My Taurus is only level 18, but I'll add what I know...
FP started at 57 at level 8. I believe it went to 58 at 10. I havent been looking at it too closely, but now at level 18 it's 60.
My Taurus is only level 18, but I'll add what I know...
FP started at 57 at level 8. I believe it went to 58 at 10. I havent been looking at it too closely, but now at level 18 it's 60.
Sometimes it goes up by 1, sometimes not at all.. have yet to see it go up by 2 yet.Originally Posted by Kael
My lvl1 mandy started off at 54 and it's 62 now at 13.
Maintence on the Pit at 10:00 PDT. Wonder what's being changed.
and same as above, I've gotten +2FP from Lv9 to Lv18..
edit: typo, meant 10:00 pdt
I have a feeling it's just the fact some monsters show up nameless, and they also might fix Antlions so they ambush from the get go instead of fighting underground the whole time (like they've been doing).Originally Posted by Judai
Fingers crossed, they'll speed up time between battles so they're more instant, or some how find a way that more people can battle eachother.
Also another thing, dats have 3 v 3 matches (acording to the mining thread), not sure if it's in game yet , haven't gotten around to having 6 pokefans in one party.
Yea, I'm not really expecting much, just wondering, lol. Those all seem pretty viable.Originally Posted by Lordwafik
Hmm is the maintenance info on POL site?
Edit: Just saw the message come up in game.
So hard to keep track of all this stuff:
In regards to enspells this is correct?
"______ Damage +25" = Enspell Damage max proc of 25 Damage
"Additonal _____ Damage" = Scaling Enspell Damage as you level up
Assuming this is correct has anyone had a pokeman w/ inate enspell yet? I would think Weapons would be a good candidate, but I've only caught about 10 of them attempting for Instant Phalanx
In my experience, for the additional x damage, the number is basically the maximum additional damage you can do.
Every level I have gone up (Enlight), my max enlight damage has gone up 1 point.
So, Additional Light Damage +25 is equivalent to a level 25 additional light damage (and if they do indeed cap at 50, that means that a lvl 50 enlight is twice as good as +25, for just over 50% more cost).
Has anyone seen a Wamouracampa roll up? I wanna know if it can cannonball.
Thanks!
I've been getting alot of conflicting reports and this cleared it all up.
I'm sure it's been answered, but what's the difference between unable to forge a soul reflector (I got this when testing a Fomor plate, guess this is for beastmen and such; also got this for a Fomor's Wyvern) and unable to pass the test for an official reflector (stuff like soulflayers, behemoths, etc.?)?
EDIT: Or have I been misreading other people's reports?
Other than shitty elementals,could probably use a cluster with innate added fire damage (levellable version).
Anyone think this patch will nerf people afk-levelling their pets? I'm somehow doubting it personally. I would think they would need to have us download an updated .dat for something that big a change..
They need to do Maint on the leveling. It shouldn't be more efficient to die every 80 minutes for 100 exp, then to gamble twice, and possibly get 10.
Losing to your own level should give you atleast 50 exp, so it presents an actual challange.
Originally Posted by Falconblade
I dunno. I've been using the regular fights to get more frequent ones. Because my abilities have been leveling up with each fight. Maybe once I max my abilities out will I switch to diablos.
That's my biggest problem. Whenever I get a match it has to be against someone a few levels lower then me so I can get an almost guarenteed win, or someone 4 or more higher for decent xp if I lose.Originally Posted by Falconblade
There's no reason to fight someone near your level unless you're super confident you can win. My guy is only decent and loses alot to guys around my level. >.>
I also don't see the point in making a wait time between Diablo cage matches, especially since most are less than 20 seconds...
100 EXP for any win would be really nice..
It would make the wait actually worthwhile..
does anyone know how stuff like double attack works?
does DA+15% work without setting double attack trait?
and does war main with war traits set give DA?
or just at a certain lvl(or not at all and you need to have double attack trait equipped specifically,which would suck <.< )
mines lvl 16 now,but i didnt notice any DAs go off so far
thats with war main and war traits equipped
http://www.playonline.com/ff11us/polnew ... 1294.shtmlAt the following time, we performed a version update of FINAL FANTASY XI.
* This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.
[Affected Period]
Sep. 13, 2007 10:00 (PDT)
[Affected Services]
FINAL FANTASY XI
[Important Update Details]
The following issues have been addressed:
- Antlions were unable to use certain skills during Pankration.
- The announcer's remarks may have differed from the actual status of the Pankration match.
Surely if it follows the player levelling model, you won't get DA until your pet is lv25. Or 50 if it has a WAR support job.Originally Posted by Sylvaria