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Thread: 6 Man Jorm     submit to reddit submit to twitter

  1. #21
    This isnt going so well guys.
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    Re: 6 Man Jorm

    Quote Originally Posted by Ferien
    Quote Originally Posted by Nighteagle
    Um, 10% in gear, 15% from haste, and another 12% from march = 37% haste that all counts onto recasts. The point of march is to get the Utsu recasts lower, not make the paladins attack faster
    Spell Recast caps @ 25% (well 24% since every 2haste =1second) any extra haste only goes into attack speed, which, PLD meleeing faster isnt very appealing unless they are using spirits within @ 300%. Thats why i said if a PLD has 10% Haste in gear and theres someone to haste them... why use march when theres other spells you could use.
    There is so much wrong with this post...
    Yeah, I tried to understand what he's talking about, but I really have no clue. People use march on Plds for sword melee...what?

  2. #22
    TB
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    Re: 6 Man Jorm

    Wow @ all of this. lmao

  3. #23
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    Re: 6 Man Jorm

    teh twee HUNDARD tee pee spiwaits widdin

  4. #24
    Banned.

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    Re: 6 Man Jorm

    Quote Originally Posted by Nighteagle
    Spell Recast caps @ 25% (well 24% since every 2haste =1second) any extra haste only goes into attack speed, which, PLD meleeing faster isnt very appealing unless they are using spirits within @ 300%.
    Are you seriously a PLD or NIN?

  5. #25
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    Re: 6 Man Jorm

    Quote Originally Posted by Nighteagle
    Spell Recast caps @ 25% (well 24% since every 2haste =1second) any extra haste only goes into attack speed, which, PLD meleeing faster isnt very appealing unless they are using spirits within @ 300%. Thats why i said if a PLD has 10% Haste in gear and theres someone to haste them... why use march when theres other spells you could use.
    this is a joke, right?

  6. #26
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    Re: 6 Man Jorm

    I know we're not supposed to flame people in the noobie section, but come on.

  7. #27
    Atlasion
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    Re: 6 Man Jorm

    Double march is awesome on PLD. Not only can you flash every 22 seconds, but you look funny swinging constantly.
    The only fights I don't demand double march on is Fafnir/Nid, but thats just so mages can get a ballad too..

    Clearly we've all been missing how great mambo is for PLD.

  8. #28
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    Re: 6 Man Jorm

    Quote Originally Posted by Atlasion
    Double march is awesome on PLD. Not only can you flash every 22 seconds, but you look funny swinging constantly.
    The only fights I don't demand double march on is Fafnir/Nid, but thats just so mages can get a ballad too..
    demand 2 BRDs.

  9. #29
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    Re: 6 Man Jorm

    Quote Originally Posted by layoneil
    Quote Originally Posted by Atlasion
    Double march is awesome on PLD. Not only can you flash every 22 seconds, but you look funny swinging constantly.
    The only fights I don't demand double march on is Fafnir/Nid, but thats just so mages can get a ballad too..
    demand 2 BRDs.
    2 Brd's is amazing, when I first started getting 2 brds in the tank pt I felt so spoiled, It's just amazing how much better that makes everything. (Pld, Pld, Brd, Brd, Rdm, whm)

  10. #30
    Atlasion
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    Re: 6 Man Jorm

    Quote Originally Posted by layoneil
    Quote Originally Posted by Atlasion
    Double march is awesome on PLD. Not only can you flash every 22 seconds, but you look funny swinging constantly.
    The only fights I don't demand double march on is Fafnir/Nid, but thats just so mages can get a ballad too..
    demand 2 BRDs.
    I've only ever had 2 BRDs in tank party once during a Fafnir/Nidhogg fight. So much fun.

  11. #31
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    Re: 6 Man Jorm

    I have 2 brds for every single thing I tank, It's such a blast.

  12. #32
    Atlasion
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    Re: 6 Man Jorm

    Quote Originally Posted by kazen
    I have 2 brds for every single thing I tank, It's such a blast.
    Clearly my LS can learn much from your ways... Or just that one particular thing.

    I think the trouble for me is getting people to come as BRD. We have 2 or 3 main BRDs, then everyone else that has BRD lvled wants to come as a funner job. Don't usually have more than 2 at a king camp.

  13. #33
    Yoshi P
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    Re: 6 Man Jorm

    Quote Originally Posted by Atlasion
    Clearly my LS can learn much from your ways... Or just that one particular thing.

    I think the trouble for me is getting people to come as BRD. We have 2 or 3 main BRDs, then everyone else that has BRD lvled wants to come as a funner job. Don't usually have more than 2 at a king camp.
    Dunno if this will help you or not, but I usually run as the only Brd in my Dynamis LS since we do very low number dynamis. As the only Brd, I have macros set up to switching between parties so I make sure that all three parties have songs at all times. Macros normally look like:

    /tell Leader "Add for songs"
    /pcmd leave

    I have all the party leaders make /pcmd add macros and I can keep normal rotations on every party without to much trouble. However this only works if you make it so each party only has 5 people in it, so if you run with 18 everytime it doesn't work

  14. #34
    Atlasion
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    Re: 6 Man Jorm

    Quote Originally Posted by TacoTaru
    Quote Originally Posted by Atlasion
    Clearly my LS can learn much from your ways... Or just that one particular thing.

    I think the trouble for me is getting people to come as BRD. We have 2 or 3 main BRDs, then everyone else that has BRD lvled wants to come as a funner job. Don't usually have more than 2 at a king camp.
    Dunno if this will help you or not, but I usually run as the only Brd in my Dynamis LS since we do very low number dynamis. As the only Brd, I have macros set up to switching between parties so I make sure that all three parties have songs at all times. Macros normally look like:

    /tell Leader "Add for songs"
    /pcmd leave

    I have all the party leaders make /pcmd add macros and I can keep normal rotations on every party without to much trouble. However this only works if you make it so each party only has 5 people in it, so if you run with 18 everytime it doesn't work
    We sometimes have BRDs switch between parties for songs when we're lacking BRDs/RDMs, but it seems like a bit of an extra hassle just for the luxury of having a 2 BRD party ;p

  15. #35
    Yoshi P
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    Re: 6 Man Jorm

    If you use Vent or Teamspeak it makes it even easier in my opinion. We normally don't have any problems, occasionally a leader might go down which blocks you out of that party, but like I said we normally don't have any issues. Most of our leaders set their macro to something easy to hit like alt/ctrl 1 or 0 so they don't have to bother with thumbing back and forth with controller macros. I dunno, it's definitely a luxury, but having 3 parties buffed with normally takes 3 people done with 1 is very efficient for us when have 11 man San d'Oria or 13 man Jeuno. Every little bit helps that low.

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