Boost Ragnarok to 90 base damage, up it's delay to 450 and make Scourge = Spinning Slash at 300% TP.
k, thanks.
*EDIT* AND CHANGE THE FUCKING MND/CHR MODIFIERS.
Boost Ragnarok to 90 base damage, up it's delay to 450 and make Scourge = Spinning Slash at 300% TP.
k, thanks.
*EDIT* AND CHANGE THE FUCKING MND/CHR MODIFIERS.
Someone should also tell SE that BLM/SMN don't wear CHR gear (CHR boosts Gate of Tartarus).Originally Posted by Veli
<Insert Guttler should be War too argument here>
While a RDM tank is as good (or better?) than an Aegis tank, that is far from their intended role. 99% of RDMs across all servers are not tanks, so I think the "huh?" in that situation is appropriate.Originally Posted by Genosync
Seemed more like a sadly subtle way to stick something in he knew would stand out anyway.
Kinda like how it would seem if the local redneck at your 7-11 'slipped' to the cashier that his Ferrari got painted a new color yesterday.
Yes, Please.Originally Posted by Lordwafik
And I agree with this thread, buff relics a bit imo, especially since everything else seems to have been buffed recently.
Does anyone really care anymore?Originally Posted by Skeetaru
Bravura is pretty damn good now.
RDM tanking with excal giving full hate would be absolutely absurd. I would say "well they shoulda made it separate so that pld could have a crazy powerful relic," but pld got aegis.
/shrug I don't think any rdm would complain about having excal as it is for solo purposes, the fact that it can be combined with aegis on pld really limits it tho.
Maybe they shoulda made the sword a rapier or something and just not let pld use it, then it could be made halfway worthwhile for rdm and aegis could be even more insane.
Yeah but guttler/ridill in exp would be ub... ok i really dont want to argue this lol im making fun of the people who make this argumentOriginally Posted by Jooeetheplatypus
Gieriskogul is AGi which is one of DRG's lowest stats, and Dragoon already has the 3rd lowest AGI of all the jobs...
Claustrum shoukd be like the Ultimate Rod from FF5 which increased all magic damage(Fire/Lightning/Ice rods all fused) So for FFXI they can just give it Magic Attack Bonus +20 (since all other relics have acc/att+20) and Avatar Perpetuation Cost -4
Clausturm doesn't need to be better than +15% and perpcost-3...
It's stupid people like you that work at SE...Originally Posted by BRP
I say we wait to see if Nyzul weapons end up being anything special before asking for changes to relic weapons. Then, if Nyzul weapons are omgawesome (whether it is after an update, through a hidden/latent effect, or whatever), boost some relic weapons up a bit.
On another note, part of me wants to call Nyzul weapons "archaic weapons."![]()
If "stupid people like me" worked at SE Clausturm would be just as I said +15% and perpcost-3. Anything more isn't necessary, and just "MOAR RIDILZ" speak really.Originally Posted by Veli
@BRP: I think he is implying that a relic should be more than just the summation of all the other options for that job. SMN and BLM already have Perp-3 and +15% options respectively, so all the Claustrum would do is have Added Effect: Inventory+. A Gjallarhorn is more than just all the other instruments out there combined, and so should a Claustrum.
In some respects isnt Gjallehorn a bit less? Requieum Harp is +4 and some other instruments are +3
I believe Gjallarhorn is compensating for the fact it can not do melee damage/isn't a weapon.
Relic weapons are basically the best melee weapon in the game, that's their purpose. Of course, this will mean WHM, BLM, SMN, and so on will not benefit as much. So, giving BLM/SMN an extra bonus prevents the item from being useless on a larger scale(since their melee ability is much lower than even WHM and RDM), but the bonus doesn't need to overcompensate. Clausturm still has all the benefits of a relic weapon.
And another point is +15%(and percost-3) damage is fucking huge at it is and it comes from 1 slot. I think the game needs to get away from "1 piece of gear makes the player" like Ridil, even if it's a Relic weapon. I'd rather see that BLM or SMN be able to get that other 5% of damage or -1 perpcost from another slot from another source/a new end-game activity so people don't cap out so early.
While the 2H change did mess up some of the advantages my Relic gave me... (Free +20 Acc on weapon slot allowed for easier meat usage.) Overall I'm fine with the shit mods and ftp. It's the best Scythe, and it gives me a bit more flexability and efficiency than alternatives. I'm glad I find myself using 3 different WS depending on what the situation calls for.
Even if clausturm had +15% potency, it would still be significantly worse than carrying around a set of hq staves for blm, aside from inventory space +. You'd be missing out on elemental skill, healing potency, physical damage -%, hMP, and int/mnd bonuses. And if you carried around hq ice/earth/dark/light + clausturm, you'd only be saving 3 spaces over a full set. And if you didn't carry water/fire around to begin with, you're only saving one space, what a great relic that would be!
And smn already has something that does -3 perp for all smns: http://ffxi.somepage.com/itemdb/7996
Change of subject; is valkyrie's fork better than gungnir now that acc doesn't matter?
Valkyrie's Fork
Damage: 95
Delay: 492
Damage Per Second (DPS): 11.59
TP Per Hit: 13.4%
* Double Attack +3%
* Store TP +3
Gungnir
Damage: 100
Delay: 492
Damage Per Second (DPS): 12.2
TP Per Hit: 13.4%
* Accuracy +20
* Geirskogul
* Additional Effect: Weakens Defense
Seems like it's 3% double attack and +3 store TP vs. 5 base dmg, since geirskogul is useless and I doubt the defense down is anything to write home about.
so declareth BRP, creator of the game and overlord of item creationOriginally Posted by BRP