Final Fantasy XI Producer Hiromichi Tanaka hit the floor today at the Austin GDC loaded with info, not all of it entirely to do with Final Fantasy XI.
Besides extolling the virtues of using the same servers for all regions (everyone has to sleep, and one country's peaks will fall into the others valleys,) he was happy to announce that FFXI's gil-seller problem is just about licked and eager to share the trick with everyone else.
Global Online Producer Sage Sundi stepped in to explain. Aside from the usual vigilant log checking, he advised that exclusively eliminating the actual pushers and their caches of in-game loot is a temporary solution at best, and can possibly make things worse. Wiping out the banks just makes farmers work that much harder to recover the loss. The best method is to aggressively go after the farmers themselves by making changes to the game itself that will render their methods ineffective, without adversely impacting legitimate players -- like a monster they added to high level fishing areas that tends to eat low level botters who don't have any business being there. He explained that while "just like in America, no one in Japan likes working with lawyers," coordination with a legal team helps a lot, even if it's frustrating and time consuming.
With all that, they believe they've dropped the number of actual farmers by 90, and the statistics seem to back it up. Over the last year, the value of gil has been deflating, almost down to its early 2006 levels.
Tanaka also spoke a bit about PlayOnline, otherwise known as that annoying front end that doesn't do anything that you have to click through to play online. "The concept was first envisioned not just as a platform for online games, but as a platform for downloading music and media," he said. "Features such as music download have not been realized."
Finally, he talked a little bit about the future beyond FFXI. "We realize there are some limitations to Final Fantasy XI...compared to [current] platforms, FFXI's looks may seem a little outdated."
Square-Enix has been working on a next-generation MMO, first announced at E3 2005 and seldom mentioned since. Tanaka did, however offer assurances that "development on this is progressing smoothly." The still unnamed MMO is being developed for Square's own cross-platform middleware engine, formally called the "White Engine," which is also being used for Final Fantasy XIII. The new MMO should be, like FFXI before it, available across all current platforms, with one notable exception: Wii.
"As for Nintendo Wii, it would be pretty difficult. Nintendo is not currently allowing cross-platform [online] titles," he said. "Currently we are not looking at Wii as a platform for the new MMORPG. It is possible technically, however."
No more details were forthcoming, but will probably be along some time soon. Tanaka ended saying it won't be much longer before he could unveil more secrets