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Thread: Four Punches.     submit to reddit submit to twitter

  1. #21
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    Re: Four Punches.

    Quote Originally Posted by UnwittingInsomniac
    Got a quick screenie of a SAM/WAR popping off a few Tachi: Gekko's on a bird...http://img66.imageshack.us/img66/291...ngesmj1.th.png

    Seems like per-hit damage is still up there, but WS's were nerfed a bit... STR = ATK still, too, apparently. =P
    small picture is smallllllllll

  2. #22
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    Re: Four Punches.

    Quote Originally Posted by Dearna
    Quote Originally Posted by divisortheory
    Are you sure 196 is the cap? It's not even divisible by 3.
    Just got a 198 trying to see if I can get higher to get the cap.
    That is divisible by 3 Let's assume that's the cap for a minute.

    then base damage = 66.

    weapon rank should be 2, damage = 18+floor(292*.11)+3=53, and fSTR capped should be 10.


    53+10=63.

    So there would be an extra 3 points of base damage. I wonder if weapon rank for h2h now takes into consideration hand to hand skill? That would give you capped fSTR of 13, corresponding exactly to the 3 point increase in Base Damage.

  3. #23
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    Re: Four Punches.

    Quote Originally Posted by nightmaric
    Just seems that they made everything even so we're all in the "same playing field"

    However, doesn't that ultimately mean that things are pretty much the way they were before? With this new damage cap DoT is gonna trump again over spike damage.
    The DoT of 2h weapons is still a lot higher than it used to be, especially including the massive WS damage increases. I think that a fully equiped/meritted 2h user will still be up at the top as far as overall DoT goes, but it's too early to tell for sure.

  4. #24
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    Re: Four Punches.

    Quote Originally Posted by divisortheory
    Quote Originally Posted by Dearna
    Quote Originally Posted by divisortheory
    Are you sure 196 is the cap? It's not even divisible by 3.
    Just got a 198 trying to see if I can get higher to get the cap.
    That is divisible by 3 Let's assume that's the cap for a minute.

    then base damage = 66.

    weapon rank should be 2, damage = 18+floor(292*.11)+3=53, and fSTR capped should be 10.


    53+10=63.

    So there would be an extra 3 points of base damage. I wonder if weapon rank for h2h now takes into consideration hand to hand skill? That would give you capped fSTR of 13, corresponding exactly to the 3 point increase in Base Damage.
    Well, I have never spent a lot of time outside bastok killing low lvl monsters like that, I was in the marshlands with my previous numbers posted. However, now I am just outside bastok, and the first thing I noticed was that my crits are very variable. My lowest has been 177 and my highest 191 so far on these "starter" mobs. During the last update, my crits were always 189 even on too weak mobs.

  5. #25
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    Re: Four Punches.

    Quote Originally Posted by Dearna
    Well, I have never spent a lot of time outside bastok killing low lvl monsters like that, I was in the marshlands with my previous numbers posted. However, now I am just outside bastok, and the first thing I noticed was that my crits are very variable. My lowest has been 177 and my highest 191 so far on these "starter" mobs. During the last update, my crits were always 189 even on too weak mobs.
    Yea, but the last update was broken. Before the last update, it was still variable. I think the variable aspect is normal, just the new pDIF or base damage calculation seems messed up. What's the cap with no weapon equipped?

  6. #26
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    Re: Four Punches.

    Seems for sam just in a few tries its about 200-300 lower than before on ws. 1300-1500 normal gekkos are 1100-1300 now, tho my first gekko was 1910. Still a huge buff from before

  7. #27
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    Re: Four Punches.

    Highest crit 194, with kick crit at 220.
    Atleast my monk is absolutely useless anymore -.-

  8. #28
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    Re: Four Punches.

    Quote Originally Posted by devildrifterX
    Highest crit 194, with kick crit at 220.
    Atleast my monk is absolutely useless anymore -.-
    So you are absolutely useless!

  9. #29
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    Re: Four Punches.

    I still think all these numbers that aren't divisible by 3 are not actually the caps. Hopefully time will tell.

  10. #30
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    Re: Four Punches.

    Holy shit the damage range is huge now.

    Just to say off the bat Kaiten damage is relatively the same, however...With no berserk or food on an EP mob I did 851 damage. With food and berserk, 1627 and higher. Both without DA.

  11. #31
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    Re: Four Punches.

    Any updates on the changes to Guillo/Penta acc mods yet?

  12. #32
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    Re: Four Punches.

    With no weapons in S. Gustaburg, I am getting 71-102 hits and 129-134 crits, but it is EXTREMELY variable, so I'm still swinging to see if I can get any higher.

  13. #33
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    Re: Four Punches.

    Quote Originally Posted by RKenshin
    Holy shit the range damage is huge now.

    Just to say off the bat Kaiten damage is relatively the same, however...With no berserk or food on an EP mob I did 851 damage. With food and berserk, 1627 and higher. Both without DA.
    They could have changed cRatio so that you need a lot more Attack to cap than before.

    Can you pile on a lot more STR and attack and see if it levels out?

  14. #34
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    Re: Four Punches.

    other changes:

    my dragoon38 is still reciving 1str=1atk, havent tested accuracy yet, though I'll be trying to now.

  15. #35
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    Re: Four Punches.

    Looking like Divisor's right... After throwing many, many punches, I threw one for 99... 99/66 = 1.5... I'm guessing this is PDIF Floor for... whatever it is... against too weak mobs...

  16. #36
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    Re: Four Punches.

    according to tests in ronfaure, normal hits cap pDIF at 3.0 still and crits cap at 3.2 pDIF. (using scythe on Wild Rabbits)

    IDK if this information is correct for I am fairly new to using the formulas..

    339 normals and crits pre-patch.

    highest normal attacks now did 334
    highest crit attacks now did 355
    ranging from 247 to the above, when all attacks did 339 before.
    Using Tredecim Scythe.

  17. #37
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    Re: Four Punches.

    Sure, seems to me like 2-Handed Weapons ratio caps at 2.6 and getting pdifs of 2.2 to 3.0 range now. I've seen as low as 2.26 pdif and as high as 3.0 [ although it showed 355 damage isntead of 354 which should have been 3.0 so not sure what's up there ] with an average damage of 303 /hit [ 2.58 pdif ] with only 50 samples so far.

    Edit: this was with 99 Base Damage weapon, 121 STR on level 1 mobs.

  18. #38
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    Re: Four Punches.

    Quote Originally Posted by Khelek
    highest normal attacks now did 334
    highest crit attacks now did 355
    ranging from 247 to the above, when all attacks did 339 before.
    Using Tredecim Scythe.
    How many attacks was this? Seems like people are having to go for a long time before eventually they see a number that's higher (and divisible by 3).

  19. #39
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    Re: Four Punches.

    My Ridill is crit'ting for 161 but that was an Altepa beetle, gonna check on Lv1 mobs in a few minutes. Previous cap was 156 unless I'm mistaken.

  20. #40
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    Re: Four Punches.

    ummm can someone post their base damage the weapons they use? so I can calculate it too

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