Why do you need Refresh when you can get it from Sanction?
Why do you need Refresh when you can get it from Sanction?
If it's a Rune weapon, he's going to want more than 1 MP/tic. It's draining for more. (My Rune Blade draws 4/tic.)
Originally Posted by Septimus
Which is why it only works in LS parties where you have AF2 hat+A.body+relic horn (true story).
Man, if I could get a stackable 2 Mp/Tic Juice, I would never use anything but a Rune Chopper, swap out the haste slots freed up, and just rock a bunch of face.
Or, Sanction+Are's Body+something else with 1 mp/tic Refresh.
I can't sit and seriously ask to be Refreshed, Hasted, AND Cured. Two out of Three, yeah.
I'm loathe to WS in Spike Necklace, since it's a drop of 7 Acc over the PCC, but I'll have to try it out, since it would put me over 100 Dex right now.
The Despot update is making me sad, cause it's made him a bit rarer, and a bit more of a hassle to get through the Haidate line since I got back after it.
war/smnOr, Sanction+Are's Body+something else with 1 mp/tic Refresh.
war/pld
make your choice.
Question about Rune Weapons, since I know for a fact that BSTs with Rune Axe + Gaudy Harness get the Regen effect bouncing between 0-1MP every tick.(Used to have a BST friend who subbed NIN, Dual wielded Rune Axes with Gaudy Harness on and got 10HP/tick back, with essentially 0MP) Would this translate over to Rune Chopper with 1MP/tick from Sanction... I'm gonna need to test this properly when I get home from work, I have Ares's Cuirass now, so should be easy to tell with Utsu: Ni recast timer for whether it works or not, while being between 0-1MP.
Then again, could've been every other tick(0MP[No latent] > tick > 1MP(Latent) > 0MP[No latent] Repeat), was so long ago, might be only able to get 9% Haste and Acc+5 from Chopper, half the time, boncing between 0-1MP... Oh well, will definately test this tonight.
Figure out the Weapon Delay in Drain Tics.
Work out if having a swing go off in between drain tics that hit 0 reduces the overall haste.
Looking at it simply, it looks like you get roughly 4.5% Haste from it, good, but not as good as it could be, and making it less of an overwhelmingly obvious choice.
I hate to link KI due to shitty speed, but here's what I found.
http://www.killingifrit.com/forums.php?m=posts&q=141464
Of course I didn't take into account about different haste levels before using rune chopper which might affect how often the swing falls on a 1MP (no latent active) instead of 0MP.
Overall though, it's still pretty decent.
which is incidentally annoying as fuck watching his mp bar go from 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1 to 0 to 1Originally Posted by Zeratu
Did my first Meripo with a good amount of Dex, still missing my Haidate/Nbits/Commander's cape (til AH moves on that anyway), but at 68+31, with the +12% Crits, I had no problem landing full TP returns, and had very VERY few no critters at Mamool South.
Was generally winning the Dmg per WS game, and spamming like hell (go go 6 hit!) so the fully merited, pretty nicely geared, hasted batshit U/U Ninja only really lost hate to me regularly.
Loved the WS damage, 700-1k was just as easy as pie, lots of three crits at 900-1100 Damage, high of 1445 with loltaru str and a crappy bard (full crits+doubles ftw) and am sold on Dex builds for Raging Rush now.
Got a kick out of me and the War/Nin WSing for the exact same amount back to back once, 975, 975.