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  1. #21
    Yoshi P
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    Leviathan

    Re: Suggestion for Relic weaponskills

    Boost Ragnarok to 90 base damage, up it's delay to 450 and make Scourge = Spinning Slash at 300% TP.

    k, thanks.

    *EDIT* AND CHANGE THE FUCKING MND/CHR MODIFIERS.

  2. #22
    The God Damn Kuno
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    Kuno Sedai
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    Gilgamesh
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    Bahamut

    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Veli
    Somebody should tell SE that BLM/SMN don't melee. 25% increase to magic spells and -4 avatar perp cost would be a nice hidden effect. A new avatar or a new BLM spell would be nice. Would be cool if Excalibur gave +20 enmity to PLD and -20 enmity to RDM but that's probably not possible. All final weapon skills should do more damage than the ws you already have. I wonder if there's a common sense headquarters at SE.
    Someone should also tell SE that BLM/SMN don't wear CHR gear (CHR boosts Gate of Tartarus).

  3. #23
    Salvage Bans
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    Re: Suggestion for Relic weaponskills

    <Insert Guttler should be War too argument here>

  4. #24
    New Spam Forum
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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Genosync
    Quote Originally Posted by Admo
    Quote Originally Posted by Ploid
    Excal should give enmity no matter if it's pld or rdm since both of them are tank jobs. Would be worth loosing one of the +4 enmity swords if it did give enmity for the additional effect I bet.
    huh? O.o
    So, 99% of Fafnirs on our servers are tanked with ____s.

    Fill in the blank. Still trying to figure out why you huh'd at it. =/
    While a RDM tank is as good (or better?) than an Aegis tank, that is far from their intended role. 99% of RDMs across all servers are not tanks, so I think the "huh?" in that situation is appropriate.

  5. #25
    Bagel
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    Re: Suggestion for Relic weaponskills

    Seemed more like a sadly subtle way to stick something in he knew would stand out anyway.

    Kinda like how it would seem if the local redneck at your 7-11 'slipped' to the cashier that his Ferrari got painted a new color yesterday.

  6. #26
    Lyramion's better half
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    Hopefulki Nozomi
    FFXIV Server
    Hyperion
    FFXI Server
    Asura

    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Lordwafik
    Quote Originally Posted by LD
    While dropping level correction does sound like a good idea, I think improving the WSs themselves would be a better first step. A lot of them are ridiculously underpowered and have even more ridiculous added effects. The only really good ones seem to be Mercy Stroke and Kaiten.
    Changing the poison to be something relic worthy would be nice too. 50/tic sure, 20/tic even I'd like. 10/tic? :\
    Yes, Please.

    And I agree with this thread, buff relics a bit imo, especially since everything else seems to have been buffed recently.

  7. #27
    D. Ring
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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Skeetaru
    <Insert Guttler should be War too argument here>
    Does anyone really care anymore?

    Bravura is pretty damn good now.

  8. #28
    Ridill
    Join Date
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    Re: Suggestion for Relic weaponskills

    RDM tanking with excal giving full hate would be absolutely absurd. I would say "well they shoulda made it separate so that pld could have a crazy powerful relic," but pld got aegis.

    /shrug I don't think any rdm would complain about having excal as it is for solo purposes, the fact that it can be combined with aegis on pld really limits it tho.


    Maybe they shoulda made the sword a rapier or something and just not let pld use it, then it could be made halfway worthwhile for rdm and aegis could be even more insane.

  9. #29
    Salvage Bans
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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Jooeetheplatypus
    Quote Originally Posted by Skeetaru
    <Insert Guttler should be War too argument here>
    Does anyone really care anymore?

    Bravura is pretty damn good now.
    Yeah but guttler/ridill in exp would be ub... ok i really dont want to argue this lol im making fun of the people who make this argument

  10. #30
    Cerberus
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    Re: Suggestion for Relic weaponskills

    Gieriskogul is AGi which is one of DRG's lowest stats, and Dragoon already has the 3rd lowest AGI of all the jobs...

    Claustrum shoukd be like the Ultimate Rod from FF5 which increased all magic damage(Fire/Lightning/Ice rods all fused) So for FFXI they can just give it Magic Attack Bonus +20 (since all other relics have acc/att+20) and Avatar Perpetuation Cost -4

  11. #31
    BRP
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    Re: Suggestion for Relic weaponskills

    Clausturm doesn't need to be better than +15% and perpcost-3...

  12. #32
    Banned.

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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by BRP
    Clausturm doesn't need to be better than +15% and perpcost-3...
    It's stupid people like you that work at SE...

  13. #33
    Sagacious Sundi
    Guest

    Re: Suggestion for Relic weaponskills

    I say we wait to see if Nyzul weapons end up being anything special before asking for changes to relic weapons. Then, if Nyzul weapons are omgawesome (whether it is after an update, through a hidden/latent effect, or whatever), boost some relic weapons up a bit.

    On another note, part of me wants to call Nyzul weapons "archaic weapons."

  14. #34
    BRP
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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by Veli
    Quote Originally Posted by BRP
    Clausturm doesn't need to be better than +15% and perpcost-3...
    It's stupid people like you that work at SE...
    If "stupid people like me" worked at SE Clausturm would be just as I said +15% and perpcost-3. Anything more isn't necessary, and just "MOAR RIDILZ" speak really.

  15. #35
    Fake Numbers
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    Re: Suggestion for Relic weaponskills

    @BRP: I think he is implying that a relic should be more than just the summation of all the other options for that job. SMN and BLM already have Perp-3 and +15% options respectively, so all the Claustrum would do is have Added Effect: Inventory+. A Gjallarhorn is more than just all the other instruments out there combined, and so should a Claustrum.

  16. #36
    Cerberus
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    Re: Suggestion for Relic weaponskills

    In some respects isnt Gjallehorn a bit less? Requieum Harp is +4 and some other instruments are +3

  17. #37
    BRP
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    Re: Suggestion for Relic weaponskills

    I believe Gjallarhorn is compensating for the fact it can not do melee damage/isn't a weapon.

    Relic weapons are basically the best melee weapon in the game, that's their purpose. Of course, this will mean WHM, BLM, SMN, and so on will not benefit as much. So, giving BLM/SMN an extra bonus prevents the item from being useless on a larger scale(since their melee ability is much lower than even WHM and RDM), but the bonus doesn't need to overcompensate. Clausturm still has all the benefits of a relic weapon.

    And another point is +15%(and percost-3) damage is fucking huge at it is and it comes from 1 slot. I think the game needs to get away from "1 piece of gear makes the player" like Ridil, even if it's a Relic weapon. I'd rather see that BLM or SMN be able to get that other 5% of damage or -1 perpcost from another slot from another source/a new end-game activity so people don't cap out so early.

  18. #38
    TSwiftie
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    Fenrir

    Re: Suggestion for Relic weaponskills

    While the 2H change did mess up some of the advantages my Relic gave me... (Free +20 Acc on weapon slot allowed for easier meat usage.) Overall I'm fine with the shit mods and ftp. It's the best Scythe, and it gives me a bit more flexability and efficiency than alternatives. I'm glad I find myself using 3 different WS depending on what the situation calls for.

  19. #39
    Yoshi P
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    Arthas

    Re: Suggestion for Relic weaponskills

    Even if clausturm had +15% potency, it would still be significantly worse than carrying around a set of hq staves for blm, aside from inventory space +. You'd be missing out on elemental skill, healing potency, physical damage -%, hMP, and int/mnd bonuses. And if you carried around hq ice/earth/dark/light + clausturm, you'd only be saving 3 spaces over a full set. And if you didn't carry water/fire around to begin with, you're only saving one space, what a great relic that would be!

    And smn already has something that does -3 perp for all smns: http://ffxi.somepage.com/itemdb/7996

    Change of subject; is valkyrie's fork better than gungnir now that acc doesn't matter?

    Valkyrie's Fork
    Damage: 95
    Delay: 492
    Damage Per Second (DPS): 11.59
    TP Per Hit: 13.4%
    * Double Attack +3%
    * Store TP +3

    Gungnir
    Damage: 100
    Delay: 492
    Damage Per Second (DPS): 12.2
    TP Per Hit: 13.4%
    * Accuracy +20
    * Geirskogul
    * Additional Effect: Weakens Defense

    Seems like it's 3% double attack and +3 store TP vs. 5 base dmg, since geirskogul is useless and I doubt the defense down is anything to write home about.

  20. #40
    Banned.
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    Re: Suggestion for Relic weaponskills

    Quote Originally Posted by BRP
    Relic weapons are basically the best melee weapon in the game, that's their purpose. Of course, this will mean WHM, BLM, SMN, and so on will not benefit as much.
    so declareth BRP, creator of the game and overlord of item creation

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