My knee jerk reaction was "cool, Byakko's til I rank up and get a Perdu, go go high damage!"
Then I noticed I had like 5 points left on my Rampager, broke it, am at 3/4 Crit merits (wasn't as big a priority before the update, having no Crit WSes besides Iron Tempest for GA) and picked up a cheap as hell Claymore Grip.
So, now before Dex I'm at +12% Crit rate, and I proceed to go test it on something.
First lets see about beating up something wimpy, Gigantobugards in Meadows.
Normal full Returns tended to be 1188 and up, I did a 2hred one to make sure I was critting and had a couple with just a crit or two.
Swap to Byakko's/Pole Strap, Damage jumps up and down, drops to 900, up to 1400 with a couple doubles, back and forth. Point for the Rampager on it's stability.
Get a meripo, nyzul lolibri, starting out with just the Rampager, don't remember exact damage, but I know I saw 878 and 1088 enough times to stand out in my head, again that same feeling of reliability, a nice base damage which only tended to go up.
Swap to Byakko's, jumps up and down again, 600~ dmg once (no crits I presume) 1450 (crits+3 doubles) later, really random.
So, as I'm stuck eyeballing things on PS2, I'm wondering if anyone has tried this setup, especially one with a Crit Dex build (looking forward to getting my Haidate finally, lolme huh?) since the Raging Rush= Crit TP changeover?
I see a lot of interest in Martial Bhuj's, Dmg 88, but TP bonus=lol for Crit mods last I checked, wouldn't Dmg 87, +6% Surefire Crits work out better in the long run?
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