Originally Posted by Suiram
Go talk to the dude at the colluseum and he mutters about the pit
Also, when you are in the pit, your /seacom will show up as you in the colluseum and not the pit.
Originally Posted by Suiram
Go talk to the dude at the colluseum and he mutters about the pit
Also, when you are in the pit, your /seacom will show up as you in the colluseum and not the pit.
"I was unable to process your entry due to the influx of applications. I'm sorry, but please come back when the crowds have died down."
![]()
Instant Dread spikes...
i got it on my taurus... it is lv 12 dread spikse atm... Why sometimes it doesnt absorb any dmg?
It doesn't absorb enspell damage, if that's what you mean?Originally Posted by Sefirot
Seemingly it absorbs 4 physical damage per level (so caps out at 200 damage at lvl 50). 400 damage swing in your favor is pretty powerful in the pit.
The Pit has always been a subsection of the Colosseum. Safe to say there will be another event in the main Colosseum map (probably a PvP thing like Conflict, and maybe you can bring your Pit Monsters to help out), but I forgot what the NPC by the Colosseum entrance says.Originally Posted by Lordwafik
I think the dialog there is keeping with the sub-story about their being closed. If you remember before this patch, that guard said "This stuff is off limits as per the orders of the Empress" and the taru in BST JSE was like "Mannnnn why'd they close the Pit?!" I read their dialog now as that guy saying "Hey, at least the Pit's open, it's over that way" and the taru is saying "Sweet, all my bitching finally paid off." Then in some update (next one probably because I think it's reasonable to assume that will be the last ToAU update) that gate to the Colosseum will open and that guy's dialog will change again. Again, as I read it, the Pit was always supposed to be a part of the Colosseum, which is why it's only the subheading as "The Pit" on the map with main heading "Colosseum" (even at the time ToAU was released and people .dat-mined the maps, not just a recent change) and why that's where you show up on search. Ultimately intended to be 2 different battlegrounds in the same zone, but only one was ready to be released at this time.
there were always two entrances, there were always two sections of the same third zone map (which is why people wondered if we'd ever have access to the imperial ward to make the city have 4 zones)
SE just delayed the Colosseum indefinitely :/ we were always gonna have two forms of PvP here.
we just need to keep asking SE to introduce/more details about Colosseum and hopefully they'll get the hint that we care about it and want it. using pankration regularly will probably help that.
while we're talking about the subgames, we should totally get SE to lift the 1 week restriction on at least some of the choco race categories.
Well, I didn't really want to get into an argument, because although I personally believe everything I've written, I was mainly just posting it as a "don't lose hope on us getting the Colosseum" for those people who seem to have written it off as not happening. I just don't see why people see it as having been cancelled when it seems apparent to me they just only released half of it, and probably still intend to release the other half; unless there was an interview or a POL announcement I missed somewhere where they said this was all of it? Like how they release starter dynamis zones in one update and then the next level zones in the next for Zilart/CoP, although that's not the best example of course because in this case it's technically the same zone and probably will have different functions or so it seems (or one would hope anyway, since as Priran said, two monster-raising minigames would be lulz).Originally Posted by Amele
not enspell, just physical at it is. i fought a crab last night and absorb was 0.Originally Posted by Delekii
Shell? Magic Def Bonus?Originally Posted by Sefirot
idk all that, but i think i remember what was the prob. He had SS up... nvm me
the last set of interviews where they talked about what would go into the final patch before WotG (the big one we just had) they stated that the pit would (finally) be coming out, and that the Colosseum was indefinitely delayed (not that they wanted to take it out, just that there weren't plans to release it anytime soon) among other things (like 2h rebalance, mobs getting harder in WotG, chocobo racing expansions etc.)Originally Posted by Suiram
"Indefinitely Delayed" is pretty standard programming industry speak for either "we don't know how we want to implement this" or "we don't feel we have the resources to implement this in the foreseeable future". both of which basically translate to 'canceled'.
we have some measure of control over what SE focuses on, if we show an interest in the Colosseum and demonstrate to SE that we do care about the minigames (esp. recent ones, I think SE realizes now that brenner/ballista weren't well received) then I think we might be able to get some traction going again for Colosseum.
overall, I think Pankration is a nice thing - it'll be a great subgame for FFXI and if popularity keeps up I could see it even filling a triple triad/tetramaster-esque role in the game.
Anyone recall the FP cost of the levellable "Auto-Regain" and "Auto-Regen" traits (not the "Auto-Regain +5" and "Auto-Regen +5" ones)?
Regen and Refresh: 38Originally Posted by Khamsin
Regain: 78
Honestly, I'm hoping we see "Evisceration", "Frenzy", "Gutter", and "Hilltop" added soon (ie another 3 single-match cages + another "king of the hill" cage).
The current level of attempted combats is insane, and doubling the available cage supply might well help. If the other servers are like Ragnarok, we have a serious winner here.
Also, 3vs3 someday? More monster choices? Awesomeness.
Story-wise, it would make sense for Tavnazia (in WotG) to have a pit (1-3 exhibition cages & 1 tournament cage?), and maybe past Sando/Bastok/Windy could have 1 exhibition cage each, and Jeuno could have 1 tournament cage. Or maybe just an area called "the Stadium" that cannonects to all past cities (like the Chocobo Circuit). Or just present cities, since Dioramas/Circuit/Colosseum aren't connected to their respective expansion's plot in anyway at all. :D
EDIT: And, for post-WotG expansions, Aht Urhgan's eastern capital should have a Pit the same size as this, and Mithraland should also have a pit.
Just going back and confirming Show no Mercy...spammed it a little....didn't seem to do anything (mob didnt listen) till I had TP.....then it Beak Lunge. This is making my Regain look really good now that my bird will so stuff lol. Took down a lvl 14 Madrid this time around countering and owning it hard....still had 50% at end of the battle. think If I was present for the 16 before might have had a chance to take it down.
Drachen Hunter]
Apkallu
lv 12
Mnk/Thf
FP: 67/69
Intial: Regain 78pts
Added: Str +25 17pts
SJ Thf 8pts
Additionals light damage +25 30
Monk Job Traits 12
Anybody get their BLM pet to cast anything but tier1 spells (I know its been mentioned that the magic scales w/ their lv, but ive seen lv 20+ mobs casting tier1 stuff still), or spells like bio?
Anansi, the only black/red spider in the game, is now mine for the low low cost of 30 Kindred Seals and a chunk of exp. I managed to get two photos of him before he killed my PUP/NIN ass because my Soulsoother wasn't doing shit besides Poisona without a fucking Animator equipped. PUP and Pankration don't mix.
[Anansi] <Attack Bonus>
Lv.8 Spider
WAR/RDM
59 fp
Innate: Attack Bonus
[Anansi] <STR+25>
Lv.8 Spider
WAR/RDM
59 fp
Innate: Max MP+15%
*shrug* All I really wanted was a shot of Son of Anansi because the white/red spider looks bad ass. I guess next time I'll have to focus more on soloing Anansi dead first. :/
Well, thunder1 is a mid-20's spell isnt it? I haven't seen any mobs doing higher than tier1 nukes, but for the first time today I saw a cure2 go off on a weapon, so I'm praying my pld will eventually get that smart tooOriginally Posted by Katlan
![]()