
Originally Posted by
aurik
I'm pretty sure the glitch has been patched.
The problem before was that the "this loot shouldn't drop" check was made before loot was chosen.
Say for example the item lotto on KB was: (19 pixie, 1 ring, 0 empty)
A random choice from this bucket would be 95% pixie and 5% ring.
However, if you eliminate all the pixie rings before choosing loot, you end up with
(1 ring, 0 empty)
Meaning ring is a force drop.
However, now the "this loot shouldn't drop" check is made after loot is chosen. So even if everyone has pixie, the item lotto on KB will be 95% pixie, 5% ring. If it chooses a pixie it will then fail to add it to the loot pool (everyone already has one) which means you get no drop instead.
I think if everyone holds a Togi and kills BC and he chooses to drop a Togi, he will drop nothing in that slot instead. However, since everyone has a Togi, it's not exactly like you lost anything...