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  1. #41
    Banned.
    Account locked at request of user.

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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by recuperi
    Quote Originally Posted by Priran
    I've been in and out of norg all week doing that DAMNED SAM AF WITH ITS FAGGY 1 DAY WAITS and I never noticed a problem with the moogle.
    Just a thought because someone that had it happen to em mentioned it, but do you have your mog locker set up so that it's available everywhere? That person apparently didnt and had the messed up menu, but it could've just been a coincidence.
    yes

  2. #42
    RIDE ARMOR
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Just broke 189 on a few crit punches, so something changed for us.

  3. #43
    Relic Shield
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Damane
    Quote Originally Posted by Sylvaria
    the 1STR=1ATT thing is still on
    thats irrelevant, the question is is the 1DEX=1Acc thing still on
    jsut check, 1dex still = 1acc.

    nake with gaxe check on aw'grah = neutral

    +2acc = neutral
    +3acc = low evasion

    equip enkiranous barc.(-4) + sniper(+5) + assault earing(+2) = low evasion (+3)
    equip enkiranous carc(-4) + warwolf belt(+4) + assault earing(+2) = low evasion
    equip enkiranous carc(-4) + warwolf belt(+4) = neutral

    so, should still 1dex = 1acc

  4. #44
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    Re: FINAL FANTASY XI Update (Sep. 10)

    At least that still gives 2hnds an edge

  5. #45
    Smells like Onions
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Osede
    jsut check, 1dex still = 1acc.

    nake with gaxe check on aw'grah = neutral

    +2acc = neutral
    +3acc = low evasion

    equip enkiranous barc.(-4) + sniper(+5) + assault earing(+2) = low evasion (+3)
    equip enkiranous carc(-4) + warwolf belt(+4) + assault earing(+2) = low evasion
    equip enkiranous carc(-4) + warwolf belt(+4) = neutral

    so, should still 1dex = 1acc
    actually warwolf belt has 5dex. otherwise this test wouldnt make too much sense

  6. #46
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    Re: FINAL FANTASY XI Update (Sep. 10)

    yea, it is +5dex. typo ; ;

  7. #47
    Smells like Onions
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    Re: FINAL FANTASY XI Update (Sep. 10)

    was just confused there for a second after just adding up the numbers

    so basically my all shiny acc gear still is entirely useless and any lolnoob can be a good dd as long as you hand him a 2hand. awesome. /sarcasm

  8. #48
    Ridill
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    Re: FINAL FANTASY XI Update (Sep. 10)

    http://img523.imageshack.us/img523/5213/statcb8.png

    Pre-
    http://img104.imageshack.us/img104/5674/premc0.png

    Should be 1179 but I forgot to re-equip my grip after wiping TP.

    Same damage every time (as you know).

    Post-
    http://img205.imageshack.us/img205/7638/postih6.png

    Nothing on actual mobs yet, but I figured I'd throw this out.

  9. #49
    Ruke
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by EssEnnKay
    Still no Yagudo Avatar fix. Fuck you SE.
    Yagudo Avatar fix? What was wrong with it?

    Or well, what is wrong with it.


    EDIT: Err, can anyone confirm if Absorb-TP was ninja nerfed? I can't at the moment but a monster just casted Absorb-TP on me and while the log said it drained x TP, my TP remained unchanged.

  10. #50
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    Re: FINAL FANTASY XI Update (Sep. 10)

    So... my Automaton's most noticeable stat changes at 75 are:

    Max HP/MP back to normal (1898HP with both Auto Repair Kits, 1024/1024MP with both Mana Tanks)

    Valoredge: STR 78
    Sharpshot: AGI 79
    Stormwaker: MND 75 / INT 70

    Was the AGI and STR always that high ?_?

  11. #51
    assburgers
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Got a little Elvaan in that Valoredge huh?

  12. #52
    S N K
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    Sylph

    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by RKenshin
    Quote Originally Posted by EssEnnKay
    Still no Yagudo Avatar fix. Fuck you SE.
    Yagudo Avatar fix? What was wrong with it?

    Or well, what is wrong with it.

    viewtopic.php?f=31&t=21326

    I thought it was just me but people on other servers were reporting that the PH wouldn't come out during his ToD when it was trying to pop the HQ and instead glitched out and respawned the Avatar at JP Midnight.

    I'm wondering it they actually might have Ninja Fixed it but I'm too tired to go fucking check atm.

    ~S N K

  13. #53
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Max™
    Got a little Elvaan in that Valoredge huh?
    I wish it was 75 INT instead of MND though :/ But still, more sexy Cure V's!

  14. #54
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Sylph

    Re: FINAL FANTASY XI Update (Sep. 10)

    Two-handed weapons:
    1. 1 STR = 1 ATT (stayed same)
    2. 1 DEX = 1 ACC (stayed same)
    3. The all mighty pDif cap for normal and crits.
    Pre-update: 2.0 normal, 3.0 crit.
    Post-update: 3.0 normal, 3.0 cirt.
    Post-post-update: 3.0 normal, 3.2 crit.***
    4. Some WS are reporting about 100-200 less damage. (I don't know which.)
    Can anyone confirm this? Was posted on the lolalla forums, but havent seen too much definitive testing elsewhere.

  15. #55
    Relic Shield
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    Shiva

    Re: FINAL FANTASY XI Update (Sep. 10)

    Call me crazy but Hasso doesn't seem to be effecting Abs-spell cast times anymore.
    It's reasonably likly that I am crazy though. :(

  16. #56
    Ridill
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by spooky
    Call me crazy but Hasso doesn't seem to be effecting Abs-spell cast times anymore.
    It's reasonably likly that I am crazy though.
    There was that problem when it first came out I think?

    Or maybe we're both crazy.

  17. #57
    Hydra
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    Bismarck

    Re: FINAL FANTASY XI Update (Sep. 10)

    ABS-TP recast is still the same for me, 90 seconds. :/

  18. #58
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    Shiva

    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Zettofaia
    ABS-TP recast is still the same for me, 90 seconds. :/
    I was talking abuot the time it takes to cast the spell, not recast.

  19. #59
    Ridill
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    Asura

    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by spooky
    Quote Originally Posted by Zettofaia
    ABS-TP recast is still the same for me, 90 seconds. :/
    I was talking abuot the time it takes to cast the spell, not recast.
    Was Hasso ever supposed to affect cast times? I thought it was only supposed to affect recast times.

  20. #60
    Chram
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    Re: FINAL FANTASY XI Update (Sep. 10)

    I thought it was just supposed to be recast times too, but it did definitely affect cast times before.

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