmg output over time. Reading the other suggestions I can still shamelessly say my suggestion of "shoot then delay then shoot" over "delay then shoot then delay" is the best presented so far.Originally Posted by Yutuyu
I do see one reason they might not want to do that though, it would make soloing with sleep bolts more effective.
I've been waiting for them to change RNG.. I pretty much only play RNG when in sky. It seems like most people bring out their omgSAM or lolDRK to events now.. whilst RNG remains, for the most part, unchanged since 2005. Not having played it before that time, I wouldn't know first-hand how good RNG was. I had lots of friends who leveled it.. but I was only WHM at the time. Leveling it after, I can see why people do level it. It offers a huge change to regular gameplay, lots of different abilities (RNG/WAR actually has a scroll list for abilies which makes things fun :D), and huge variety of ways to play it (xbow, bow, gun, kclub).
Of course, ranged delay reduction would be ideal. I think that in itself would please a lot of RNG. And I have to agree with everyone... STR=R.Atk/AGI=R.Acc would make things so much easier (and waste a lot of money, which is another issue).
Sorry for the bump, but I just wanted to say, we did it! Thanks to everyone who discussed here about Ranger and submitted their suggestions! And Sonomaa! It sounds like your suggestion won out! :D
Thanks everyone!
Haste ftw bitches...
This is going to be fuckin sweet, think it's time to use some of my vacation time at work!
Put an effect after Eagle Eye Shot was fired. That effect should be called "Eagle Eye", that will give RNG ~20% of R.Atk and R.Acc bonus for a brief period of time ... says 30 seconds.
EES is buff enough as it is. It's free, instant, high damage.Originally Posted by eva00r
EES is fine... just make it so it's 100% accurate (save double weakness), and it's perfect imo. It's still one of the best spike dmg abilities going, which matches up with what ranger really does best anyway. You wanna get into 2hrs... go talk to some hardcore thieves >_>